libcmo21/LibCmo/CK2/ObjImpls/CKMesh.hpp

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#pragma once
#include "../../VTInternal.hpp"
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#include "CKBeObject.hpp"
namespace LibCmo::CK2::ObjImpls {
class CKMesh : public CKBeObject {
protected:
enum class VertexSaveFlags : CKDWORD {
None = 0,
SingleColor = 0x1u, /**< if not set, the VertexColor is a list, otherwise a single global CKDWORD.*/
SingleSpecularColor = 0x2u, /**< if not set, the VertexSpecularColor is a list, otherwise a single global CKDWORD. */
NoNormal = 0x4u, /**< if set, there are no normal data for vertex. */
SingleUV = 0x8u, /**< if not set, the VertexUV is a list, otherwise a single global VxVertex2. */
NoPos = 0x10u, /**< if set, there are no position data for vertex. */
};
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public:
CKMesh(CKContext* ctx, CK_ID ckid, CKSTRING name);
virtual ~CKMesh();
YYCC_DEL_CLS_COPY_MOVE(CKMesh);
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virtual CK_CLASSID GetClassID(void) override {
return CK_CLASSID::CKCID_MESH;
}
virtual void CheckPreDeletion() override;
// 2 RW functions
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virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
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// it only have special Show method
virtual void Show(CK_OBJECT_SHOWOPTION show = CK_OBJECT_SHOWOPTION::CKSHOW) override;
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// ===== Misc Section =====
public:
void CleanMesh();
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VxMath::VXMESH_FLAGS GetMeshFlags() const;
void SetMeshFlags(VxMath::VXMESH_FLAGS flags);
VxMath::VXMESH_LITMODE GetLitMode() const;
void SetLitMode(VxMath::VXMESH_LITMODE mode);
VxMath::VXTEXTURE_WRAPMODE GetWrapMode() const;
void SetWrapMode(VxMath::VXTEXTURE_WRAPMODE mode);
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protected:
VertexSaveFlags GenerateSaveFlags();
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void BuildNormals();
void BuildFaceNormals();
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// ===== Vertex Section =====
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public:
CKDWORD GetVertexCount() const;
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void SetVertexCount(CKDWORD count);
VxMath::VxVector3* GetVertexPositions();
VxMath::VxVector3* GetVertexNormals();
VxMath::VxVector2* GetVertexUVs();
CKDWORD* GetVertexColors();
CKDWORD* GetVertexSpecularColors();
// ===== Material Slot Section =====
public:
CKDWORD GetMaterialSlotCount() const;
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void SetMaterialSlotCount(CKDWORD count);
CKMaterial** GetMaterialSlots();
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// ===== Face Section =====
public:
CKDWORD GetFaceCount() const;
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void SetFaceCount(CKDWORD count);
CKWORD* GetFaceIndices();
CKWORD* GetFaceMaterialSlotIndexs();
VxMath::VxVector3* GetFaceNormals(CKDWORD& stride);
// ===== Line Section =====
public:
CKDWORD GetLineCount() const;
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void SetLineCount(CKDWORD count);
CKWORD* GetLineIndices();
protected:
struct FaceData_t {
FaceData_t() :
m_Normal()
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{}
VxMath::VxVector3 m_Normal;
};
VxMath::VXMESH_FLAGS m_Flags;
CKDWORD m_VertexCount;
CKDWORD m_LineCount;
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CKDWORD m_MaterialSlotCount;
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CKDWORD m_FaceCount;
XContainer::XArray<VxMath::VxVector3> m_VertexPosition;
XContainer::XArray<VxMath::VxVector3> m_VertexNormal;
XContainer::XArray<VxMath::VxVector2> m_VertexUV;
XContainer::XArray<CKDWORD> m_VertexColor;
XContainer::XArray<CKDWORD> m_VertexSpecularColor;
XContainer::XArray<CKMaterial*> m_MaterialSlot;
XContainer::XArray<CKWORD> m_FaceIndices;
XContainer::XArray<CKWORD> m_FaceMtlIndex;
XContainer::XArray<FaceData_t> m_FaceOthers;
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XContainer::XArray<CKWORD> m_LineIndices;
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};
}