tested & debugged on two cases (both heuristics); unknown if BF is *correct*.
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133
stb_rect_pack.h
133
stb_rect_pack.h
@ -30,17 +30,26 @@ typedef struct stbrp_context stbrp_context;
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typedef struct stbrp_node stbrp_node;
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typedef struct stbrp_rect stbrp_rect;
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enum
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{
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STBRP_HEURISTIC_Skyline_default=0,
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STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
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STBRP_HEURISTIC_Skyline_BF_sortHeight,
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};
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#ifdef STBRP_LARGE_RECTS
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typedef int stbrp_coord;
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#else
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typedef unsigned short stbrp_coord;
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#endif
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STBRP_DEF void stbrp_init_packer (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
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STBRP_DEF void stbrp_allow_oom (stbrp_context *context, int allow_out_of_mem);
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STBRP_DEF void stbrp_set_heuristic(stbrp_context *context, int heuristic);
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STBRP_DEF void stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
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STBRP_DEF void stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
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// Assign packing locations to rectangles. The rectangles are of type
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// 'stbrp_rect' defined below, stored in the array 'rects', and there
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// are 'num_rects' many of them.
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//
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// Rectangles which are successfully packed have the 'was_packed' flag
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// set to a non-zero value and 'x' and 'y' store the minimum location
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// on each axis (i.e. bottom-left in cartesian coordinates, top-left
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// if you imagine y increasing downwards). Rectangles which do not fit
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// have the 'was_packed' flag set to 0.
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//
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// You should not try to access the 'rects' array from another thread
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// while this function is running, as the function temporarily reorders
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// the array while it executes.
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struct stbrp_rect
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{
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@ -48,19 +57,52 @@ struct stbrp_rect
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int id;
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// input:
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unsigned short w, h;
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stbrp_coord w, h;
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// output:
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unsigned short x, y;
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stbrp_coord x, y;
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int was_packed; // non-zero if valid packing
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}; // 16 bytes, nominally
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STBRP_DEF void stbrp_init_packer (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
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// Initialize a rectangle packer to:
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// pack a rectangle that is 'width' by 'height' in dimensions
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// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
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//
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// Note: to guarantee best results, either:
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// 1. make sure 'num_nodes' >= 'width'
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// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
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//
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// If you don't do either of the above things, widths will be quantized to multiples
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// of small integers to guarantee the algorithm doesn't run out of temporary storage.
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//
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// If you do #2, then the non-quantized algorithm will be used, but the algorithm
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// may run out of temporary storage and be unable to pack some rectangles.
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STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
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// Optionally call this function after init but before doing any packing to
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// change the handling of the out-of-temp-memory scenario, described above.
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STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
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// Optionally select which packing heuristic the library should use. Different
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// heuristics will produce better/worse results for different data sets.
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enum
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{
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STBRP_HEURISTIC_Skyline_default=0,
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STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
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STBRP_HEURISTIC_Skyline_BF_sortHeight,
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};
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// the details of the following structures don't matter to you, but they must
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// be visible so you can manage the memory allocations for them
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// be visible so you can handle the memory allocations for them
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struct stbrp_node
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{
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unsigned short x,y;
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stbrp_node *next;
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stbrp_coord x,y;
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stbrp_node *next;
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};
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struct stbrp_context
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@ -73,7 +115,7 @@ struct stbrp_context
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int num_nodes;
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stbrp_node *active_head;
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stbrp_node *free_head;
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stbrp_node extra[2]; // we allocate two extra nodes so user only needs to create 'width' for correctness, not width+1
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stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
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};
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#ifdef __cplusplus
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@ -92,7 +134,7 @@ enum
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STBRP__INIT_skyline = 1,
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};
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STBRP_DEF void stbrp_set_heuristic(stbrp_context *context, int heuristic)
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STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
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{
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switch (context->init_mode) {
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case STBRP__INIT_skyline:
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@ -103,7 +145,7 @@ STBRP_DEF void stbrp_set_heuristic(stbrp_context *context, int heuristic)
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}
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}
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STBRP_DEF void stbrp_allow_oom(stbrp_context *context, int allow_out_of_mem)
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STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
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{
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if (allow_out_of_mem)
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// if it's ok to run out of memory, then don't bother aligning them;
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@ -126,6 +168,10 @@ STBRP_DEF void stbrp_allow_oom(stbrp_context *context, int allow_out_of_mem)
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STBRP_DEF void stbrp_init_packer(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
