65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#include "BBugRules.hpp"
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namespace L = LibCmo;
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namespace C = LibCmo::CK2;
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namespace O = LibCmo::CK2::ObjImpls;
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namespace BMapInspector::Ruleset {
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#pragma region BBug Rule 1
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BBugRule1::BBugRule1() : Rule::IRule() {}
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BBugRule1::~BBugRule1() {}
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std::u8string_view BBugRule1::GetRuleName() const {
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return u8"BBUG1";
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}
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void BBugRule1::Check(Reporter::Reporter& reporter, Map::Level& level) const {
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if (!level.GetTargetLights().empty()) {
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reporter.WriteInfo(u8"Using light in map is not suggested.");
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}
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}
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#pragma endregion
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#pragma region BBug Rule 2
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BBugRule2::BBugRule2() : Rule::IRule() {}
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BBugRule2::~BBugRule2() {}
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std::u8string_view BBugRule2::GetRuleName() const {
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return u8"BBUG2";
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}
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void BBugRule2::Check(Reporter::Reporter& reporter, Map::Level& level) const {
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if (!level.GetTargetCameras().empty()) {
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reporter.WriteInfo(u8"Using camera in map is not suggested.");
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}
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}
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#pragma endregion
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#pragma region BBug Rule 3
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BBugRule3::BBugRule3() : Rule::IRule() {}
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BBugRule3::~BBugRule3() {}
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std::u8string_view BBugRule3::GetRuleName() const {
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return u8"BBUG3";
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}
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void BBugRule3::Check(Reporter::Reporter& reporter, Map::Level& level) const {
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// TODO:
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// This rule is complex and can be done by Ballance Blender Plugin.
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// So we are not urgently to implement it in there.
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// Just make a rule placeholder in there and may finish it in future.
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}
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#pragma endregion
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} // namespace BMapInspector::Ruleset
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