finish CKMesh writing (no test)
- finish CKMesh writing function - remove useless CKMesh functions: material channels, vertex weight and face mask.
This commit is contained in:
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commit
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@ -11,19 +11,15 @@ namespace LibCmo::CK2::ObjImpls {
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m_VertexCount(0),
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m_VertexPosition(), m_VertexNormal(), m_VertexUV(),
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m_VertexColor(), m_VertexSpecularColor(),
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m_VertexWeight(), m_NoVertexWeight(true),
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// init mtl slots
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m_MtlSlotCount(0),
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m_MaterialSlot(),
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// init face data
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m_FaceCount(0),
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m_FaceIndices(), m_FaceMtlIndex(), m_Faces(),
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m_FaceIndices(), m_FaceMtlIndex(), m_FaceOthers(),
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// init line
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m_LineCount(0),
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m_LineIndices(),
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// init mtl channels
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m_MtlChannelCount(0),
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m_MaterialChannels(),
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// init flags
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m_Flags(EnumsHelper::Merge({
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VxMath::VXMESH_FLAGS::VXMESH_FORCETRANSPARENCY,
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@ -44,19 +40,163 @@ namespace LibCmo::CK2::ObjImpls {
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slot = nullptr;
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}
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}
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// check mtl channels
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for (auto& chl : m_MaterialChannels) {
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if (chl.m_Material != nullptr && chl.m_Material->IsToBeDeleted()) {
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chl.m_Material = nullptr;
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}
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}
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}
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bool CKMesh::Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) {
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bool suc = CKBeObject::Save(chunk, file, flags);
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if (!suc) return false;
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// write mesh flags
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{
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chunk->WriteIdentifier(CK_STATESAVEFLAGS_MESH::CK_STATESAVE_MESHFLAGS);
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chunk->WriteStruct(m_Flags);
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}
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// write material slots
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if (GetMaterialSlotCount() != 0) {
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chunk->WriteIdentifier(CK_STATESAVEFLAGS_MESH::CK_STATESAVE_MESHMATERIALS);
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chunk->WriteStruct(GetMaterialSlotCount());
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for (auto& mtlSlot : m_MaterialSlot) {
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// write object id
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chunk->WriteObjectPointer(mtlSlot);
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// MARK: write a zero? idk what the fuck it is.
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chunk->WriteStruct(static_cast<CKDWORD>(0));
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}
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}
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// write face data
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if (GetFaceCount() != 0) {
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CKDWORD faceCount = GetFaceCount();
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chunk->WriteIdentifier(CK_STATESAVEFLAGS_MESH::CK_STATESAVE_MESHFACES);
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chunk->WriteStruct(faceCount);
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// write compressed data, see Read for more info about this struct
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// lock buffer first
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auto buf = chunk->LockWriteBufferWrapper(faceCount * CKSizeof(CKDWORD) * 2);
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CKWORD* rawbuf = static_cast<CKWORD*>(buf.get());
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// copy indice
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VxMath::VxCopyStructure(
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faceCount,
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rawbuf,
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2 * CKSizeof(CKDWORD),
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3 * CKSizeof(CKWORD),
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m_FaceIndices.data(),
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3 * CKSizeof(CKWORD)
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);
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// copy mtl index
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VxMath::VxCopyStructure(
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faceCount,
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rawbuf + 3,
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2 * CKSizeof(CKDWORD),
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CKSizeof(CKWORD),
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m_FaceMtlIndex.data(),
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CKSizeof(CKWORD)
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);
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// free buf
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buf.reset();
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}
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// write line data
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if (GetLineCount() != 0) {
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CKDWORD lineCount = GetLineCount();
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chunk->WriteIdentifier(CK_STATESAVEFLAGS_MESH::CK_STATESAVE_MESHLINES);
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chunk->WriteStruct(lineCount);
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chunk->WriteBuffer(m_LineIndices.data(), CKSizeof(CKWORD) * 2 * lineCount);
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}
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// write vertex data
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if (GetVertexCount() != 0) {
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CKDWORD vtxCount = GetVertexCount();
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chunk->WriteIdentifier(CK_STATESAVEFLAGS_MESH::CK_STATESAVE_MESHVERTICES);
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chunk->WriteStruct(vtxCount);
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// construct vertex save flags
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// and save it
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VertexSaveFlags saveflags = GenerateSaveFlags();
