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<Application x:Class="BallanceTASEditor.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:BallanceTASEditor"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Windows;
namespace BallanceTASEditor {
/// <summary>
/// App.xaml 的交互逻辑
/// </summary>
public partial class App : Application {
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3127A635-B9E5-4C78-8414-0B9B196EC25E}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>BallanceTASEditor</RootNamespace>
<AssemblyName>BallanceTASEditor</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="zlib.net, Version=1.0.3.0, Culture=neutral, PublicKeyToken=47d7877cb3620160">
<HintPath>packages\zlib.net.1.0.4.0\lib\zlib.net.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="StyleConverter.cs" />
<Compile Include="TASViewer.cs" />
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\TASFile.cs" />
<Compile Include="Core\TASStruct.cs" />
<Compile Include="Core\Util.cs" />
<Compile Include="Core\ZlibUtil.cs" />
<Compile Include="DialogUtil.cs" />
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29418.71
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BallanceTASEditor", "BallanceTASEditor.csproj", "{3127A635-B9E5-4C78-8414-0B9B196EC25E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3127A635-B9E5-4C78-8414-0B9B196EC25E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3127A635-B9E5-4C78-8414-0B9B196EC25E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3127A635-B9E5-4C78-8414-0B9B196EC25E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3127A635-B9E5-4C78-8414-0B9B196EC25E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {ABECA811-4FBB-4394-805E-EEBC799ECC89}
EndGlobalSection
EndGlobal

