- add documentation CMake build script. re-organise document layout for future changes.
- move LIBCMO_EXPORT to BMap and rename it to BMAP_EXPORT because only BMap need to use this macro.
- fully refactor VTEncoding to make it more like Python
- Now language name is platform independent.
- Hide implementation detail as possible as I can.
- Language mapping are still work in progress.
- add code gen for new added universal encoding feature to generate language name mapping in Windows and Iconv respectively.
- remove old code of CMake build script.
- update VTUtils for new requirement.
- remove useless functions.
- create LibCmo specific custom exception classes.
- add exmaple cmake configure command in README.
- change BMap::Save interface to support compression and texture save opt switches.
- update PyBMap due to the change of BMap.
- revert nullptr check for BMap::MeshTrans pointer getter.
- fix pointer return error of BMap::MeshTrans
- fix type hint error and variable name error in PyBMap
- fix CKMesh flag init value error
- improve empty material slots saving. add a nullptr entry if no slots to make sure virtools can load it.
- fix nullptr name assignment error on CKObject.
- remove slot check for CKTexture::GetFileName in BMap. return nullptr, not throw error when no slot to get file name.
- provide lit mode and wrap mode getter and setter in CKMesh.
- add lost flags setter in CKMesh.
- show lit mode and wrap mode data in Unvirt.
- add interface for lit mode in BMap, because some old Ballance map use lit mode to light objects.
- expose a raw c callback when creating bmap to allow user decide how the log output by themselves.
- change python bindings for BMap interface changes.