finish abstract BB/oper tree layout generation
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@ -34,7 +34,8 @@ class FindOperRootEnvironment(object):
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class BlocksFactory(object):
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def __init__(self, db: sqlite3.Connection, graph: DecoratorData.GraphResult):
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# assign members
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self.m_Graph: DecoratorData.GraphResult = graph
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self.m_Graph: DecoratorData.GraphResult = DecoratorData.GraphResult()
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self.m_Graph.m_GraphCKID = graph
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self.m_Db: sqlite3.Connection = db
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self.__AllBB: set[int] = set()
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@ -54,16 +55,16 @@ class BlocksFactory(object):
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def __FillDataFromDb(self):
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cursor: sqlite3.Cursor = self.m_Db.cursor()
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cursor.execute('SELECT * FROM [script_behavior] WHERE parent == ?', (self.m_Graph.m_GraphCKID, ))
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cursor.execute('SELECT * FROM [script_behavior] WHERE parent == ?;', (self.m_Graph.m_GraphCKID, ))
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for sqldata in cursor.fetchall():
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payload: DecoratorData.BBDataPayload = DecoratorData.BBDataPayload(sqldata)
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self.m_Graph.m_BlockDict[payload.m_CKID] = DecoratorData.BBTreeNode(payload)
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self.m_Graph.m_BBDict[payload.m_CKID] = DecoratorData.BBTreeNodeWrapper(payload)
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self.__AllBB.add(payload.m_CKID)
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cursor.execute('SELECT * FROM [script_pOper] WHERE parent == ?', (self.m_Graph.m_GraphCKID, ))
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cursor.execute('SELECT * FROM [script_pOper] WHERE parent == ?;', (self.m_Graph.m_GraphCKID, ))
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for sqldata in cursor.fetchall():
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payload: DecoratorData.OperDataPayload = DecoratorData.OperDataPayload(sqldata)
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self.m_Graph.m_BlockDict[payload.m_CKID] = DecoratorData.OperTreeNode(payload)
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self.m_Graph.m_OperDict[payload.m_CKID] = DecoratorData.BBTreeNodeWrapper(payload)
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self.__AllOper.add(payload.m_CKID)
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cursor.close()
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@ -81,7 +82,7 @@ class BlocksFactory(object):
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# read datas
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for (output_obj, output_type, output_is_bb, ) in envir.m_Cursor.fetchall():
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# check dup
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if output_obj in envir.m_WalkedOper:
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if output_obj in envir.m_WalkedOper or output_obj not in self.__AllOper:
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continue
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envir.m_WalkedOper.add(output_obj)
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@ -120,7 +121,7 @@ class BlocksFactory(object):
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# if depth == 0, all item should start from a new layer
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for item in gottenOper:
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envir.m_Tree.NewLayer(DecoratorData.TreeLayout.NO_REFERENCE_LAYER, DecoratorData.TreeLayout.NO_START_POS_OF_REF_LAYER)
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envir.m_Tree.NewItem(self.m_Graph.m_BlockDict[item])
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envir.m_Tree.NewItem(self.m_Graph.m_OperDict[item])
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self.__RecursiveBuildOper(BuildOperEnvironment(
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envir.m_Cursor, envir.m_Tree, envir.m_Depth + 1, item
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))
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@ -128,7 +129,7 @@ class BlocksFactory(object):
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# otherwise, only non-first node need new layer
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# proc first node
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first: int = gottenOper[0]
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envir.m_Tree.NewItem(self.m_Graph.m_BlockDict[first])
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envir.m_Tree.NewItem(self.m_Graph.m_OperDict[first])
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self.__RecursiveBuildOper(BuildOperEnvironment(
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envir.m_Cursor, envir.m_Tree, envir.m_Depth + 1, first
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))
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@ -140,7 +141,7 @@ class BlocksFactory(object):
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# proc other node
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for other in gottenOper[1:]:
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envir.m_Tree.NewLayer(cur_layer, cur_idx)
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envir.m_Tree.NewItem(self.m_Graph.m_BlockDict[other])
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envir.m_Tree.NewItem(self.m_Graph.m_OperDict[other])
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self.__RecursiveBuildOper(BuildOperEnvironment(
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envir.m_Cursor, envir.m_Tree, envir.m_Depth + 1, other
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))
