refactor project (1/?)
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340
LibCmo/CK2/CKTypes.hpp
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340
LibCmo/CK2/CKTypes.hpp
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#pragma once
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#include <string>
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#include <vector>
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#include <cstring>
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#include <cinttypes>
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/**
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* @brief The CK2 part of LibCmo.
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* These classes are prefixed with CK in original Virtools SDK.
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*/
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namespace LibCmo::CK2 {
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/**
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@brief Unique Identifier for all Objects instanciated in a given CKContext
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@remarks
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+ Each instance of CKObject and derived classes are automatically given a global unique
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ID at creation time. This ID can be accessed through the CKObject::GetID method.
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It is safer, though a bit slower, to reference object through their global ID than through
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a direct pointer reference. In any case the referenced object may be deleted even though
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the client object has a ID for it. The client object should verify that the referenced object
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still exists when used with the CKGetObject function.
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+ The global ID for an instance remains unique and unchanged through a application session, but there
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is no garanty that this ID will be the same when a level is saved and loaded back again.
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@see CKObject::GetID, CKContext::GetObject
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*/
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using CK_ID = uint32_t;
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enum class CKERROR : int32_t {
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CKERR_OK = 0, /**< Operation successful */
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CKERR_INVALIDPARAMETER = -1, /**< One of the parameter passed to the function was invalid */
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CKERR_INVALIDPARAMETERTYPE = -2, /**< One of the parameter passed to the function was invalid */
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CKERR_INVALIDSIZE = -3, /**< The parameter size was invalid */
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CKERR_INVALIDOPERATION = -4, /**< The operation type didn't exist */
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CKERR_OPERATIONNOTIMPLEMENTED = -5, /**< The function used to execute the operation is not yet implemented */
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CKERR_OUTOFMEMORY = -6, /**< There was not enough memory to perform the action */
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CKERR_NOTIMPLEMENTED = -7, /**< The function is not yet implemented */
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CKERR_NOTFOUND = -11, /**< There was an attempt to remove something not present */
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CKERR_NOLEVEL = -13, /**< There is no level currently created */
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CKERR_CANCREATERENDERCONTEXT = -14, /**< */
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CKERR_NOTIFICATIONNOTHANDLED = -16, /**< The notification message was not used */
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CKERR_ALREADYPRESENT = -17, /**< Attempt to add an item that was already present */
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CKERR_INVALIDRENDERCONTEXT = -18, /**< the render context is not valid */
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CKERR_RENDERCONTEXTINACTIVE = -19, /**< the render context is not activated for rendering */
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CKERR_NOLOADPLUGINS = -20, /**< there was no plugins to load this kind of file */
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CKERR_NOSAVEPLUGINS = -21, /**< there was no plugins to save this kind of file */
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CKERR_INVALIDFILE = -22, /**< attempt to load an invalid file */
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CKERR_INVALIDPLUGIN = -23, /**< attempt to load with an invalid plugin */
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CKERR_NOTINITIALIZED = -24, /**< attempt use an object that wasnt initialized */
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CKERR_INVALIDMESSAGE = -25, /**< attempt use a message type that wasn't registred */
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CKERR_INVALIDPROTOTYPE = -28, /**< attempt use an invalid prototype */
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CKERR_NODLLFOUND = -29, /**< No dll file found in the parse directory */
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CKERR_ALREADYREGISTREDDLL = -30, /**< this dll has already been registred */
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CKERR_INVALIDDLL = -31, /**< this dll does not contain information to create the prototype */
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CKERR_INVALIDOBJECT = -34, /**< Invalid Object (attempt to Get an object from an invalid ID) */
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CKERR_INVALIDCONDSOLEWINDOW = -35, /**< Invalid window was provided as console window */
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CKERR_INVALIDKINEMATICCHAIN = -36, /**< Invalid kinematic chain ( end and start effector may not be part of the same hierarchy ) */
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CKERR_NOKEYBOARD = -37, /**< Keyboard not attached or not working properly */
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CKERR_NOMOUSE = -38, /**< Mouse not attached or not working properly */
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CKERR_NOJOYSTICK = -39, /**< Joystick not attached or not working properly */
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CKERR_INCOMPATIBLEPARAMETERS = -40, /**< Try to link imcompatible Parameters */
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CKERR_NORENDERENGINE = -44, /**< There is no render engine dll */
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CKERR_NOCURRENTLEVEL = -45, /**< There is no current level (use CKSetCurrentLevel ) */
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CKERR_SOUNDDISABLED = -46, /**< Sound Management has been disabled */
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CKERR_DINPUTDISABLED = -47, /**< DirectInput Management has been disabled */
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CKERR_INVALIDGUID = -48, /**< Guid is already in use or invalid */
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CKERR_NOTENOUGHDISKPLACE = -49, /**< There was no more free space on disk when trying to save a file */
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CKERR_CANTWRITETOFILE = -50, /**< Impossible to write to file (write-protection ?) */
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CKERR_BEHAVIORADDDENIEDBYCB = -51, /**< The behavior cannnot be added to this entity */
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CKERR_INCOMPATIBLECLASSID = -52, /**< The behavior cannnot be added to this entity */
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CKERR_MANAGERALREADYEXISTS = -53, /**< A manager was registered more than once */
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CKERR_PAUSED = -54, /**< CKprocess or TimeManager process while CK is paused will fail */
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CKERR_PLUGINSMISSING = -55, /**< Some plugins were missing whileloading a file */
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CKERR_OBSOLETEVIRTOOLS = -56, /**< Virtools version too old to load this file */
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CKERR_FILECRCERROR = -57, /**< CRC Error while loading file */
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CKERR_ALREADYFULLSCREEN = -58, /**< A Render context is already in Fullscreen Mode */
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CKERR_CANCELLED = -59, /**< Operation was cancelled by user */
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CKERR_NOANIMATIONKEY = -121, /**< there were no animation key at the given index */
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CKERR_INVALIDINDEX = -122, /**< attemp to acces an animation key with an invalid index */
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CKERR_INVALIDANIMATION = -123, /**< the animation is invalid (no entity associated or zero length) */
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};
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/**
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@brief Per Class Unique Identifier.