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chunk->WriteStruct(saveflags);
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// reserve enough space for full data written, but we can specify the real consumed size later
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// we also need calc the consumed size when writing file
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auto buf = chunk->LockWriteBufferWrapper((
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CKSizeof(VxMath::VxVector3) + // vertex position
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CKSizeof(CKDWORD) + CKSizeof(CKDWORD) + // color and specular color
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CKSizeof(VxMath::VxVector3) + // vertex normal
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CKSizeof(VxMath::VxVector2) // vertex uv
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) * vtxCount); // mul vertex count
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CKBYTE* rawbuf = static_cast<CKBYTE*>(buf.get());
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// reserve length data
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CKDWORD* reservedBufSize = reinterpret_cast<CKDWORD*>(rawbuf);
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rawbuf += CKSizeof(CKDWORD);
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// write vertex position
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if (!EnumsHelper::Has(saveflags, VertexSaveFlags::NoPos)) {
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CKDWORD consumed = CKSizeof(VxMath::VxVector3) * vtxCount;
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std::memcpy(rawbuf, m_VertexPosition.data(), consumed);
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rawbuf += consumed;
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}
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// write color and specular color
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{
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CKDWORD consumed = 0;
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if (!EnumsHelper::Has(saveflags, VertexSaveFlags::SingleColor)) {
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consumed = CKSizeof(CKDWORD) * vtxCount;
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} else {
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consumed = CKSizeof(CKDWORD);
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}
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std::memcpy(rawbuf, m_VertexColor.data(), consumed);
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rawbuf += consumed;
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}
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{
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CKDWORD consumed = 0;
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if (!EnumsHelper::Has(saveflags, VertexSaveFlags::SingleSpecularColor)) {
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consumed = CKSizeof(CKDWORD) * vtxCount;
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} else {
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consumed = CKSizeof(CKDWORD);
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}
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std::memcpy(rawbuf, m_VertexSpecularColor.data(), consumed);
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rawbuf += consumed;
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}
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// write normal
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if (!EnumsHelper::Has(saveflags, VertexSaveFlags::NoNormal)) {
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CKDWORD consumed = CKSizeof(VxMath::VxVector3) * vtxCount;
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std::memcpy(rawbuf, m_VertexNormal.data(), consumed);
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rawbuf += consumed;
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}
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// write uv
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{
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CKDWORD consumed = 0;
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if (!EnumsHelper::Has(saveflags, VertexSaveFlags::SingleUV)) {
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consumed = CKSizeof(VxMath::VxVector2) * vtxCount;
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} else {
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consumed = CKSizeof(VxMath::VxVector2);
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}
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std::memcpy(rawbuf, m_VertexUV.data(), consumed);
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rawbuf += consumed;
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}
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// calc real consumed size
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CKDWORD realConsumedSize = rawbuf - static_cast<CKBYTE*>(buf.get());
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// assign to reserved length field
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// length also include length indicator it self
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*reservedBufSize = realConsumedSize;
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// notify buffer real consumed size
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buf.get_deleter().SetConsumedSize(realConsumedSize);
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// free buffer
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buf.reset();
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}
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return true;
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}
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@ -251,7 +391,7 @@ namespace LibCmo::CK2::ObjImpls {
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chunk->ReadStruct(lineCount);
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SetLineCount(lineCount);
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chunk->ReadAndFillBuffer(m_LineIndices.data(), CKSizeof(CKWORD) * lineCount * 2);
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chunk->ReadAndFillBuffer(m_LineIndices.data());
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}
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// build normals
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@ -261,96 +401,8 @@ namespace LibCmo::CK2::ObjImpls {
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BuildFaceNormals();
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}
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// read material channels
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if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MESH::CK_STATESAVE_MESHCHANNELS)) {
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// read size and resize it
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CKDWORD chlSize;
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chunk->ReadStruct(chlSize);
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SetMtlChannelCount(chlSize);
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for (auto& chl : m_MaterialChannels) {
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// read material
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CKObject* mtlobj = nullptr;
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chunk->ReadObjectPointer(mtlobj);
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if (mtlobj != nullptr && mtlobj->GetClassID() == CK_CLASSID::CKCID_MATERIAL) {
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chl.m_Material = static_cast<CKMaterial*>(mtlobj);
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}
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// read flags and call function to make sure a custom uv can be created if existed.
