libcmo21/LibCmo/CK2/ObjImpls/CKMaterial.cpp

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#include "CKMaterial.hpp"
#include "../CKStateChunk.hpp"
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#include "../CKContext.hpp"
#include "CKTexture.hpp"
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namespace LibCmo::CK2::ObjImpls {
CKMaterial::CKMaterial(CKContext* ctx, CK_ID ckid, CKSTRING name) :
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CKBeObject(ctx, ckid, name),
// following init are gotten from SDK document.
m_Diffuse(0.7f, 0.7f, 0.7f, 1.0f),
m_Ambient(0.3f, 0.3f, 0.3f, 1.0f),
m_Specular(0.5f, 0.5f, 0.5f, 1.0f), m_SpecularPower(0.0f),
m_Emissive(0.0f, 0.0f, 0.0f, 1.0f),
m_EnableTwoSided(false),
m_Textures{nullptr, nullptr, nullptr, nullptr},
m_TextureMinMode(VxMath::VXTEXTURE_FILTERMODE::VXTEXTUREFILTER_LINEAR), m_TextureMagMode(VxMath::VXTEXTURE_FILTERMODE::VXTEXTUREFILTER_LINEAR),
m_SourceBlend(VxMath::VXBLEND_MODE::VXBLEND_ONE), m_DestBlend(VxMath::VXBLEND_MODE::VXBLEND_ZERO), m_EnableAlphaBlend(false),
m_ShadeMode(VxMath::VXSHADE_MODE::VXSHADE_GOURAUD),
m_FillMode(VxMath::VXFILL_MODE::VXFILL_SOLID),
m_EnableAlphaTest(false),
m_EnableZWrite(true),
// following init are gotten from IDA.
m_EnablePerspectiveCorrection(true),
m_TextureBlendMode(VxMath::VXTEXTURE_BLENDMODE::VXTEXTUREBLEND_MODULATEALPHA),
m_TextureAddressMode(VxMath::VXTEXTURE_ADDRESSMODE::VXTEXTURE_ADDRESSWRAP),
m_ZFunc(VxMath::VXCMPFUNC::VXCMP_LESSEQUAL),
m_AlphaFunc(VxMath::VXCMPFUNC::VXCMP_ALWAYS),
m_Effect(VxMath::VX_EFFECT::VXEFFECT_NONE),
m_TextureBorderColor(0),
m_AlphaRef(0)
{}
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CKMaterial::~CKMaterial() {}
bool CKMaterial::Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) {
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bool suc = CKBeObject::Save(chunk, file, flags);
if (!suc) return false;
return true;
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}
bool CKMaterial::Load(CKStateChunk* chunk, CKFileVisitor* file) {
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bool suc = CKBeObject::Load(chunk, file);
if (!suc) return false;
// clear textures
for (auto& tex : m_Textures) {
tex = nullptr;
}
// read main data
if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MATERIAL::CK_STATESAVE_MATDATA)) {
if (chunk->GetDataVersion() < CK_STATECHUNK_DATAVERSION::CHUNK_MAJORCHANGE_VERSION) {
// MARK: old data process. i don't want to implement
// because it is not related to my work. return false
return false;
} else {
// 4 basic color and some power
CKDWORD col;
chunk->ReadStruct(col);
m_Diffuse.FromARGB(col);
chunk->ReadStruct(col);
m_Ambient.FromARGB(col);
chunk->ReadStruct(col);
m_Specular.FromARGB(col);
chunk->ReadStruct(col);
m_Emissive.FromARGB(col);
chunk->ReadStruct(m_SpecularPower);
// main texture
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CKObject* tex = nullptr;
chunk->ReadObjectPointer(tex);
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if (tex != nullptr && tex->GetClassID() == CK_CLASSID::CKCID_TEXTURE) {
m_Textures[0] = static_cast<CKTexture*>(tex);
}
// misc data
chunk->ReadStruct(m_TextureBorderColor);
// mix data 1, including some blend enums
// 32bit data. each 4 bit store a value. total 8 data.