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@ -166,7 +167,7 @@ class BlocksFactory(object):
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# we need process this BB related opers now
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# for every item
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for bbid in gottenBB:
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bb: DecoratorData.BBTreeNodeWrapper = self.m_Graph.m_BlockDict[bbid]
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bb: DecoratorData.BBTreeNodeWrapper = self.m_Graph.m_BBDict[bbid]
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# upper opers
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self.__RecursiveBuildOper(BuildOperEnvironment(
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envir.m_Cursor, bb.m_UpperOper, 0, bbid
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@ -179,7 +180,7 @@ class BlocksFactory(object):
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# we need add it manually
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self.__AllOper.remove(operid)
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bb.m_LowerOper.NewLayer(DecoratorData.TreeLayout.NO_REFERENCE_LAYER, DecoratorData.TreeLayout.NO_START_POS_OF_REF_LAYER)
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bb.m_LowerOper.NewItem(self.m_Graph.m_BlockDict[operid])
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bb.m_LowerOper.NewItem(self.m_Graph.m_BBDict[operid])
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# gotten "root" is oper's CKID, so use depth 1 to cheat this function
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self.__RecursiveBuildOper(BuildOperEnvironment(
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@ -191,7 +192,7 @@ class BlocksFactory(object):
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# if depth == 0, all item should start from a new layer
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for item in gottenBB:
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envir.m_Tree.NewLayer(DecoratorData.TreeLayout.NO_REFERENCE_LAYER, DecoratorData.TreeLayout.NO_START_POS_OF_REF_LAYER)
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envir.m_Tree.NewItem(self.m_Graph.m_BlockDict[item])
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envir.m_Tree.NewItem(self.m_Graph.m_BBDict[item])
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self.__RecursiveBuildBB(BuildBBEnvironment(
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envir.m_Cursor, envir.m_Tree, envir.m_Depth + 1, item
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))
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@ -199,7 +200,7 @@ class BlocksFactory(object):
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# otherwise, only non-first node need new layer
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# proc first node
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first: int = gottenBB[0]
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envir.m_Tree.NewItem(self.m_Graph.m_BlockDict[first])
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envir.m_Tree.NewItem(self.m_Graph.m_BBDict[first])
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self.__RecursiveBuildBB(BuildBBEnvironment(
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envir.m_Cursor, envir.m_Tree, envir.m_Depth + 1, first
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))
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@ -211,7 +212,7 @@ class BlocksFactory(object):
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# proc other node
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for other in gottenBB[1:]:
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envir.m_Tree.NewLayer(cur_layer, cur_idx)
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envir.m_Tree.NewItem(self.m_Graph.m_BlockDict[other])
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envir.m_Tree.NewItem(self.m_Graph.m_BBDict[other])
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self.__RecursiveBuildBB(BuildBBEnvironment(
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envir.m_Cursor, envir.m_Tree, envir.m_Depth + 1, other
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))
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@ -232,7 +233,7 @@ class BlocksFactory(object):
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self.__AllBB.remove(bbid)
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self.m_Graph.m_ActivePassiveBB.NewLayer(DecoratorData.TreeLayout.NO_REFERENCE_LAYER, DecoratorData.TreeLayout.NO_START_POS_OF_REF_LAYER)
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self.m_Graph.m_ActivePassiveBB.NewItem(self.m_Graph.m_BlockDict[bbid])
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self.m_Graph.m_ActivePassiveBB.NewItem(self.m_Graph.m_BBDict[bbid])
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# use depth = 1 to cheat this function for avoiding error bIO type
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self.__RecursiveBuildBB(BuildBBEnvironment(
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@ -257,7 +258,7 @@ class BlocksFactory(object):
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# we need add it manually
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self.__AllOper.remove(operid)
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self.m_Graph.m_PassiveOper.NewLayer(DecoratorData.TreeLayout.NO_REFERENCE_LAYER, DecoratorData.TreeLayout.NO_START_POS_OF_REF_LAYER)
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self.m_Graph.m_PassiveOper.NewItem(self.m_Graph.m_BlockDict[operid])
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self.m_Graph.m_PassiveOper.NewItem(self.m_Graph.m_OperDict[operid])
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# gotten "roots" is oper's CKID, so use depth 1 to cheat this function
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self.__RecursiveBuildOper(BuildOperEnvironment(
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@ -3,6 +3,11 @@ class Export_Boolean(object):
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TRUE = 1
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FALSE = 0
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class Export_Behavior_Type(object):