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chunk->ReadStruct(chl.m_Flags);
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SyncVertexCountToMtlChannel();
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// read blend modes
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chunk->ReadStruct(chl.m_SourceBlend);
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chunk->ReadStruct(chl.m_DestBlend);
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// read custom vertex
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CKDWORD uvcount;
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chunk->ReadStruct(uvcount);
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if (uvcount != 0) {
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// make sure no overflow
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uvcount = std::min(uvcount, static_cast<CKDWORD>(chl.m_CustomUV.size()));
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CKDWORD bufsize = uvcount * CKSizeof(VxMath::VxVector2);
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auto locker = chunk->LockReadBufferWrapper(bufsize);
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std::memcpy(chl.m_CustomUV.data(), locker.get(), bufsize);
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locker.reset();
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}
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}
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}
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// vertex weight
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CKDWORD weightSize;
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m_NoVertexWeight = true;
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if (chunk->SeekIdentifierAndReturnSize(CK_STATESAVEFLAGS_MESH::CK_STATESAVE_MESHWEIGHTS, &weightSize)) {
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// set it has
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m_NoVertexWeight = false;
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// set count
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CKDWORD weightCount;
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chunk->ReadStruct(weightCount);
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if (weightSize > CKSizeof(CKFLOAT)) {
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// a float series
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// read as a copy, to make sure no memory overflow
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// because i couldn't understand how original CKMesh operate vertex weight count
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// seperated with vertex count.
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auto buf = chunk->ReadBufferWrapper();
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CKDWORD bufsize = std::min(buf.get_deleter().GetBufferSize(), static_cast<CKDWORD>(m_VertexWeight.size()) * CKSizeof(CKFLOAT));
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std::memcpy(m_VertexWeight.data(), buf.get(), bufsize);
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buf.reset();
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} else {
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// a single float
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CKFLOAT single;
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chunk->ReadStruct(single);
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for (auto& weight : m_VertexWeight) {
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weight = single;
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}
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}
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}
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// face mask
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if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MESH::CK_STATESAVE_MESHFACECHANMASK)) {
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// 2 face mask (2 WORD) are compressed into a single DWORD.
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// and if there is a remained WORD, read it as a single WORD.
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// according to little endian, the actually stored data is just the mask placed
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// one by one.
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// so we just need to allocated it directly
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// read mask count, and limit it to face count
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CKDWORD maskCount;
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chunk->ReadStruct(maskCount);
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maskCount = std::min(maskCount, m_FaceCount);
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auto locker = chunk->LockReadBufferWrapper(maskCount * CKSizeof(CKWORD));
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const CKWORD* rawptr = static_cast<const CKWORD*>(locker.get());
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for (auto& f : m_Faces) {
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f.m_ChannelMask = *rawptr;
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++rawptr;
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}
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locker.reset();
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}
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// MARK: material channels, vertex weight, face mask added originally
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// but removed at Oct 1st, 2023 because I will not use them and I couldn't test them.
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// MARK: progressive mesh data is dropper.
