VirtoolsTranslation/NlpTr/VT35.zh-cn.json

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{
"CK/Class Names/21": "视频",
"CK/Class Names 2/21": "视频",
"Main Menu/33": "刷新窗口\\tF5",
"Main Menu/44": "导出文件",
"Main Menu/45": "层级",
"Main Menu/46": "选择",
"Schematic/Dialog/17": "参数<%s>的源(拥有者对象:<%s>)不在原理图中\\n您要显示<%s> 的设置吗?",
"Schematic/Dialog/18": "参数<%s>的源(无拥有者对象)不在原理图中\\n",
"Schematic/Popup/11": "按活动排序",
"Schematic/Popup/27": "移动滚动模式\\tG",
"3D Object Setup/Buttons/3": "使用硬件蒙皮",
"3D Object Setup/Buttons/4": "骨骼模式",
"3D Object Setup/Bones Mode/0": "本地",
"3D Object Setup/Bones Mode/1": "世界",
"3D Object Setup/Bones Mode/2": "世界视图",
"3D Object Setup/Bones Mode/3": "世界视图投影",
"3D Object Setup/Bones Mode/4": "反本地",
"3D Object Setup/Bones Mode/5": "反世界",
"3D Object Setup/Bones Mode/6": "反世界视图",
"3D Object Setup/Bones Mode/7": "反世界视图投影",
"3D Object Setup/Bones Info/0": "骨骼数量",
"3D Object Setup/Bones Info/1": "每个顶点的最大骨骼数",
"2D Sprite Setup/Popup Menu/6": "保存槽...",
"Mesh Setup/Buttons/20": "材质 / 通道类型",
"Mesh Setup/Popup Menu/3": "填充...",
"Hierarchy View/Errors/3": "一个位置只能是一个3D根!",
"TextureType/0": "2d",
"TextureType/1": "Cube",
"TextureType/2": "Volume",
"Channel Extended/0": "添加扩展通道",
"Channel Extended/1": "浮点数1",
"Channel Extended/2": "浮点数2",
"Channel Extended/3": "浮点数3",
"Channel Extended/4": "浮点数4",
"Channel Extended/5": "通道类型..."
}