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{
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int i;
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#ifndef STBRP_LARGE_RECTS
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assert(width <= 0xffff && height <= 0xffff);
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#endif
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for (i=0; i < num_nodes-1; ++i)
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nodes[i].next = &nodes[i+1];
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nodes[i].next = NULL;
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@ -134,16 +180,21 @@ STBRP_DEF void stbrp_init_packer(stbrp_context *context, int width, int height,
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context->free_head = &nodes[0];
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context->active_head = &context->extra[0];
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context->width = width;
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context->height = height;
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context->num_nodes = num_nodes;
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stbrp_allow_oom(context, 0);
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stbrp_setup_allow_out_of_mem(context, 0);
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// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
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context->extra[0].x = 0;
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context->extra[0].y = 0;
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context->extra[0].next = &context->extra[1];
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context->extra[1].x = width;
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#ifdef STBRP_LARGE_RECTS
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context->extra[1].y = (1<<30);
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#else
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context->extra[1].y = 65535;
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context->extra[2].next = NULL;
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#endif
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context->extra[1].next = NULL;
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}
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// find minimum y position if it starts at x1
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@ -171,7 +222,7 @@ static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0
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if (node->y > min_y) {
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// raise min_y higher.
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// we've accounted for all waste up to min_y,
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// but we'll now ad more waste for everything we've visted
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// but we'll now add more waste for everything we've visted
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waste_area += visited_width * (node->y - min_y);
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min_y = node->y;
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} else {
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@ -195,11 +246,9 @@ typedef struct
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stbrp_node **prev_link;
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} stbrp__findresult;
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#define STBRP__HUGE_Y (1<<30)
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static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
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{
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int best_waste = (1<<30), best_x, best_y = STBRP__HUGE_Y;
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int best_waste = (1<<30), best_x, best_y = (1 << 30);
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stbrp__findresult fr;
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stbrp_node **prev, *node, *tail, **best = NULL;
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@ -283,7 +332,7 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
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}
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}
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fr.prev_link = prev;
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fr.prev_link = best;
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fr.x = best_x;
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fr.y = best_y;
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return fr;
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@ -325,17 +374,17 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, i
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*res.prev_link = node;
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}
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// from here, traverse cur and free nodes, until we get to one
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// from here, traverse cur and free the nodes, until we get to one
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// that shouldn't be freed
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while (cur->next->x <= res.x + width) {
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stbrp_node *next = cur->next;
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// move the current node to the free list
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cur->next = context->free_head;
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context->free_head = cur->next;
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context->free_head = cur;
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cur = next;
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}
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// stich the list back in
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// stitch the list back in
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node->next = cur;
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if (cur->x < res.x + width)
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@ -348,6 +397,24 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, i
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cur = cur->next;
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}
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assert(cur->next == NULL);
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{
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stbrp_node *L1 = NULL, *L2 = NULL;
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int count=0;
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cur = context->active_head;
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while (cur) {
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L1 = cur;
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cur = cur->next;
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++count;
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}
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cur = context->free_head;
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while (cur) {
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L2 = cur;
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cur = cur->next;
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++count;
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}
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assert(count == context->num_nodes+2);
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}
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#endif
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return res;
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@ -376,8 +443,12 @@ STBRP_DEF void stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int n
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int i;
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// we use the 'was_packed' field internally to allow sorting/unsorting
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for (i=0; i < num_rects; ++i)
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for (i=0; i < num_rects; ++i) {
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rects[i].was_packed = i;
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#ifndef STBRP_LARGE_RECTS
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assert(rects[i].w <= 0xffff && rects[i].h <= 0xffff);
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#endif
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}
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// sort according to heuristic
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qsort(rects, num_rects, sizeof(rects[0]), rect_height_compare);
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@ -385,8 +456,8 @@ STBRP_DEF void stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int n
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for (i=0; i < num_rects; ++i) {
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stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
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if (fr.prev_link) {
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rects[i].x = (unsigned short) fr.x;
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rects[i].y = (unsigned short) fr.y;
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rects[i].x = (stbrp_coord) fr.x;
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rects[i].y = (stbrp_coord) fr.y;
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} else {
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rects[i].x = rects[i].y = 0xffff;
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}
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