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@ -370,12 +422,7 @@ namespace LibCmo::CK2::ObjImpls {
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#pragma region Misc Section
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void CKMesh::CleanMesh() {
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// clear material channel first
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SetMtlChannelCount(0);
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// then clear other
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SetVertexCount(0);
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m_NoVertexWeight = true;
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SetMaterialSlotCount(0);
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SetFaceCount(0);
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SetLineCount(0);
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@ -385,6 +432,93 @@ namespace LibCmo::CK2::ObjImpls {
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return m_Flags;
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}
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CKMesh::VertexSaveFlags CKMesh::GenerateSaveFlags() {
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// set to initial status
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VertexSaveFlags saveflags = EnumsHelper::Merge({
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VertexSaveFlags::SingleColor,
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VertexSaveFlags::SingleSpecularColor,
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VertexSaveFlags::NoNormal,
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VertexSaveFlags::SingleUV
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});
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// check no pos
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// if position is generated, skip saving position
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if (EnumsHelper::Has(m_Flags, VxMath::VXMESH_FLAGS::VXMESH_PROCEDURALPOS)) {
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EnumsHelper::Add(saveflags, VertexSaveFlags::NoPos);
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}
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// check uv
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// if uv is not generated and all uv are not the same value, remove single uv
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if (!EnumsHelper::Has(m_Flags, VxMath::VXMESH_FLAGS::VXMESH_PROCEDURALUV)) {
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for (const auto& uv : m_VertexUV) {
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if (uv != m_VertexUV.front()) {
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EnumsHelper::Rm(saveflags, VertexSaveFlags::SingleUV);
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break;
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}
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}
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}
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// check color and specular color
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// if all color are not the same value, remove single color
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for (const auto& col : m_VertexColor) {
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if (col != m_VertexColor.front()) {
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EnumsHelper::Rm(saveflags, VertexSaveFlags::SingleColor);
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break;
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}
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}
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for (const auto& col : m_VertexSpecularColor) {
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if (col != m_VertexSpecularColor.front()) {
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EnumsHelper::Rm(saveflags, VertexSaveFlags::SingleSpecularColor);
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break;
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}
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}
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// if normal not changed, and position is not generated, we should consider whether we need save normal (step into if)
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if (!EnumsHelper::Has(m_Flags, EnumsHelper::Merge({ VxMath::VXMESH_FLAGS::VXMESH_NORMAL_CHANGED, VxMath::VXMESH_FLAGS::VXMESH_PROCEDURALPOS }))) {
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// MARK: we should build face normal first
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// then we build vertex normal like BuildNormals.
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// then, we compare the difference between the generated normals and user specified normals, by simply using operator- (userNml - generatedNml) and abs the result.
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// then we accumulate these difference, by simply adding them together.
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// then we div the accumulation by the count of vertex, we got a normalized accumulated difference.
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// we compare its length with 0.001. if is length is lower than 0.001, it prove that the difference is enough small and we can skip normal save.
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// othersize we should save normal one by one.
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BuildFaceNormals();
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// init generated nml list first
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XContainer::XArray<VxMath::VxVector3> generated(m_VertexCount, VxMath::VxVector3());
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// and accumulated for each normal
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for (CKDWORD fid = 0; fid < m_FaceCount; ++fid) {
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generated[m_FaceIndices[fid * 3]] += m_FaceOthers[fid].m_Normal;
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generated[m_FaceIndices[fid * 3 + 1]] += m_FaceOthers[fid].m_Normal;
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generated[m_FaceIndices[fid * 3 + 2]] += m_FaceOthers[fid].m_Normal;
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}
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// init accumulated difference vector first