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using BallanceTASEditor.Core.TASStruct;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Text;
namespace BallanceTASEditor.Core {
public class TASFile {
public TASFile(string filename) {
mFilename = filename;
mMem = new LinkedList<FrameData>();
var fs = new FileStream(mFilename, FileMode.Open, FileAccess.Read, FileShare.Read);
ZlibUtil.DecompressTAS(mMem, fs);
fs.Close();
fs.Dispose();
mPointer = mMem.First;
}
public string mFilename { get; private set; }
public long mFrameCount { get { return mMem.Count; } }
LinkedList<FrameData> mMem;
LinkedListNode<FrameData> mPointer;
public void Shift(long shiftNum) {
if (mPointer == null) return;
if (shiftNum == 0) return;
var absNum = Math.Abs(shiftNum);
if (shiftNum > 0) {
for(long num = 0; num < absNum && mPointer.Next != null; num++) {
mPointer = mPointer.Next;
}
} else {
for (long num = 0; num < absNum && mPointer.Previous != null; num++) {
mPointer = mPointer.Previous;
}
}
}
public int Get(ObservableCollection<FrameDataDisplay> container, long startIndex, int count) {
if (mPointer == null) return 0;
var cachePointer = mPointer;
int i;
for(i = 0; i < count && cachePointer != null; i++, startIndex++) {
container[i].Reload(startIndex, cachePointer.Value);
cachePointer = cachePointer.Next;
}
return i;
}
public void Set(FrameDataField field, long prevRange, long nextRange, bool isSet) {
if (mPointer == null) return;
var cachePointer = mPointer;
var offset = ConstValue.Mapping[field];
for (long i = 0; i < nextRange && cachePointer != null; i++) {
if (isSet) cachePointer.Value.SetKeyStates(offset);
else cachePointer.Value.UnsetKeyStates(offset);
cachePointer = cachePointer.Next;
}
for (long i = 0; i < prevRange && cachePointer != null; i++) {
if (isSet) cachePointer.Value.SetKeyStates(offset);
else cachePointer.Value.UnsetKeyStates(offset);
cachePointer = cachePointer.Previous;
}
}
public void Save() {
var fs = new FileStream(mFilename, FileMode.Create, FileAccess.Write, FileShare.None);
ZlibUtil.CompressTAS(mMem, fs);
fs.Close();
fs.Dispose();
}
public void SaveAs(string newfile) {
mFilename = newfile;
Save();
}
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Text;
namespace BallanceTASEditor.Core.TASStruct {
public class FrameDataDisplay : INotifyPropertyChanged {
public FrameDataDisplay(long index, FrameData fd) {
Reload(index, fd);
}
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(String propertyName) {
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
public void Reload(long index, FrameData fd) {
this.index = index;
this.deltaTime = fd.deltaTime;
OnPropertyChanged("index");
OnPropertyChanged("deltaTime");
this.keystates = fd.keystates;
}
public long index { get; set; }
public float deltaTime { get; set; }
public UInt32 keystates {
get {
UInt32 result = 0;
if (key_enter) result |= 1; result <<= 1;
if (key_esc) result |= 1; result <<= 1;
if (key_q) result |= 1; result <<= 1;
if (key_space) result |= 1; result <<= 1;
if (key_shift) result |= 1; result <<= 1;
if (key_right) result |= 1; result <<= 1;
if (key_left) result |= 1; result <<= 1;
if (key_down) result |= 1; result <<= 1;
if (key_up) result |= 1; result <<= 1;
return result;
}
set {
key_up = (value & (1 << 0)).ToBool();
key_down = (value & (1 << 1)).ToBool();
key_left = (value & (1 << 2)).ToBool();
key_right = (value & (1 << 3)).ToBool();
key_shift = (value & (1 << 4)).ToBool();
key_space = (value & (1 << 5)).ToBool();
key_q = (value & (1 << 6)).ToBool();
key_esc = (value & (1 << 7)).ToBool();
key_enter = (value & (1 << 8)).ToBool();
OnPropertyChanged("key_up");
OnPropertyChanged("key_down");
OnPropertyChanged("key_left");
OnPropertyChanged("key_right");
OnPropertyChanged("key_shift");
OnPropertyChanged("key_space");
OnPropertyChanged("key_q");
OnPropertyChanged("key_esc");
OnPropertyChanged("key_enter");
}
}
public bool key_up { get; set; }
public bool key_down { get; set; }
public bool key_left { get; set; }
public bool key_right { get; set; }
public bool key_shift { get; set; }
public bool key_space { get; set; }
public bool key_q { get; set; }
public bool key_esc { get; set; }
public bool key_enter { get; set; }
}
public class FrameData {
public FrameData(Stream st) {
var temp = new byte[ConstValue.FRAMEDATA_SIZE];
st.Read(temp, 0, ConstValue.FRAMEDATA_SIZE);
deltaTime = BitConverter.ToSingle(temp, ConstValue.FRAMEDATA_OFFSET_DELTATIME);
keystates = BitConverter.ToUInt32(temp, ConstValue.FRAMEDATA_OFFSET_KEY_STATES);
}
public FrameData(FrameDataDisplay fdd) {
this.deltaTime = fdd.deltaTime;
this.keystates = fdd.keystates;
}
public FrameData() {
this.deltaTime = 0f;
this.keystates = 0;
}
public FrameData(float d, UInt32 k) {
this.deltaTime = d;
this.keystates = k;
}
public void SetKeyStates(UInt32 offset) {
keystates |= offset;
}
public void UnsetKeyStates(UInt32 offset) {
keystates &= ~offset;
}
public float deltaTime;
public UInt32 keystates;
}
public class ConstValue {
public static readonly Dictionary<FrameDataField, UInt32> Mapping = new Dictionary<FrameDataField, UInt32>() {
{FrameDataField.Key_Up, (1 << 0)},
{FrameDataField.Key_Down, (1 << 1)},
{FrameDataField.Key_Left, (1 << 2)},
{FrameDataField.Key_Right, (1 << 3)},
{FrameDataField.Key_Shift, (1 << 4)},
{FrameDataField.Key_Space, (1 << 5)},
{FrameDataField.Key_Q, (1 << 6)},
{FrameDataField.Key_Esc, (1 << 7)},
{FrameDataField.Key_Enter, (1 << 8)}
};
public const int FRAMEDATA_SIZE = 8;
public const int FRAMEDATA_OFFSET_DELTATIME = 0;
public const int FRAMEDATA_OFFSET_KEY_STATES = 4;
}
public enum FrameDataField {
Key_Up,
Key_Down,
Key_Left,
Key_Right,
Key_Shift,
Key_Space,
Key_Q,
Key_Esc,
Key_Enter
}
}

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using BallanceTASEditor.Core.TASStruct;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
namespace BallanceTASEditor.Core {
public static class Util {
public static bool ToBool(this UInt32 num) {
return (num != 0);
}
public static UInt32 ToUInt32(this bool b) {
return (UInt32)(b ? 1 : 0);
}
//public static void RemoveRange(this ModifiedObservableCollection<FrameData> list, int index, int count) {
// if (index >= list.Count) return;
// if (index + count > list.Count) count = list.Count - index;
// for (int i = 0; i < count; i++) list.RemoveAt(index);
//}
}
}

