yyc12345
e682a87d25
- rename LIBCMO_DISABLE_COPY_MOVE -> YYCC_DEL_CLS_COPY_MOVE and LIBCMO_DEFAULT_COPY_MOVE -> YYCC_DEF_CLS_COPY_MOVE. - fix Vector declaration generator. throw exception when operator[] face invalid index, instead of do fallback. - rename VTAll.hpp -> VTInternal.hpp and VYUserAll -> VTAll.hpp for easy to understand. - fix project name error in Doxygen template. - replace all LIBCMO_OS_WIN32 to YYCC_OS == YYCC_OS_WINDOWS. - fix some compile error (involving utf8 encoding) but not the final result. - use correct way to include std-image library (use <> instead of "") - finish documentation for VTUtils.hpp and VTEncoding.hpp.
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#pragma once
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#include "../../VTInternal.hpp"
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#include "CKRenderObject.hpp"
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namespace LibCmo::CK2::ObjImpls {
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class CK3dEntity : public CKRenderObject {
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public:
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CK3dEntity(CKContext* ctx, CK_ID ckid, CKSTRING name);
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virtual ~CK3dEntity();
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YYCC_DEL_CLS_COPY_MOVE(CK3dEntity);
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virtual CK_CLASSID GetClassID(void) override {
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return CK_CLASSID::CKCID_3DENTITY;
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}
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virtual void CheckPreDeletion() override;
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// 2 RW functions
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virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
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virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
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// it have special Show and IsVisible method
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virtual void Show(CK_OBJECT_SHOWOPTION show = CK_OBJECT_SHOWOPTION::CKSHOW) override;
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virtual bool IsVisible() const override;
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const VxMath::VxMatrix& GetWorldMatrix() const;
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void SetWorldMatrix(const VxMath::VxMatrix& mat);
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CK_3DENTITY_FLAGS GetEntityFlags() const;
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void SetEntityFlags(CK_3DENTITY_FLAGS flags);
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VxMath::VX_MOVEABLE_FLAGS GetMoveableFlags() const;
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void SetMoveableFlags(VxMath::VX_MOVEABLE_FLAGS flags);
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CKDWORD GetZOrder() const;
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void SetZOrder(CKDWORD ord);
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void AddPotentialMesh(CKMesh* mesh);
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void RemovePotentialMesh(CKMesh* mesh);
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CKDWORD GetPotentialMeshCount() const;
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CKMesh* GetPotentialMesh(CKDWORD idx) const;
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CKMesh* GetCurrentMesh() const;
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void SetCurrentMesh(CKMesh* mesh);
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protected:
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XContainer::XObjectPointerArray m_PotentialMeshes;
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CKMesh* m_CurrentMesh;
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VxMath::VxMatrix m_WorldMatrix;
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CKDWORD m_ZOrder; // replace the whole heavy CKSceneGraphNode
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VxMath::VX_MOVEABLE_FLAGS m_MoveableFlags;
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CK_3DENTITY_FLAGS m_3dEntityFlags;
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};
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}
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