VXTEXTUREBLEND_DECAL=1UL,/**< Texture replace any material information */
VXTEXTUREBLEND_MODULATE=2UL,/**< Texture and material are combine. Alpha information of the texture replace material alpha component. */
VXTEXTUREBLEND_DECALALPHA=3UL,/**< Alpha information in the texture specify how material and texture are combined. Alpha information of the texture replace material alpha component. */
VXTEXTUREBLEND_MODULATEALPHA=4UL,/**< Alpha information in the texture specify how material and texture are combined */
VXTEXTUREBLEND_DECALMASK=5UL,
VXTEXTUREBLEND_MODULATEMASK=6UL,
VXTEXTUREBLEND_COPY=7UL,/**< Equivalent to DECAL */
VXTEXTUREBLEND_ADD=8UL,
VXTEXTUREBLEND_DOTPRODUCT3=9UL,/**< Perform a Dot Product 3 between texture (normal map) and a referential vector given in VXRENDERSTATE_TEXTUREFACTOR. */
VXTEXTURE_ADDRESSWRAP=1UL,/**< Default mesh wrap mode is used (see CKMesh::SetWrapMode) */
VXTEXTURE_ADDRESSMIRROR=2UL,/**< Texture coordinates outside the range [0..1] are flipped evenly. */
VXTEXTURE_ADDRESSCLAMP=3UL,/**< Texture coordinates greater than 1.0 are set to 1.0, and values less than 0.0 are set to 0.0. */
VXTEXTURE_ADDRESSBORDER=4UL,/**< When texture coordinates are greater than 1.0 or less than 0.0 texture is set to a color defined in CKMaterial::SetTextureBorderColor. */
VXTEXTURE_ADDRESSMIRRORONCE=5UL,/**< */
VXTEXTURE_ADDRESSMASK=0x7UL,/**< mask for all values */
VX_MOVEABLE_PICKABLE=0x00000001,/**< (User)If not set this entity cannot be returned by CKRenderContext::Pick() or CKRenderContext::RectPict() functions. */
VX_MOVEABLE_VISIBLE=0x00000002,/**< (Engine) See CKObject::Show,CK3dEntity::IsVisible */
VX_MOVEABLE_UPTODATE=0x00000004,/**< (Engine) Used to Notify change in the data of the entity. */
VX_MOVEABLE_RENDERCHANNELS=0x00000008,/**< (User) If not set, additional material channels on the mesh used by this entity won't be rendered (CK3dEntity::SetRenderChannels) */
VX_MOVEABLE_USERBOX=0x00000010,/**< (Engine) When CK3dEntity::SetBoundingBox is called with a user box, this flag is set. */
VX_MOVEABLE_EXTENTSUPTODATE=0x00000020,/**< (Engine) Indicate that object 2D extents are up to date */
VX_MOVEABLE_BOXVALID=0x00004000,/**< (Engine) If not set the moveable has no mesh associated so its bounding box is irrelevant (a point). */
VX_MOVEABLE_RENDERLAST=0x00010000,/**< (User) If set the moveable will be rendered with the transparent objects (i.e in last) (CK3dEntity::SetRenderAsTransparent) */
VX_MOVEABLE_HASMOVED=0x00020000,/**< (Engine) Set when its position or orientation has changed. (Reset every frame when rendering starts) */
VX_MOVEABLE_WORLDALIGNED=0x00040000,/**< (User) Hint for render engine : this object is aligned with world position and orientation. */
VX_MOVEABLE_NOZBUFFERWRITE=0x00080000,/**< (User) Set by the user to warn Render Engine that this object must not write information to Z buffer */
VX_MOVEABLE_RENDERFIRST=0x00100000,/**< (User) If set the moveable will be rendered within the firsts objects */
VX_MOVEABLE_NOZBUFFERTEST=0x00200000,/**< (User) Set by the user to warn Render Engine that this object must not test against Z buffer (This override settings of all materials used by this Entity) */
VX_MOVEABLE_INVERSEWORLDMATVALID=0x00400000,/**< (Engine) Inverse world matrix is not up to date and should be recomputed */
VX_MOVEABLE_DONTUPDATEFROMPARENT=0x00800000,/**< (User) This object will not be updated by parent (neither World nor Local matrix wil be updated) . This flags can be used by physic engine for example in which hierarchy is not relevant for physicalised objects */
VX_MOVEABLE_INDIRECTMATRIX=0x01000000,/**< (User/Engine) Set by the engine at load time : The object matrix is in left hand referential, culling needs to be inverted */
VX_MOVEABLE_ZBUFONLY=0x02000000,/**< (User) The object will only be rendered in depth buffer */