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using BallanceTASEditor.Core.TASStruct;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace BallanceTASEditor.Core {
public class ZlibUtil {
private const int COPY_STREAM_UNIT = 1024;
public static void CompressTAS(LinkedList<FrameData> mem, FileStream file) {
file.Write(BitConverter.GetBytes(mem.Count * ConstValue.FRAMEDATA_SIZE), 0, 4);
var zo = new zlib.ZOutputStream(file, 9);
var node = mem.First;
while (node != null) {
zo.Write(BitConverter.GetBytes(node.Value.deltaTime), 0, 4);
zo.Write(BitConverter.GetBytes(node.Value.keystates), 0, 4);
node = node.Next;
}
zo.finish();
zo.Close();
}
public static void DecompressTAS(LinkedList<FrameData> ls, FileStream file) {
var lengthTemp = new byte[4];
var mem = new MemoryStream();
file.Read(lengthTemp, 0, 4);
Int32 expectedLength = BitConverter.ToInt32(lengthTemp, 0);
long expectedCount = expectedLength / ConstValue.FRAMEDATA_SIZE;
var zo = new zlib.ZOutputStream(mem);
CopyStream(file, zo);
zo.finish();
mem.Seek(0, SeekOrigin.Begin);
for(long i = 0; i < expectedCount; i++) {
ls.AddLast(new FrameData(mem));
}
mem.Close();
zo.Close();
}
public static void CopyStream(Stream origin, Stream target) {
var buffer = new byte[COPY_STREAM_UNIT];
int len;
while ((len = origin.Read(buffer, 0, COPY_STREAM_UNIT)) > 0) {
target.Write(buffer, 0, len);
}
//target.Flush();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
namespace BallanceTASEditor {
public class DialogUtil {
public static string OpenFileDialog() {
Microsoft.Win32.OpenFileDialog op = new Microsoft.Win32.OpenFileDialog();
op.RestoreDirectory = true;
op.Multiselect = false;
op.Filter = "TAS file(*.tas)|*.tas|All file(*.*)|*.*";
if (!(bool)op.ShowDialog()) return "";
return op.FileName;
}
public static string SaveFileDialog() {
Microsoft.Win32.SaveFileDialog op = new Microsoft.Win32.SaveFileDialog();
op.RestoreDirectory = true;
op.Filter = "TAS file(*.tas)|*.tas|All file(*.*)|*.*";
if (!(bool)op.ShowDialog()) return "";
return op.FileName;
}
public static bool ConfirmDialog(string str) {
var result = MessageBox.Show(str, "Warning", MessageBoxButton.YesNo, MessageBoxImage.Warning);
return (result == MessageBoxResult.Yes);
}
}
}