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VxMath::VxVector3 accnml;
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// accumulate difference
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for (CKDWORD vid = 0; vid < m_VertexCount; ++vid) {
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// normalize generated normal first
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generated[vid].Normalized();
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// get diff by distance
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VxMath::VxVector3 diff = m_VertexNormal[vid] - generated[vid];
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// abs the diff and add into accumulated diff
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VxMath::NSVxVector::Abs(diff);
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accnml += diff;
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}
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// div by vertex count and compare its length
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accnml /= static_cast<CKFLOAT>(m_VertexCount);
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if (accnml.Length() > 0.001f) {
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// too large difference, we need save normal
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EnumsHelper::Rm(saveflags, VertexSaveFlags::NoNormal);
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}
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}
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return saveflags;
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}
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void CKMesh::BuildNormals() {
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if (m_FaceCount == 0 || m_VertexCount == 0) return;
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@ -393,9 +527,9 @@ namespace LibCmo::CK2::ObjImpls {
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// iterate all face and add face normal to each point's normal
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for (CKDWORD fid = 0; fid < m_FaceCount; ++fid) {
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m_VertexNormal[m_FaceIndices[fid * 3]] += m_Faces[fid].m_Normal;
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m_VertexNormal[m_FaceIndices[fid * 3 + 1]] += m_Faces[fid].m_Normal;
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m_VertexNormal[m_FaceIndices[fid * 3 + 2]] += m_Faces[fid].m_Normal;
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m_VertexNormal[m_FaceIndices[fid * 3]] += m_FaceOthers[fid].m_Normal;
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m_VertexNormal[m_FaceIndices[fid * 3 + 1]] += m_FaceOthers[fid].m_Normal;
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m_VertexNormal[m_FaceIndices[fid * 3 + 2]] += m_FaceOthers[fid].m_Normal;
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}
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// then normalize all vertex normal
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@ -420,7 +554,7 @@ namespace LibCmo::CK2::ObjImpls {
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nml.Normalized();
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// assign it
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m_Faces[fid].m_Normal = nml;
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m_FaceOthers[fid].m_Normal = nml;
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}
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}
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@ -439,10 +573,6 @@ namespace LibCmo::CK2::ObjImpls {
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m_VertexUV.resize(count);
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m_VertexColor.resize(count, 0xFFFFFFFF);
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m_VertexSpecularColor.resize(count, 0x00000000);
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m_VertexWeight.resize(count, 0.0f);
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// notify mtl channels refresh its custom uv
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SyncVertexCountToMtlChannel();
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}
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VxMath::VxVector3* CKMesh::GetVertexPositions() {
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@ -465,10 +595,6 @@ namespace LibCmo::CK2::ObjImpls {
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return m_VertexSpecularColor.data();
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}
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CKFLOAT* CKMesh::GetVertexWeights() {
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return m_VertexWeight.data();
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}
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#pragma endregion
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#pragma region Material Slot Section
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@ -498,7 +624,7 @@ namespace LibCmo::CK2::ObjImpls {
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m_FaceCount = count;
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m_FaceIndices.resize(count * 3, 0);
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m_FaceMtlIndex.resize(count, 0);
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m_Faces.resize(count);
|
||||
m_FaceOthers.resize(count);
|
||||
}
|
||||
|
||||
CKWORD* CKMesh::GetFaceIndices() {
|
||||
|
@ -511,12 +637,7 @@ namespace LibCmo::CK2::ObjImpls {
|
|||
|
||||
VxMath::VxVector3* CKMesh::GetFaceNormals(CKDWORD& stride) {
|
||||
stride = CKSizeof(FaceData_t);
|
||||
return &m_Faces.data()->m_Normal;
|
||||
}
|
||||
|
||||
CKWORD* CKMesh::GetFaceChannelMasks(CKDWORD& stride) {
|
||||
stride = CKSizeof(FaceData_t);
|
||||
return &m_Faces.data()->m_ChannelMask;
|
||||
return &m_FaceOthers.data()->m_Normal;
|
||||
}
|
||||
|
||||
#pragma endregion
|
||||
|
@ -538,88 +659,4 @@ namespace LibCmo::CK2::ObjImpls {
|
|||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Mtl Channel Section
|
||||
|
||||
CKDWORD CKMesh::GetMtlChannelCount() const {
|
||||
return m_MtlChannelCount;
|
||||
}
|
||||
|
||||
void CKMesh::SetMtlChannelCount(CKDWORD count) {
|
||||
// backup old count
|
||||
CKDWORD oldcount = m_MtlChannelCount;
|
||||
|
||||
// set and resize
|
||||
m_MtlChannelCount = count;
|
||||
m_MaterialChannels.resize(count);
|
||||
|
||||
// sync mask to each face.
