feat: finish CKCamera
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@ -38,10 +38,11 @@ namespace LibCmo::CK2::ObjImpls {
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void ComputeProjectionMatrix(VxMath::VxMatrix& mat) const;
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// TODO: Finish CKCamera roll feature because it now involve some functions which is not implemented in CK3dEntity.
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// Roll Angle
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void ResetRoll();
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void Roll(CKFLOAT angle);
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//void ResetRoll();
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//void Roll(CKFLOAT angle);
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// Target access
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virtual CK3dEntity* GetTarget() const;
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virtual void SetTarget(CK3dEntity* target);
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