CK_LOAD_ASCHARACTER =1<<2, // Load all the objects and create a character that contains them all .
CK_LOAD_DODIALOG =1<<3, // Check object name unicity and warns the user with a dialog box when duplicate names are found.
CK_LOAD_AS_DYNAMIC_OBJECT =1<<4, // Objects loaded from this file may be deleted at run-time or are temporary
CK_LOAD_AUTOMATICMODE =1<<5, // Check object name unicity and automatically rename or replace according to the options specified in CKContext::SetAutomaticLoadMode
CK_LOAD_CHECKDUPLICATES =1<<6, // Check object name unicity (The list of duplicates is stored in the CKFile class after a OpenFile call
CK_LOAD_CHECKDEPENDENCIES =1<<7, // Check if every plugins needed are availables
CK_LOAD_ONLYBEHAVIORS =1<<8, //
enum CK_FO_OPTIONS
CK_FO_DEFAULT = 0, // Default behavior : a new object will be created with the name stored in CKFileObject
CK_FO_RENAMEOBJECT, // Renaming : a new object will be created with the name stored in CKFileObject + a integer value XXX to ensure its uniqueness
CK_FO_REPLACEOBJECT, // Do not create a new object, instead use an existing one which CK_ID is given by CreatedObject
// to load the chunk on
CK_FO_DONTLOADOBJECT, // Object chunk will not be read either because it is a reference
// or because the loaded object already exist in the current level