|
||||
// each face accept all mask in default
|
||||
SyncMtlChannelToFaceMask(oldcount, count);
|
||||
}
|
||||
|
||||
CKMaterial** CKMesh::GetMtlChannelMaterials(CKDWORD& stride) {
|
||||
stride = CKSizeof(MaterialChannel_t);
|
||||
return &m_MaterialChannels.data()->m_Material;
|
||||
}
|
||||
|
||||
VxMath::VXBLEND_MODE* CKMesh::GetMtlChannelSourceBlends(CKDWORD& stride) {
|
||||
stride = CKSizeof(MaterialChannel_t);
|
||||
return &m_MaterialChannels.data()->m_SourceBlend;
|
||||
}
|
||||
|
||||
VxMath::VXBLEND_MODE* CKMesh::GetMtlChannelDestBlends(CKDWORD& stride) {
|
||||
stride = CKSizeof(MaterialChannel_t);
|
||||
return &m_MaterialChannels.data()->m_DestBlend;
|
||||
}
|
||||
|
||||
VxMath::VxVector2* CKMesh::GetMtlChannelCustomUVs(CKDWORD idx) {
|
||||
if (idx >= m_MtlChannelCount) return nullptr;
|
||||
return m_MaterialChannels[idx].m_CustomUV.data();
|
||||
}
|
||||
|
||||
VxMath::VXCHANNEL_FLAGS CKMesh::GetMtlChannelFlags(CKDWORD idx) const {
|
||||
if (idx >= m_MtlChannelCount) return static_cast<VxMath::VXCHANNEL_FLAGS>(0);
|
||||
return m_MaterialChannels[idx].m_Flags;
|
||||
}
|
||||
|
||||
void CKMesh::SetMtlChannelFlags(CKDWORD idx, VxMath::VXCHANNEL_FLAGS flags) {
|
||||
if (idx >= m_MtlChannelCount) return;
|
||||
m_MaterialChannels[idx].m_Flags = flags;
|
||||
|
||||
// refresh self custom uv
|
||||
SyncVertexCountToMtlChannel();
|
||||
}
|
||||
|
||||
void CKMesh::SyncVertexCountToMtlChannel() {
|
||||
for (auto& channel : m_MaterialChannels) {
|
||||
if (!EnumsHelper::Has(channel.m_Flags, VxMath::VXCHANNEL_FLAGS::VXCHANNEL_SAMEUV)) {
|
||||
channel.m_CustomUV.resize(m_VertexCount);
|
||||
} else {
|
||||
channel.m_CustomUV.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CKMesh::SyncMtlChannelToFaceMask(CKDWORD oldsize, CKDWORD newsize) {
|
||||
// use oldsize and newsize to build mask
|
||||
if (oldsize == newsize) return;
|
||||
|
||||
CKWORD mask = 0xFFFF;
|
||||
if (oldsize > newsize) {
|
||||
// channels shrinks
|
||||
// set already removed bits to 1
|
||||
mask = static_cast<CKWORD>(~(0xFFFF << newsize));
|
||||
} else {
|
||||
// channels expand
|
||||
// set new added bits to 1
|
||||
mask = static_cast<CKWORD>(~(0xFFFF << oldsize));
|
||||
}
|
||||
for (auto& face : m_Faces) {
|
||||
face.m_ChannelMask |= mask;
|
||||
}
|
||||
}
|
||||
|
||||
#pragma endregion
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -6,6 +6,16 @@
|
|||
namespace LibCmo::CK2::ObjImpls {
|
||||
|
||||
class CKMesh : public CKBeObject {
|
||||
protected:
|