VX_MOVEABLE_STENCILONLY=0x04000000,/**< (User) The object will only be rendered in stencil buffer */
VX_MOVEABLE_HIERARCHICALHIDE=0x10000000,/**< (Engine) If Object has this flags and is hidden its children won't be rendered */
VX_MOVEABLE_CHARACTERRENDERED=0x20000000,/**< (Engine) Set if a character was rendered last frame... */
VXMESH_BOUNDINGUPTODATE=0x00000001,/**< If set the bounding box is up to date (internal). */
VXMESH_VISIBLE=0x00000002,/**< If not set the mesh will not be rendered (CKMesh::Show) */
VXMESH_OPTIMIZED=0x00000004,/**< Set by the render engine if the mesh is optimized for rendering. Unset it to force to recreate optimized structures (when changing materials or face organization ) (CKMesh::VertexMove) */
VXMESH_RENDERCHANNELS=0x00000008,/**< If not set Additional material channels won't be rendered. */
VXMESH_HASTRANSPARENCY=0x00000010,/**< If set indicates that one or more of the faces of this mesh use a transparent material (internal) */
VXMESH_PRELITMODE=0x00000080,/**< If set, no lightning should occur for this mesh, vertex color should be used instead (CKMesh::SetLitMode) */
VXMESH_WRAPU=0x00000100,/**< Texture coordinates wrapping among u texture coordinates. (CKMesh::SetWrapMode) */
VXMESH_WRAPV=0x00000200,/**< Texture coordinates wrapping among v texture coordinates. (CKMesh::SetWrapMode) */
VXMESH_FORCETRANSPARENCY=0x00001000,/**< Forces this mesh to be considered as transparent even if no material is tranparent. (CKMesh::SetTransparent) */
VXMESH_TRANSPARENCYUPTODATE=0x00002000,/**< If set, the flags VXMESH_HASTRANSPARENCY is up to date. (internal) */
VXMESH_UV_CHANGED=0x00004000,/**< Must be set if texture coordinates changed to enable the render engine to reconstruct potential display lists or vertex buffers. (CKMesh::UVChanged) */
VXMESH_NORMAL_CHANGED=0x00008000,/**< Must be set if normal coordinates changed to enable the render engine to reconstruct potential display lists or vertex buffers. (CKMesh::NormalChanged) */
VXMESH_COLOR_CHANGED=0x00010000,/**< Must be set if colors changed to enable the render engine to reconstruct potential display lists or vertex buffers. (CKMesh::ColorChanged) */
VXMESH_POS_CHANGED=0x00020000,/**< Must be set if vertex position changed to enable the render engine to reconstruct potential display lists or vertex buffers. (CKMesh::VertexMove) */
VXMESH_HINTDYNAMIC=0x00040000,/**< Hint for render engine : Mesh geometry is updated frequently */
VXMESH_GENNORMALS=0x00080000,/**< Hint : Normals were generated by BuildNormals : Do not save (internal) */
VXMESH_PROCEDURALUV=0x00100000,/**< Hint : UVs are generated : Do not save (internal) */
VXMESH_PROCEDURALPOS=0x00200000,/**< Hint : Vertices postions are generated : Do not save (internal) */
VXMESH_STRIPIFY=0x00400000,/**< If set the mesh will be stripified. */
VXMESH_MONOMATERIAL=0x00800000,/**< Set by the render engine if the mesh use only one material. */
VXMESH_PM_BUILDNORM=0x01000000,/**< Build normals when performing progressive meshing : Do not save (internal) */
VXMESH_BWEIGHTS_CHANGED=0x02000000,/**< Must be set if vertex blend weights have changed to enable the render engine to reconstruct potential display lists or vertex buffers. (CKMesh::VertexMove) */
VXCHANNEL_ACTIVE=0x00000001,/**< This channel is active */
VXCHANNEL_SAMEUV=0x00800000,/**< This channel should use the texture coordinates of the base mesh. */
VXCHANNEL_NOTLIT=0x01000000,/**< Additionnal Material Channel should not be lit (some channels may not be rendered in one pass with this option) */
VXCHANNEL_MONO=0x02000000,/**< Set at runtime by render engine to indicate whether this channel was rendered using multiple pass or not.(Dot Not Modify) */
VXCHANNEL_RESERVED1=0x04000000,/**< Reserved for internal use */
VXCHANNEL_LAST=0x08000000,/**< Set at runtime by render engine to indicate this channel isthe last to be rendered. Dot Not Modify */