// HIGH >>> m_TextureAddressMode, m_FillMode, m_ShadeMode, m_DestBlend, m_SourceBlend, m_TextureMagMode, m_TextureMinMode, m_TextureBlendMode <<< LOW
CKDWORD mixdata;
chunk->ReadStruct(mixdata);
m_TextureBlendMode = static_cast<VxMath::VXTEXTURE_BLENDMODE>(mixdata & 0xF);
mixdata >>= 4;
m_TextureMinMode = static_cast<VxMath::VXTEXTURE_FILTERMODE>(mixdata & 0xF);
mixdata >>= 4;
m_TextureMagMode = static_cast<VxMath::VXTEXTURE_FILTERMODE>(mixdata & 0xF);
mixdata >>= 4;
m_SourceBlend = static_cast<VxMath::VXBLEND_MODE>(mixdata & 0xF);
mixdata >>= 4;
m_DestBlend = static_cast<VxMath::VXBLEND_MODE>(mixdata & 0xF);
mixdata >>= 4;
m_ShadeMode = static_cast<VxMath::VXSHADE_MODE>(mixdata & 0xF);
mixdata >>= 4;
m_FillMode = static_cast<VxMath::VXFILL_MODE>(mixdata & 0xF);
mixdata >>= 4;
m_TextureAddressMode = static_cast<VxMath::VXTEXTURE_ADDRESSMODE>(mixdata & 0xF);
// mix data 2, including enable flag and transparent data
// 32bit data.
// HIGH >>> 0xFFFF(m_AlphaRef) 0xFFFF(m_AlphaFunc) 0xFFFF(m_ZFunc) 0xFFFF(enable flags) <<< LOW
// for enable flags, total 8 bit. only low 5 bit used.
// HIGH >>> 0(not used) 0(not used) 0(not used) 1(m_EnableAlphaTest) 1(m_EnableAlphaBlend) 1(m_EnablePerspectiveCorrection) 1(m_EnableZWrite) 1(m_EnableTwoSided) <<< LOW
chunk->ReadStruct(mixdata);
m_EnableTwoSided = mixdata & 0b1;
m_EnableZWrite = mixdata & 0b10;
m_EnablePerspectiveCorrection = mixdata & 0b100;
m_EnableAlphaBlend = mixdata & 0b1000;
m_EnableAlphaTest = mixdata & 0b10000;
mixdata >>= 8;
m_ZFunc = static_cast<VxMath::VXCMPFUNC>(mixdata & 0xFF);
mixdata >>= 8;
m_AlphaFunc = static_cast<VxMath::VXCMPFUNC>(mixdata & 0xFF);
mixdata >>= 8;
m_AlphaRef = static_cast<CKBYTE>(mixdata & 0xFF);
}
}
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// extra texture data
if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MATERIAL::CK_STATESAVE_MATDATA2)) {
// read 3 extra texture
CKObject* tex = nullptr;
for (size_t i = 1; i < 4; ++i) {
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chunk->ReadObjectPointer(tex);
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if (tex != nullptr && tex->GetClassID() == CK_CLASSID::CKCID_TEXTURE) {
m_Textures[i] = static_cast<CKTexture*>(tex);
}
}
}
// single effect
if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MATERIAL::CK_STATESAVE_MATDATA3)) {
CKDWORD data;
chunk->ReadStruct(data);
m_Effect = static_cast<VxMath::VX_EFFECT>(data);
}
// effect with parameter
if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MATERIAL::CK_STATESAVE_MATDATA5)) {
// MARK: i do not support CKParameter anymore.
// so we downgrade it into single effect type.
// hope this convertion will not break anything.
// drop parameter id.
CK_ID paramid;
chunk->ReadObjectID(paramid);
// read effect self
CKDWORD data;
chunk->ReadStruct(data);
m_Effect = static_cast<VxMath::VX_EFFECT>(data);
}
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return true;
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}
}