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<Window x:Class="BallanceTASEditor.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:BallanceTASEditor"
xmlns:converter="clr-namespace:BallanceTASEditor"
mc:Ignorable="d"
Title="Ballance TAS Editor" Height="800" Width="500">
<Window.Resources>
<converter:BackgroundConverter x:Key="bgConv"></converter:BackgroundConverter>
<converter:FloatConverter x:Key="floatConv"></converter:FloatConverter>
<converter:LongConverter x:Key="longConv"></converter:LongConverter>
</Window.Resources>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="auto"/>
</Grid.RowDefinitions>
<Menu Grid.Row="0">
<MenuItem Header="File">
<MenuItem x:Name="uiMenu_File_Open" Header="Open" Click="funcMenu_File_Open"/>
<MenuItem x:Name="uiMenu_File_Save" Header="Save" Click="funcMenu_File_Save"/>
<MenuItem x:Name="uiMenu_File_SaveAs" Header="Save As..." Click="funcMenu_File_SaveAs"/>
<MenuItem x:Name="uiMenu_File_Close" Header="Close" Click="funcMenu_File_Close"/>
</MenuItem>
<MenuItem Header="Help">
<MenuItem x:Name="uiMenu_Help_ReportBugs" Header="Report bugs" Click="funcMenu_Help_ReportBugs"/>
<MenuItem x:Name="uiMenu_Help_About" Header="About" Click="funcMenu_Help_About"/>
</MenuItem>
</Menu>
<TextBlock x:Name="uiEditorNote" Grid.Row="1" Text="Open a TAS file for editing" Opacity="0.5" VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="16"/>
<Grid x:Name="uiEditorPanel" Grid.Row="1">
<Grid.RowDefinitions>
<RowDefinition Height="auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="auto"/>
</Grid.ColumnDefinitions>
<StackPanel Orientation="Horizontal" Grid.Row="0" Grid.ColumnSpan="2">
<Button x:Name="uiBtn_Select" Margin="5" Padding="5">
<StackPanel Orientation="Horizontal">
<Viewbox Width="24" Height="24">
<Canvas Width="24" Height="24">
<Path Fill="Black" Data="M10.07,14.27C10.57,14.03 11.16,14.25 11.4,14.75L13.7,19.74L15.5,18.89L13.19,13.91C12.95,13.41 13.17,12.81 13.67,12.58L13.95,12.5L16.25,12.05L8,5.12V15.9L9.82,14.43L10.07,14.27M13.64,21.97C13.14,22.21 12.54,22 12.31,21.5L10.13,16.76L7.62,18.78C7.45,18.92 7.24,19 7,19A1,1 0 0,1 6,18V3A1,1 0 0,1 7,2C7.24,2 7.47,2.09 7.64,2.23L7.65,2.22L19.14,11.86C19.57,12.22 19.62,12.85 19.27,13.27C19.12,13.45 18.91,13.57 18.7,13.61L15.54,14.23L17.74,18.96C18,19.46 17.76,20.05 17.26,20.28L13.64,21.97Z" />
</Canvas>
</Viewbox>
<TextBlock Text="Select mode" VerticalAlignment="Center"/>
</StackPanel>
</Button>
<Button x:Name="uiBtn_Fill" Margin="5" Padding="5">
<StackPanel Orientation="Horizontal">
<Viewbox Width="24" Height="24">
<Canvas Width="24" Height="24">
<Path Fill="Black" Data="M19,11.5C19,11.5 17,13.67 17,15A2,2 0 0,0 19,17A2,2 0 0,0 21,15C21,13.67 19,11.5 19,11.5M5.21,10L10,5.21L14.79,10M16.56,8.94L7.62,0L6.21,1.41L8.59,3.79L3.44,8.94C2.85,9.5 2.85,10.47 3.44,11.06L8.94,16.56C9.23,16.85 9.62,17 10,17C10.38,17 10.77,16.85 11.06,16.56L16.56,11.06C17.15,10.47 17.15,9.5 16.56,8.94Z" />
</Canvas>
</Viewbox>
<TextBlock Text="Fill mode" VerticalAlignment="Center"/>
</StackPanel>
</Button>
<Button x:Name="uiBtn_Draw" Margin="5" Padding="5">
<StackPanel Orientation="Horizontal">
<Viewbox Width="24" Height="24">
<Canvas Width="24" Height="24">
<Path Fill="Black" Data="M18.62,1.5C18.11,1.5 17.6,1.69 17.21,2.09L10.75,8.55L14.95,12.74L21.41,6.29C22.2,5.5 22.2,4.24 21.41,3.46L20.04,2.09C19.65,1.69 19.14,1.5 18.62,1.5M9.8,9.5L3.23,16.07L3.93,16.77C3.4,17.24 2.89,17.78 2.38,18.29C1.6,19.08 1.6,20.34 2.38,21.12C3.16,21.9 4.42,21.9 5.21,21.12C5.72,20.63 6.25,20.08 6.73,19.58L7.43,20.27L14,13.7" />
</Canvas>
</Viewbox>
<TextBlock Text="Draw mode" VerticalAlignment="Center"/>
</StackPanel>
</Button>
</StackPanel>
<DataGrid x:Name="uiTASData" ItemsSource="{Binding}" Grid.Column="0" Grid.Row="1" CanUserReorderColumns="False" CanUserSortColumns="False" IsReadOnly="true" AutoGenerateColumns="False" SelectionUnit="Cell" SelectionMode="Single" Background="#00000000" BorderThickness="1" Margin="5" HorizontalScrollBarVisibility="Visible">
<DataGrid.Columns>
<DataGridTextColumn Header="Frame" Binding="{Binding index,Converter={StaticResource longConv},Mode=OneWay}"/>
<DataGridTextColumn Header="Delta Time" Binding="{Binding deltaTime,Converter={StaticResource floatConv},Mode=OneWay}"/>
<DataGridTemplateColumn Header="^" Width="30" >
<DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<Grid>
<Grid.Background>
<SolidColorBrush Color="{Binding key_up,Converter={StaticResource bgConv},Mode=OneWay}"/>
</Grid.Background>
</Grid>
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
</DataGridTemplateColumn>
<DataGridTemplateColumn Header="v" Width="30" >
<DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<Grid>
<Grid.Background>
<SolidColorBrush Color="{Binding key_down,Converter={StaticResource bgConv},Mode=OneWay}"/>
</Grid.Background>
</Grid>
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
</DataGridTemplateColumn>
<DataGridTemplateColumn Header="&lt;" Width="30" >
<DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<Grid>
<Grid.Background>
<SolidColorBrush Color="{Binding key_left,Converter={StaticResource bgConv},Mode=OneWay}"/>
</Grid.Background>
</Grid>
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
</DataGridTemplateColumn>
<DataGridTemplateColumn Header="&gt;" Width="30" >
<DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<Grid>
<Grid.Background>
<SolidColorBrush Color="{Binding key_right,Converter={StaticResource bgConv},Mode=OneWay}"/>
</Grid.Background>
</Grid>
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
</DataGridTemplateColumn>
<DataGridTemplateColumn Header="shift" Width="30" >
<DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<Grid>
<Grid.Background>
<SolidColorBrush Color="{Binding key_shift,Converter={StaticResource bgConv},Mode=OneWay}"/>
</Grid.Background>
</Grid>
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
</DataGridTemplateColumn>
<DataGridTemplateColumn Header="space" Width="30" >
<DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<Grid>
<Grid.Background>
<SolidColorBrush Color="{Binding key_space,Converter={StaticResource bgConv},Mode=OneWay}"/>
</Grid.Background>
</Grid>
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
</DataGridTemplateColumn>
<DataGridTemplateColumn Header="q" Width="30" >
<DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<Grid>
<Grid.Background>
<SolidColorBrush Color="{Binding key_q,Converter={StaticResource bgConv},Mode=OneWay}"/>
</Grid.Background>
</Grid>
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
</DataGridTemplateColumn>
<DataGridTemplateColumn Header="esc" Width="30" >
<DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<Grid>
<Grid.Background>
<SolidColorBrush Color="{Binding key_esc,Converter={StaticResource bgConv},Mode=OneWay}"/>
</Grid.Background>
</Grid>
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
</DataGridTemplateColumn>
<DataGridTemplateColumn Header="enter" Width="30" >
<DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<Grid>
<Grid.Background>
<SolidColorBrush Color="{Binding key_enter,Converter={StaticResource bgConv},Mode=OneWay}"/>
</Grid.Background>
</Grid>
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
</DataGridTemplateColumn>
</DataGrid.Columns>
<DataGrid.ContextMenu>
<ContextMenu>
<MenuItem x:Name="uiDataMenu_Set" Header="Set"/>
<MenuItem x:Name="uiDataMenu_Unset" Header="Unset"/>
<Separator/>
<MenuItem x:Name="uiDataMenu_Copy" Header="Copy"/>
<MenuItem x:Name="uiDataMenu_Delete" Header="Delete"/>
<Separator/>
<MenuItem x:Name="uiDataMenu_PasteAfter" Header="Paste after this"/>
<MenuItem x:Name="uiDataMenu_PasteBefore" Header="Paste before this"/>
<Separator/>
<MenuItem x:Name="uiDataMenu_AddAfter" Header="Add blank item after this"/>
<MenuItem x:Name="uiDataMenu_AddBefore" Header="Add blank item before this"/>
</ContextMenu>
</DataGrid.ContextMenu>
</DataGrid>
<Grid Grid.Column="1" Grid.Row="1" Margin="5">
<Grid.RowDefinitions>
<RowDefinition Height="auto"/>
<RowDefinition Height="auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="auto"/>
<RowDefinition Height="auto"/>
</Grid.RowDefinitions>
<Button Grid.Row="0" RenderTransformOrigin="0.5,0.5" Margin="2" HorizontalAlignment="Center">
<Button.RenderTransform>
<RotateTransform Angle="-90"/>
</Button.RenderTransform>
<Viewbox Width="16" Height="16">
<Canvas Width="24" Height="24">
<Path Fill="Black" Data="M13,6V18L21.5,12M4,18L12.5,12L4,6V18Z" />
</Canvas>
</Viewbox>
</Button>
<Button Grid.Row="1" Margin="2" HorizontalAlignment="Center">
<Viewbox Width="16" Height="16">
<Canvas Width="24" Height="24">
<Path Fill="Black" Data="M7,15L12,10L17,15H7Z" />
</Canvas>
</Viewbox>
</Button>
<Slider x:Name="uiTASSlider" Margin="0, 5, 0, 5" Grid.Row="2" Orientation="Vertical" RenderTransformOrigin="0.5,0.5" SmallChange="1" LargeChange="10" Maximum="1" HorizontalAlignment="Center">
<Slider.LayoutTransform>
<TransformGroup>
<ScaleTransform ScaleY="-1" ScaleX="1"/>
<SkewTransform AngleY="0" AngleX="0"/>
<RotateTransform Angle="0"/>
<TranslateTransform/>
</TransformGroup>
</Slider.LayoutTransform>
</Slider>
<Button Grid.Row="3" Margin="2" HorizontalAlignment="Center">
<Viewbox Width="16" Height="16">
<Canvas Width="24" Height="24">
<Path Fill="Black" Data="M7,10L12,15L17,10H7Z" />
</Canvas>
</Viewbox>
</Button>
<Button Grid.Row="4" RenderTransformOrigin="0.5,0.5" Margin="2" HorizontalAlignment="Center">
<Button.RenderTransform>
<RotateTransform Angle="-90"/>
</Button.RenderTransform>
<Viewbox Width="16" Height="16">
<Canvas Width="24" Height="24">
<Path Fill="Black" Data="M11.5,12L20,18V6M11,18V6L2.5,12L11,18Z" />
</Canvas>
</Viewbox>
</Button>
</Grid>
</Grid>
<StatusBar Grid.Row="2">
<TextBlock Text="Select mode"/>
<TextBlock Text="Fill mode"/>
<TextBlock Text="Draw mode"/>
<Separator/>
<TextBlock Text="Selected: "/>
<TextBlock Text="aaa"/>
</StatusBar>
</Grid>
</Window>