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@remark
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+ Each class derived from the CKObject class has a unique class ID.
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+ This ID can be accessed through each instance of these classes, with the
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CKObject::GetClassID method.
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+ This class ID is used internally for various matching operations, like matching behaviors on
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objects, etc..
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@see CKObject::GetClassID, CKIsChildClassOf, Class Identifiers
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*/
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enum class CK_CLASSID : int32_t {
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CKCID_OBJECT = 1,
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CKCID_PARAMETERIN = 2,
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CKCID_PARAMETEROPERATION = 4,
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CKCID_STATE = 5,
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CKCID_BEHAVIORLINK = 6,
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CKCID_BEHAVIOR = 8,
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CKCID_BEHAVIORIO = 9,
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CKCID_RENDERCONTEXT = 12,
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CKCID_KINEMATICCHAIN = 13,
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CKCID_SCENEOBJECT = 11,
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CKCID_OBJECTANIMATION = 15,
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CKCID_ANIMATION = 16,
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CKCID_KEYEDANIMATION = 18,
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CKCID_BEOBJECT = 19,
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CKCID_DATAARRAY = 52,
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CKCID_SCENE = 10,
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CKCID_LEVEL = 21,
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CKCID_PLACE = 22,
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CKCID_GROUP = 23,
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CKCID_SOUND = 24,
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CKCID_WAVESOUND = 25,
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CKCID_MIDISOUND = 26,
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CKCID_MATERIAL = 30,
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CKCID_TEXTURE = 31,
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CKCID_MESH = 32,
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CKCID_PATCHMESH = 53,
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CKCID_RENDEROBJECT = 47,
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CKCID_2DENTITY = 27,
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CKCID_SPRITE = 28,
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CKCID_SPRITETEXT = 29,
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CKCID_3DENTITY = 33,
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CKCID_GRID = 50,
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CKCID_CURVEPOINT = 36,
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CKCID_SPRITE3D = 37,
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CKCID_CURVE = 43,
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CKCID_CAMERA = 34,
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CKCID_TARGETCAMERA = 35,
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CKCID_LIGHT = 38,
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CKCID_TARGETLIGHT = 39,
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CKCID_CHARACTER = 40,
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CKCID_3DOBJECT = 41,
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CKCID_BODYPART = 42,
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CKCID_PARAMETER = 46,
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CKCID_PARAMETERLOCAL = 45,
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CKCID_PARAMETEROUT = 3,
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CKCID_INTERFACEOBJECTMANAGER = 48,
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CKCID_CRITICALSECTION = 49,
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CKCID_LAYER = 51,
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CKCID_PROGRESSIVEMESH = 54,
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CKCID_SYNCHRO = 20,
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CKCID_OBJECTARRAY = 80,
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CKCID_SCENEOBJECTDESC = 81,
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CKCID_ATTRIBUTEMANAGER = 82,
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CKCID_MESSAGEMANAGER = 83,
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CKCID_COLLISIONMANAGER = 84,
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CKCID_OBJECTMANAGER = 85,
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CKCID_FLOORMANAGER = 86,
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CKCID_RENDERMANAGER = 87,
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CKCID_BEHAVIORMANAGER = 88,
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CKCID_INPUTMANAGER = 89,
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CKCID_PARAMETERMANAGER = 90,
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CKCID_GRIDMANAGER = 91,
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CKCID_SOUNDMANAGER = 92,
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CKCID_TIMEMANAGER = 93,
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CKCID_CUIKBEHDATA = -1,
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CKCID_MAXCLASSID = 55,
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CKCID_MAXMAXCLASSID = 128,
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};
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// ========== Type Definition ==========
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using CKMUTSTRING = char*;
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using CKSTRING = const char*;
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using CKCHAR = char;
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using CKBOOL = int32_t;
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using CKBYTE = uint8_t;
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using CKDWORD = uint32_t;
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using CKWORD = uint16_t;
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using CKINT = int32_t;
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using CKParameterType = int32_t;
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using CKOperationType = int32_t;
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using CKMessageType = int32_t;
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using CKAttributeType = int32_t;
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using CKAttributeCategory = int32_t;
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// ========== Class List ==========
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// Objects and derivated classes
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class CKObject;
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class CKInterfaceObjectManager;
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class CKRenderContext;
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class CKParameterIn;
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class CKParameter;
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class CKParameterOut;
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class CKParameterLocal;
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class CKParameterOperation;
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class CKBehaviorLink;
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class CKBehaviorIO;
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class CKRenderContext;
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class CKSynchroObject;
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class CKStateObject;
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class CKCriticalSectionObject;
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class CKKinematicChain;
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class CKObjectAnimation;
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class CKLayer;
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class CKSceneObject;
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class CKBehavior;
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class CKAnimation;
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class CKKeyedAnimation;