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FUNCTION = 0
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GRAPH = 1
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SCRIPT = 4
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class Export_bLink_InputOutputType(object):
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INPUT = 0
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OUTPUT = 1
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@ -1,5 +1,6 @@
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import sqlite3, json, collections
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import CustomConfig, Progressbar
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import DecoratorBB, DecoratorConst
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class CompositionIngredients(object):
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def __init__(self, name: str, export_id: int, env_id: int):
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@ -7,21 +8,22 @@ class CompositionIngredients(object):
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self.m_ExportIndex = export_id
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self.m_EnvIndex = env_id
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def _InitDecoratedDb(db: sqlite3.Connection):
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def __InitDecoratedDb(db: sqlite3.Connection):
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cur = db.cursor()
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cur.execute("CREATE TABLE [compositions] ([id] INTEGER, [name] TEXT, [export_id] INTEGER, [env_id] INTEGER);")
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cur.execute("CREATE TABLE graph([graph_ckid] INTEGER, [graph_name] TEXT, [hierarchy_ckid] TEXT, [export_id] INTEGER);")
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cur.execute("CREATE TABLE [graph_graph] ([parent_export] INTEGER, [thisobj] INTEGER, [name] TEXT, [hierarchy] TEXT, [height] REAL, [width] REAL, [bind_behavior] TEXT, [bind_beh_ord] INTEGER);")
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#cur.execute("CREATE TABLE info([target] INTEGER, [attach_bb] INTEGER, [is_setting] INTEGER, [name] TEXT, [field] TEXT, [data] TEXT);")
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#cur.execute("CREATE TABLE block([belong_to_graph] INETGER, [thisobj] INTEGER, [name] TEXT, [assist_text] TEXT, [pin-ptarget] TEXT, [pin-pin] TEXT, [pin-pout] TEXT, [pin-bin] TEXT, [pin-bout] TEXT, [x] REAL, [y] REAL, [width] REAL, [height] REAL, [expandable] INTEGER);")
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#cur.execute("CREATE TABLE cell([belong_to_graph] INETGER, [thisobj] INTEGER, [name] TEXT, [assist_text] TEXT, [x] REAL, [y] REAL, [type] INTEGER);")
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#cur.execute("CREATE TABLE link([belong_to_graph] INETGER, [delay] INTEGER, [start_interface] INTEGER, [end_interface] INTEGER, [startobj] INTEGER, [endobj] INTEGER, [start_type] INTEGER, [end_type] INTEGER, [start_index] INTEGER, [end_index] INTEGER, [x1] REAL, [y1] REAL, [x2] REAL, [y2] REAL);")
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cur.execute("CREATE TABLE [graph_block] ([parent_graph] INETGER, [parent_export] INTEGER, [thisobj] INTEGER, [name] TEXT, [assist_text] TEXT, [x] REAL, [y] REAL, [width] REAL, [height] REAL, [expand_id] INTEGER);")
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cur.execute("CREATE TABLE [graph_cell] ([parent_graph] INETGER, [parent_export] INTEGER, [thisobj] INTEGER, [name] TEXT, [assist_text] TEXT, [x] REAL, [y] REAL, [type] INTEGER);")
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cur.execute("CREATE TABLE [graph_particle] ([parent_graph] INETGER, [parent_export] INTEGER, [thisobj] INTEGER, [name] TEXT, [x] REAL, [y] REAL, [type] INTEGER, [relation_block] INTEGER);")
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cur.execute("CREATE TABLE [graph_link] ([parent_graph] INETGER, [parent_export] INTEGER, [delay] INTEGER, [start_particle] INTEGER, [end_particle] INTEGER, [start_block] INTEGER, [end_block] INTEGER, [line_type] INTEGER, [x1] REAL, [y1] REAL, [x2] REAL, [y2] REAL);")
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db.commit()
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cur.close()
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def _GenerateCompositions(cfg: CustomConfig.CustomConfig) -> tuple[tuple[CompositionIngredients], tuple[str], tuple[str]]:
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def __GenerateCompositions(cfg: CustomConfig.CustomConfig) -> tuple[tuple[CompositionIngredients], tuple[str], tuple[str]]:
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compositions: list[CompositionIngredients] = []
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exportdb: collections.OrderedDict = collections.OrderedDict()
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envdb: collections.OrderedDict = collections.OrderedDict()
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@ -43,20 +45,43 @@ def _GenerateCompositions(cfg: CustomConfig.CustomConfig) -> tuple[tuple[Composi
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return (
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tuple(compositions),
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tuple(exportdb.values()),
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tuple(envdb.values())
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tuple(exportdb.keys()),
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tuple(envdb.keys())
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)
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def _UploadComposition(db: sqlite3.Connection, compositions: list[CompositionIngredients]):
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def __UploadComposition(db: sqlite3.Connection, compositions: list[CompositionIngredients]):
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cur = db.cursor()
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for idx, ingredient in enumerate(compositions):
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cur.execute("INSERT INTO [compositions] VALUES(?, ?, ?, ?)",
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(idx, ingredient.m_CompositionName, ingredient.m_ExportIndex, ingredient.m_EnvIndex)
