Removed seed from documentation

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Jordan Peck 2018-01-31 12:33:35 +00:00 committed by GitHub
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commit 15685cc4d4
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@ -18,8 +18,7 @@
// float z, // float z,
// int x_wrap=0, // int x_wrap=0,
// int y_wrap=0, // int y_wrap=0,
// int z_wrap=0, // int z_wrap=0)
// unsigned char seed=0)
// //
// This function computes a random value at the coordinate (x,y,z). // This function computes a random value at the coordinate (x,y,z).
// Adjacent random values are continuous but the noise fluctuates // Adjacent random values are continuous but the noise fluctuates
@ -33,9 +32,6 @@
// details of the implementation, even if you ask for larger or no // details of the implementation, even if you ask for larger or no
// wrapping.) // wrapping.)
// //
// Using a different "seed" will provide a unique variation
// of the noise output.
//
// Fractal Noise: // Fractal Noise:
// //
// Three common fractal noise functions are included, which produce // Three common fractal noise functions are included, which produce
@ -44,16 +40,13 @@
// 'octaves' times, so this parameter will affect runtime. // 'octaves' times, so this parameter will affect runtime.
// //
// float stb_perlin_ridge_noise3(float x, float y, float z, // float stb_perlin_ridge_noise3(float x, float y, float z,
// float lacunarity, float gain, float offset, int octaves, // float lacunarity, float gain, float offset, int octaves)
// unsigned char seed=0)
// //
// float stb_perlin_fbm_noise3(float x, float y, float z, // float stb_perlin_fbm_noise3(float x, float y, float z,
// float lacunarity, float gain, int octaves, // float lacunarity, float gain, int octaves)
// unsigned char seed=0);
// //
// float stb_perlin_turbulence_noise3(float x, float y, float z, // float stb_perlin_turbulence_noise3(float x, float y, float z,
// float lacunarity, float gain,int octaves, // float lacunarity, float gain, int octaves)
// unsigned char seed=0)
// //
// Typical values to start playing with: // Typical values to start playing with:
// octaves = 6 -- number of "octaves" of noise3() to sum // octaves = 6 -- number of "octaves" of noise3() to sum