91
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using BallanceTASEditor.Core;
using BallanceTASEditor.Core.TASStruct;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace BallanceTASEditor {
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window {
public MainWindow() {
InitializeComponent();
RefreshUI(false);
}
TASFile mFile;
TASViewer mViewer;
#region ui func
// menu
private void funcMenu_Help_ReportBugs(object sender, RoutedEventArgs e) {
System.Diagnostics.Process.Start("https://github.com/yyc12345/BallanceTASEditor/issues");
}
private void funcMenu_Help_About(object sender, RoutedEventArgs e) {
MessageBox.Show("Under MIT License\nVersion 0\nyyc12345.", "Ballance TAS Editor");
}
private void funcMenu_File_Open(object sender, RoutedEventArgs e) {
var file = DialogUtil.OpenFileDialog();
if (file == "") return;
mFile = new TASFile(file);
mViewer = new TASViewer(mFile, uiTASSlider, uiTASData);
RefreshUI(true);
}
private void funcMenu_File_Save(object sender, RoutedEventArgs e) {
mFile.Save();
}
private void funcMenu_File_SaveAs(object sender, RoutedEventArgs e) {
var file = DialogUtil.SaveFileDialog();
if (file == "") return;
mFile.SaveAs(file);
}
private void funcMenu_File_Close(object sender, RoutedEventArgs e) {
if (!DialogUtil.ConfirmDialog("Do you want to close this TAS file?")) return;
mViewer.Dispose();
mFile = null;
mViewer = null;
RefreshUI(false);
}
#endregion
private void RefreshUI(bool isFileOpened) {
if (isFileOpened) {
uiEditorPanel.Visibility = Visibility.Visible;
uiEditorNote.Visibility = Visibility.Collapsed;
uiMenu_File_Open.IsEnabled = false;
uiMenu_File_Save.IsEnabled = true;
uiMenu_File_SaveAs.IsEnabled = true;
uiMenu_File_Close.IsEnabled = true;
} else {
uiEditorPanel.Visibility = Visibility.Collapsed;
uiEditorNote.Visibility = Visibility.Visible;
uiMenu_File_Open.IsEnabled = true;
uiMenu_File_Save.IsEnabled = false;
uiMenu_File_SaveAs.IsEnabled = false;
uiMenu_File_Close.IsEnabled = false;
}
}
}
}