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)
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cur.executemany('INSERT INTO [compositions] VALUES(?, ?, ?, ?);',
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((idx, ingredient.m_CompositionName, ingredient.m_ExportIndex, ingredient.m_EnvIndex) for idx, ingredient in enumerate(compositions))
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)
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db.commit()
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cur.close()
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def __ProcessGraph(cfg: CustomConfig.CustomConfig, export_id: int, export_filename: str):
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# create database and apply encoding
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db: sqlite3.Connection = sqlite3.connect(export_filename)
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db.text_factory = lambda x: x.decode(cfg.m_DatabaseEncoding, errors="ignore")
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# create a cursor to get graph
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cur: sqlite3.Cursor = db.cursor()
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cur.execute('SELECT [thisobj] FROM [script_behavior] WHERE [type] != ?;',
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(DecoratorConst.Export_Behavior_Type.FUNCTION, )
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)
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# proc each graph
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for (thisobj, ) in cur.fetchall():
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# todo: add more proc step
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blocks: DecoratorBB.BlocksFactory = DecoratorBB.BlocksFactory(db, thisobj)
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del blocks
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# todo: recursively build [graph_graph]
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# close db
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cur.close()
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db.close()
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def Run(cfg: CustomConfig.CustomConfig):
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# establish target database
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print('Opening decorated database...')
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@ -64,20 +89,20 @@ def Run(cfg: CustomConfig.CustomConfig):
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# init table
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print('Initializing decorated database...')
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_InitDecoratedDb(decorateDb)
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__InitDecoratedDb(decorateDb)
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decorateDb.commit()
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# we need know which database we need analyse first
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print('Generating compositions...')
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(compositions, exportdb, envdb) = _GenerateCompositions(cfg)
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_UploadComposition(decorateDb, compositions)
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(compositions, exportdb, envdb) = __GenerateCompositions(cfg)
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__UploadComposition(decorateDb, compositions)
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print(f'Analysation done. {len(exportdb)} Export DB and {len(envdb)} Env DB.')
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# process export
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print('Generating graphs...')
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progressbar: Progressbar.Prograssbar = Progressbar.Prograssbar(len(exportdb))
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for expid, exp in enumerate(exportdb):
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pass
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__ProcessGraph(cfg, expid, exp)
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progressbar.Finish()
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# process env
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@ -111,7 +111,7 @@ class TreeLayout(typing.Generic[TNode]):
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def GetCurrentItemIndex(self) -> int:
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if self.__CurrentLayer is None: raise Exception("No layer!")
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result = len(self.__CurrentLayer)
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result = len(self.__CurrentLayer.m_Container)
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if result == 0: raise Exception("No item!")
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return result - 1
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@ -175,7 +175,8 @@ class GraphResult(ICanManipulate):
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def __init__(self):
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self.m_GraphCKID: int = 0
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self.m_BlockDict: dict[int, ICanManipulate] = {}
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self.m_BBDict: dict[int, BBTreeNodeWrapper] = {}
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self.m_OperDict: dict[int, OperTreeNodeWrapper] = {}
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self.m_CellDict: dict[int, ICanManipulate] = {}
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self.m_ParticleDict: dict[int, ICanManipulate] = {}
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@ -1,2 +1,2 @@
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Ballance/vt2obj "example.nmo" "export.db" "env.db"
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"Ballance/vt2obj mirror" Gameplay.nmo export2.db env.db
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"Ballance/vt2obj mirror" Gameplay.nmo export.db env.db
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