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class CKBeObject;
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class CKScene;
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class CKLevel;
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class CKPlace;
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class CKGroup;
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class CKMaterial;
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class CKTexture;
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class CKMesh;
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class CKPatchMesh;
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class CKProgressiveMesh;
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class CKDataArray;
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class CKSound;
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class CKMidiSound;
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class CKWaveSound;
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class CKRenderObject;
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class CK2dEntity;
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class CKSprite;
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class CKSpriteText;
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class CK3dEntity;
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class CKCamera;
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class CKTargetCamera;
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class CKCurvePoint;
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class CKSprite3D;
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class CKLight;
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class CKTargetLight;
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class CKCharacter;
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class CK3dObject;
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class CKBodyPart;
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class CKCurve;
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class CKGrid;
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//---- Misc
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class CKBehaviorPrototype;
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class CKMessage;
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class CK2dCurvePoint;
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class CK2dCurve;
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class CKStateChunk;
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class CKFile;
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class CKDependencies;
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class CKDependenciesContext;
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class CKPluginManager;
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class CKDebugContext;
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class CKObjectArray;
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class CKObjectDeclaration;
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class CKContext;
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struct CKBitmapProperties;
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class CKVertexBuffer;
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//--- Managers
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class CKBaseManager;
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class CKSoundManager;
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class CKTimeManager;
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class CKRenderManager;
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class CKBehaviorManager;
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class CKMessageManager;
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class CKParameterManager;
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class CKAttributeManager;
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class CKPathManager;
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class CKVariableManager;
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class CKSceneObjectDesc;
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//--- Important classes
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class CKContext;
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class CKStateChunk;
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class CKFile;
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/**
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@brief Global Unique Identifier Struture.
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@remark
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+ Guids are used to uniquely identify plugins,operation types, parameter types and behavior prototypes.
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+ Its defined as
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```
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typedef struct CKGUID {
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union {
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struct { CKDWORD d1,d2; };
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CKDWORD d[2];
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};
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};
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```
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+ Comparison operators are defined so CKGUIDS can be compared with
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==, != , <, > operators.
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@see Pre-Registred Parameter Types, ParameterOperation Types
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*/
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struct CKGUID {
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CKDWORD d1, d2;
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constexpr CKGUID(CKDWORD gd1 = 0, CKDWORD gd2 = 0) : d1(gd1), d2(gd2) {}
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CKGUID(const CKGUID& rhs) : d1(rhs.d1), d2(rhs.d2) {}
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CKGUID& operator=(const CKGUID& rhs) {
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this->d1 = rhs.d1;
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this->d2 = rhs.d2;
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return *this;
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}
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bool operator ==(const CKGUID& rhs) const {
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return ((this->d1 == rhs.d1) && (this->d2 == rhs.d2));
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}
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bool operator !=(const CKGUID& rhs) const {
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return ((this->d1 != rhs.d1) || (this->d2 != rhs.d2));
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}
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bool operator <(const CKGUID& rhs) const {
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if (this->d1 < rhs.d1) {
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return true;
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}
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if (this->d1 == rhs.d1) {
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return (this->d2 < rhs.d2);
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}
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return false;
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}
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bool operator <=(const CKGUID& rhs) const {
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return (this->d1 <= rhs.d1);
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}
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bool operator >(const CKGUID& rhs) const {
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if (this->d1 > rhs.d1) {
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return true;
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}
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if (this->d1 == rhs.d1) {
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return (this->d2 > rhs.d2);
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}
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return false;
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}
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bool operator >=(const CKGUID& rhs) const {
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return (this->d1 >= rhs.d1);
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}
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};
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}
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