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libcmo21/Ballance/BMapInspector/Rule/YYCRules.hpp

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C++

#pragma once
#include "../Rule.hpp"
namespace BMapInspector::Rule {
/**
* @brief YYC12345 Rule 1
* @details
* The object grouped into "Phys_FloorRails" should only be rails, otherwise their meshes' UV will be smooth.
* Additionally, these smooth UV meshes will also affect those objects refering them.
*/
class YYCRule1 : public IRule {
public:
YYCRule1();
virtual ~YYCRule1();
YYCC_DELETE_COPY_MOVE(YYCRule1)
public:
std::u8string_view GetRuleName() const override;
void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
};
/**
* @brief YYC12345 Rule 2
* @details
* The object grouped into physicalization group should not have isolated vertex,
* otherwise it will fail to be physicalized.
*/
class YYCRule2 : public IRule {
public:
YYCRule2();
virtual ~YYCRule2();
YYCC_DELETE_COPY_MOVE(YYCRule2)
public:
std::u8string_view GetRuleName() const override;
void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
};
/**
* @brief YYC12345 Rule 3
* @details
* Exactly same mesh, material and texture can be merged.
*/
class YYCRule3 : public IRule {
public:
YYCRule3();
virtual ~YYCRule3();
YYCC_DELETE_COPY_MOVE(YYCRule3)
public:
std::u8string_view GetRuleName() const override;
void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
};
}