libcmo21/LibCmo/CK2/ObjImpls/CK3dEntity.hpp

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#pragma once
#include "../../VTInternal.hpp"
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#include "CKRenderObject.hpp"
namespace LibCmo::CK2::ObjImpls {
class CK3dEntity : public CKRenderObject {
public:
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CK3dEntity(CKContext* ctx, CK_ID ckid, CKSTRING name);
virtual ~CK3dEntity();
YYCC_DEL_CLS_COPY_MOVE(CK3dEntity);
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virtual CK_CLASSID GetClassID(void) override {
return CK_CLASSID::CKCID_3DENTITY;
}
virtual void CheckPreDeletion() override;
// 2 RW functions
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virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
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// it have special Show and IsVisible method
virtual void Show(CK_OBJECT_SHOWOPTION show = CK_OBJECT_SHOWOPTION::CKSHOW) override;
virtual bool IsVisible() const override;
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const VxMath::VxMatrix& GetWorldMatrix() const;
void SetWorldMatrix(const VxMath::VxMatrix& mat);
CK_3DENTITY_FLAGS GetEntityFlags() const;
void SetEntityFlags(CK_3DENTITY_FLAGS flags);
VxMath::VX_MOVEABLE_FLAGS GetMoveableFlags() const;
void SetMoveableFlags(VxMath::VX_MOVEABLE_FLAGS flags);
CKDWORD GetZOrder() const;
void SetZOrder(CKDWORD ord);
void AddPotentialMesh(CKMesh* mesh);
void RemovePotentialMesh(CKMesh* mesh);
CKDWORD GetPotentialMeshCount() const;
CKMesh* GetPotentialMesh(CKDWORD idx) const;
CKMesh* GetCurrentMesh() const;
void SetCurrentMesh(CKMesh* mesh);
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protected:
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XContainer::XObjectPointerArray m_PotentialMeshes;
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CKMesh* m_CurrentMesh;
VxMath::VxMatrix m_WorldMatrix;
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CKDWORD m_ZOrder; // replace the whole heavy CKSceneGraphNode
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VxMath::VX_MOVEABLE_FLAGS m_MoveableFlags;
CK_3DENTITY_FLAGS m_3dEntityFlags;
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};
}