libcmo21/LibCmo/CK2/ObjImpls/CKMaterial.hpp

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#pragma once
#include "../../VTAll.hpp"
#include "CKBeObject.hpp"
#include <array>
namespace LibCmo::CK2::ObjImpls {
class CKMaterial : public CKBeObject {
public:
CKMaterial(CKContext* ctx, CK_ID ckid, CKSTRING name);
virtual ~CKMaterial();
LIBCMO_DISABLE_COPY_MOVE(CKMaterial);
virtual CK_CLASSID GetClassID(void) override {
return CK_CLASSID::CKCID_MATERIAL;
}
//virtual void PreSave(CKFileVisitor* file, CKDWORD flags) override;
virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
//virtual void PostLoad() override;
protected:
VxMath::VxColor m_Diffuse;
VxMath::VxColor m_Ambient;
VxMath::VxColor m_Specular;
VxMath::VxColor m_Emissive;
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CKFLOAT m_SpecularPower;
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std::array<CKTexture*, 4> m_Textures;
CKDWORD m_TextureBorderColor;
VxMath::VXTEXTURE_BLENDMODE m_TextureBlendMode;
VxMath::VXTEXTURE_FILTERMODE m_TextureMinMode;
VxMath::VXTEXTURE_FILTERMODE m_TextureMagMode;
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VxMath::VXTEXTURE_ADDRESSMODE m_TextureAddressMode;
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VxMath::VXBLEND_MODE m_SourceBlend;
VxMath::VXBLEND_MODE m_DestBlend;
VxMath::VXFILL_MODE m_FillMode;
VxMath::VXSHADE_MODE m_ShadeMode;
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bool m_EnableAlphaTest;
bool m_EnableAlphaBlend;
bool m_EnablePerspectiveCorrection;
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bool m_EnableZWrite;
bool m_EnableTwoSided;
CKBYTE m_AlphaRef;
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VxMath::VXCMPFUNC m_AlphaFunc;
VxMath::VXCMPFUNC m_ZFunc;
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VxMath::VX_EFFECT m_Effect;
};
}