||||
enum class VertexSaveFlags : CKDWORD {
|
||||
None = 0,
|
||||
SingleColor = 0x1u, /**< if not set, the VertexColor is a list, otherwise a single global CKDWORD.*/
|
||||
SingleSpecularColor = 0x2u, /**< if not set, the VertexSpecularColor is a list, otherwise a single global CKDWORD. */
|
||||
NoNormal = 0x4u, /**< if set, there are no normal data for vertex. */
|
||||
SingleUV = 0x8u, /**< if not set, the VertexUV is a list, otherwise a single global VxVertex2. */
|
||||
NoPos = 0x10u, /**< if set, there are no position data for vertex. */
|
||||
};
|
||||
|
||||
public:
|
||||
CKMesh(CKContext* ctx, CK_ID ckid, CKSTRING name);
|
||||
virtual ~CKMesh();
|
||||
|
@ -29,6 +39,7 @@ namespace LibCmo::CK2::ObjImpls {
|
|||
void CleanMesh();
|
||||
VxMath::VXMESH_FLAGS GetMeshFlags() const;
|
||||
protected:
|
||||
VertexSaveFlags GenerateSaveFlags();
|
||||
void BuildNormals();
|
||||
void BuildFaceNormals();
|
||||
|
||||
|
@ -41,7 +52,6 @@ namespace LibCmo::CK2::ObjImpls {
|
|||
VxMath::VxVector2* GetVertexUVs();
|
||||
CKDWORD* GetVertexColors();
|
||||
CKDWORD* GetVertexSpecularColors();
|
||||
CKFLOAT* GetVertexWeights();
|
||||
|
||||
// ===== Material Slot Section =====
|
||||
public:
|
||||
|
@ -56,7 +66,6 @@ namespace LibCmo::CK2::ObjImpls {
|
|||
CKWORD* GetFaceIndices();
|
||||
CKWORD* GetFaceMaterialSlotIndexs();
|
||||
VxMath::VxVector3* GetFaceNormals(CKDWORD& stride);
|
||||
CKWORD* GetFaceChannelMasks(CKDWORD& stride);
|
||||
|
||||
// ===== Line Section =====
|
||||
public:
|
||||
|
@ -64,78 +73,33 @@ namespace LibCmo::CK2::ObjImpls {
|
|||
void SetLineCount(CKDWORD count);
|
||||
CKWORD* GetLineIndices();
|
||||
|
||||
// ===== Material Channel Section =====
|
||||
public:
|
||||
CKDWORD GetMtlChannelCount() const;
|
||||
void SetMtlChannelCount(CKDWORD count);
|
||||
CKMaterial** GetMtlChannelMaterials(CKDWORD& stride);
|
||||
VxMath::VXBLEND_MODE* GetMtlChannelSourceBlends(CKDWORD& stride);
|
||||
VxMath::VXBLEND_MODE* GetMtlChannelDestBlends(CKDWORD& stride);
|
||||
|
||||
VxMath::VxVector2* GetMtlChannelCustomUVs(CKDWORD idx);
|
||||
VxMath::VXCHANNEL_FLAGS GetMtlChannelFlags(CKDWORD idx) const;
|
||||
void SetMtlChannelFlags(CKDWORD idx, VxMath::VXCHANNEL_FLAGS flags);
|
||||
protected:
|
||||
// 2 sync functions served for material channels.
|
||||
void SyncVertexCountToMtlChannel(); // setup material channel custom uv properly
|
||||
void SyncMtlChannelToFaceMask(CKDWORD oldsize, CKDWORD newsize); // request all face accept all material channels.