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@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("BallanceTASEditor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BallanceTASEditor")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
//若要开始生成可本地化的应用程序,请设置
//.csproj 文件中的 <UICulture>CultureYouAreCodingWith</UICulture>
//例如,如果您在源文件中使用的是美国英语,
//使用的是美国英语,请将 <UICulture> 设置为 en-US。 然后取消
//对以下 NeutralResourceLanguage 特性的注释。 更新
//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //主题特定资源词典所处位置
//(未在页面中找到资源时使用,
//或应用程序资源字典中找到时使用)
ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
//(未在页面中找到资源时使用,
//、应用程序或任何主题专用资源字典中找到时使用)
)]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

62
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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本: 4.0.30319.42000
//
// 对此文件的更改可能导致不正确的行为,如果
// 重新生成代码,则所做更改将丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace BallanceTASEditor.Properties {
/// <summary>
/// 强类型资源类,用于查找本地化字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或删除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if ((resourceMan == null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BallanceTASEditor.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 覆盖当前线程的 CurrentUICulture 属性
/// 使用此强类型的资源类的资源查找。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

117
Properties/Resources.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

26
Properties/Settings.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace BallanceTASEditor.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

View File

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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StyleConverter.cs Normal file
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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Windows.Data;
using System.Windows.Media;
namespace BallanceTASEditor {
[ValueConversion(typeof(bool), typeof(Color))]
public class BackgroundConverter : IValueConverter {
public object Convert(object value, Type targetType, object parameter, CultureInfo culture) {
try {
bool bl = System.Convert.ToBoolean(value);
if (bl) return Color.FromRgb(30, 144, 255);
else return Color.FromArgb(0, 255, 255, 255);
} catch {
return Color.FromArgb(0, 255, 255, 255);
}
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) {
return null;
}
}
[ValueConversion(typeof(float), typeof(string))]
public class FloatConverter : IValueConverter {
public object Convert(object value, Type targetType, object parameter, CultureInfo culture) {
try {
float bl = System.Convert.ToSingle(value);
if (bl < 0) return "";
else return bl.ToString();
} catch {
return "";
}
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) {
return null;
}
}
[ValueConversion(typeof(long), typeof(string))]
public class LongConverter : IValueConverter {
public object Convert(object value, Type targetType, object parameter, CultureInfo culture) {
try {
float bl = System.Convert.ToInt64(value);
if (bl < 0) return "";
else return bl.ToString();
} catch {
return "";
}
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) {
return null;
}
}
}

67
TASViewer.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BallanceTASEditor.Core;
using BallanceTASEditor.Core.TASStruct;
using System.Collections.ObjectModel;
using System.Windows.Controls;
using System.Windows;
namespace BallanceTASEditor {
public class TASViewer : IDisposable {
public TASViewer(TASFile file, Slider slider, DataGrid datagrid) {
mFile = file;
mSlider = slider;
mDataGrid = datagrid;
// restore slider
mSlider.Minimum = 0;
updateSliderRange();
// init data
mPosition = 0;
mDataSource = new ObservableCollection<FrameDataDisplay>();
INVALID_FRAME_DATA = new FrameData(-1f, 0);
for (int i = 0; i < DATA_LIST_LENGTH; i++) {
mDataSource.Add(new FrameDataDisplay(0, INVALID_FRAME_DATA));
}
mFile.Get(mDataSource, 0, DATA_LIST_LENGTH);
// bind event and source
mDataGrid.ItemsSource = mDataSource;
mSlider.ValueChanged += sliderValueChanged;
}
public void Dispose() {
mDataGrid.ItemsSource = null;
mSlider.ValueChanged -= sliderValueChanged;
}
const int DATA_LIST_LENGTH = 30;
FrameData INVALID_FRAME_DATA;
TASFile mFile;
Slider mSlider;
DataGrid mDataGrid;
long mPosition;
ObservableCollection<FrameDataDisplay> mDataSource;
private void sliderValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e) {
long pos = Convert.ToInt64(Math.Floor(e.NewValue));
long offset = pos - mPosition;
mFile.Shift(offset);
var gotten = mFile.Get(mDataSource, pos, DATA_LIST_LENGTH);
for(; gotten < DATA_LIST_LENGTH; gotten++) {
mDataSource[gotten].Reload(-1, INVALID_FRAME_DATA);
}
mPosition = pos;
}
private void updateSliderRange() {
long newSize = mFile.mFrameCount - 1;
if (mSlider.Value > newSize)
mSlider.Value = newSize;
mSlider.Maximum = newSize;
}
}
}

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packages.config Normal file
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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="zlib.net" version="1.0.4.0" targetFramework="net40" />
</packages>