|
||||
|
||||
protected:
|
||||
enum class VertexSaveFlags : CKDWORD {
|
||||
None = 0,
|
||||
SingleColor = 0x1u, /**< if not set, the VertexColor is a list, otherwise a single global CKDWORD.*/
|
||||
SingleSpecularColor = 0x2u, /**< if not set, the VertexSpecularColor is a list, otherwise a single global CKDWORD. */
|
||||
NoNormal = 0x4u, /**< if set, there are no normal data for vertex. */
|
||||
SingleUV = 0x8u, /**< if not set, the VertexUV is a list, otherwise a single global VxVertex2. */
|
||||
NoPos = 0x10u, /**< if set, there are no position data for vertex. */
|
||||
};
|
||||
struct FaceData_t {
|
||||
FaceData_t() :
|
||||
m_Normal(),
|
||||
m_ChannelMask(0xFFFF)
|
||||
m_Normal()
|
||||
{}
|
||||
VxMath::VxVector3 m_Normal;
|
||||
CKWORD m_ChannelMask;
|
||||
};
|
||||
struct MaterialChannel_t {
|
||||
MaterialChannel_t() :
|
||||
m_Material(nullptr),
|
||||
m_SourceBlend(VxMath::VXBLEND_MODE::VXBLEND_ZERO),
|
||||
m_DestBlend(VxMath::VXBLEND_MODE::VXBLEND_SRCCOLOR),
|
||||
m_CustomUV(),
|
||||
m_Flags(EnumsHelper::Merge({ VxMath::VXCHANNEL_FLAGS::VXCHANNEL_ACTIVE, VxMath::VXCHANNEL_FLAGS::VXCHANNEL_SAMEUV }))
|
||||
{}
|
||||
CKMaterial* m_Material;
|
||||
VxMath::VXBLEND_MODE m_SourceBlend;
|
||||
VxMath::VXBLEND_MODE m_DestBlend;
|
||||
XContainer::XArray<VxMath::VxVector2> m_CustomUV;
|
||||
VxMath::VXCHANNEL_FLAGS m_Flags;
|
||||
};
|
||||
|
||||
VxMath::VXMESH_FLAGS m_Flags;
|
||||
CKDWORD m_VertexCount;
|
||||
CKDWORD m_LineCount;
|
||||
CKDWORD m_MtlSlotCount;
|
||||
CKDWORD m_FaceCount;
|
||||
CKDWORD m_MtlChannelCount;
|
||||
|
||||
XContainer::XArray<VxMath::VxVector3> m_VertexPosition;
|
||||
XContainer::XArray<VxMath::VxVector3> m_VertexNormal;
|
||||
XContainer::XArray<VxMath::VxVector2> m_VertexUV;
|
||||
XContainer::XArray<CKDWORD> m_VertexColor;
|
||||
XContainer::XArray<CKDWORD> m_VertexSpecularColor;
|
||||
XContainer::XArray<CKFLOAT> m_VertexWeight;
|
||||
bool m_NoVertexWeight; // true if there is actually no vertex weight
|
||||
|
||||
XContainer::XArray<CKMaterial*> m_MaterialSlot;
|
||||
|
||||
XContainer::XArray<CKWORD> m_FaceIndices;
|
||||
XContainer::XArray<CKWORD> m_FaceMtlIndex;
|
||||
XContainer::XArray<FaceData_t> m_Faces;
|
||||
XContainer::XArray<FaceData_t> m_FaceOthers;
|
||||
|
||||
XContainer::XArray<CKWORD> m_LineIndices;
|
||||
|
||||
XContainer::XArray<MaterialChannel_t> m_MaterialChannels;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "VxMath.hpp"
|
||||
#include <cmath>
|
||||
#include "stb_image_resize.h"
|
||||
|
||||
|
||||
namespace LibCmo::VxMath {
|
||||
|
||||
#pragma region Structure copying
|
||||
|
@ -149,6 +149,12 @@ namespace LibCmo::VxMath {
|
|||
);
|
||||
}
|
||||
|
||||
void Abs(VxVector3& lhs) {
|
||||
lhs.x = std::fabs(lhs.x);
|
||||
lhs.y = std::fabs(lhs.y);
|
||||
lhs.z = std::fabs(lhs.z);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#pragma endregion
|
||||
|
|
|
@ -93,6 +93,8 @@ namespace LibCmo::VxMath {
|
|||
CKFLOAT DotProduct(const VxVector4& lhs, const VxVector4& rhs);
|
||||
|
||||
VxVector3 CrossProduct(const VxVector3& lhs, const VxVector3& rhs);
|
||||
|
||||
void Abs(VxVector3& lhs);
|
||||
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user