stbtt_Pack* documentation
oversample test tweaks
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@ -1,4 +1,4 @@
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// stb_rect_pack.h - v0.03 - public domain - rectangle packing
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// stb_rect_pack.h - v0.04 - public domain - rectangle packing
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// Sean Barrett 2014
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//
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// Useful for e.g. packing rectangular textures into an atlas.
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@ -19,7 +19,11 @@
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// Please note: better rectangle packers are welcome! Please
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// implement them to the same API, but with a different init
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// function.
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//
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// Version history:
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//
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// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
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// 0.01: initial release
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//////////////////////////////////////////////////////////////////////////////
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//
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@ -1,4 +1,4 @@
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// stb_truetype.h - v0.99 - public domain
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// stb_truetype.h - v1.00 - public domain
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// authored from 2009-2014 by Sean Barrett / RAD Game Tools
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//
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// This library processes TrueType files:
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@ -40,6 +40,7 @@
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//
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// VERSION HISTORY
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//
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// 1.00 (2014-12-06) add new PackBegin etc. API, w/ support for oversampling
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// 0.99 (2014-09-18) fix multiple bugs with subpixel rendering (ryg)
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// 0.9 (2014-08-07) support certain mac/iOS fonts without an MS platformID
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// 0.8b (2014-07-07) fix a warning
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@ -61,7 +62,7 @@
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// updated Hello World! sample to use kerning and subpixel
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// fixed some warnings
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// 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM)
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// userdata, malloc-from-userdata, non-zero fill (STB)
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// userdata, malloc-from-userdata, non-zero fill (stb)
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// 0.2 (2009-03-11) Fix unsigned/signed char warnings
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// 0.1 (2009-03-09) First public release
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//
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@ -79,11 +80,18 @@
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// before the #include of this file. This expands out the actual
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// implementation into that C/C++ file.
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//
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// Simple 3D API (don't ship this, but it's fine for tools and quick start,
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// and you can cut and paste from it to move to more advanced)
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// Simple 3D API (don't ship this, but it's fine for tools and quick start)
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// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture
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// stbtt_GetBakedQuad() -- compute quad to draw for a given char
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//
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// Improved 3D API (more shippable):
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// #include "stb_rect_pack.h" -- optional, but you really want it
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// stbtt_PackBegin()
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// stbtt_PackSetOversample() -- for improved quality on small fonts
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// stbtt_PackFontRanges()
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// stbtt_PackEnd()
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// stbtt_GetPackedQuad()
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//
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// "Load" a font file from a memory buffer (you have to keep the buffer loaded)
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// stbtt_InitFont()
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// stbtt_GetFontOffsetForIndex() -- use for TTC font collections
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@ -484,21 +492,51 @@ typedef struct
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typedef struct stbtt_pack_context stbtt_pack_context;
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typedef struct
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{
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float font_size; // if positive, pixel height; if negative, points
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float font_size;
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int first_unicode_char_in_range;
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int num_chars_in_range;
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stbtt_packedchar *chardata_for_range; // output
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} stbtt_pack_range;
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extern int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, void *alloc_context);
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// returns 0 if the allocations fail
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extern int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context);
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// Initializes a packing context stored in the passed-in stbtt_pack_context.
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// Future calls using this context will pack characters into the bitmap passed
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// in here: a 1-channel bitmap that is weight x height. stride_in_bytes is
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// the distance from one row to the next (or 0 to mean they are packed tightly
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// together). "padding" is // the amount of padding to leave between each
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// character (normally you want '1' for bitmaps you'll use as textures with
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// bilinear filtering).
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//
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// Returns 0 on failure, 1 on success.
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extern void stbtt_PackEnd (stbtt_pack_context *spc);
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// Cleans up the packing context and frees all memory.
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extern int stbtt_PackFontRange(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, float pixel_height,
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int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range);
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// Creates character bitmaps from the font_index'th font found in fontdata (use
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// font_index=0 if you don't know what that is). It creates num_chars_in_range
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// bitmaps for characters with unicode values starting at first_unicode_char_in_range
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// and increasing. Data for how to render them is stored in chardata_for_range;
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// pass these to stbtt_GetPackedQuad to get back renderable quads.
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extern int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges);
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// Creates character bitmaps from multiple ranges of characters stored in
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// ranges. This will usually create a better-packed bitmap than multiple
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// calls to stbtt_PackFontRange.
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extern void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample);
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extern void stbtt_PackEnd (stbtt_pack_context *spc);
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extern int stbtt_PackFontRange(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, float font_size,
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int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range);
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extern int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges);
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// Oversampling a font increases the quality by allowing higher-quality subpixel
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// positioning, and is especially valuable at smaller text sizes.
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//
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// This function sets the amount of oversampling for all following calls to
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// stbtt_PackFontRange(s). The default (no oversampling) is achieved by
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// h_oversample=1, v_oversample=1. The total number of pixels required is
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// h_oversample*v_oversample larger than the default; for example, 2x2
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// oversampling requires 4x the storage of 1x1. For best results, render
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// oversampled textures with bilinear filtering. Look at the readme in
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// stb/tests/oversample for information about oversampled fonts
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extern void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph, // same data as above
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int char_index, // character to display
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@ -2,11 +2,8 @@
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#include <assert.h>
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#include <ctype.h>
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#define STB_DEFINE
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#define STB_WINMAIN
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#define STB_NO_REGISTRY
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#include "stb_wingraph.h"
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#include "stb.h"
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#define STB_TRUETYPE_IMPLEMENTATION
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#define STB_RECT_PACK_IMPLEMENTATION
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@ -22,11 +19,12 @@
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#include <gl/gl.h>
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#include <gl/glu.h>
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#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
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#define SIZE_X 1024
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#define SIZE_Y 768
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stbtt_packedchar chardata[3][128];
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stbtt_packedchar chardata[6][128];
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int sx=SIZE_X, sy=SIZE_Y;
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@ -36,19 +34,40 @@ unsigned char temp_bitmap[BITMAP_W][BITMAP_H];
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unsigned char ttf_buffer[1 << 25];
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GLuint font_tex;
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float scale[2] = { 24.0f, 14.0f };
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int sf[6] = { 0,1,2, 0,1,2 };
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void load_fonts(void)
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{
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stbtt_pack_context pc;
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FILE *f = fopen("c:/windows/fonts/times.ttf", "rb");
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if (!f) exit(0);
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int i;
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FILE *f;
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char filename[256];
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char *win = getenv("windir");
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if (win == NULL) win = getenv("SystemRoot");
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f = fopen(stb_wingraph_commandline, "rb");
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if (!f) {
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if (win == NULL)
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sprintf(filename, "arial.ttf", win);
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else
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sprintf(filename, "%s/fonts/arial.ttf", win);
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f = fopen(filename, "rb");
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if (!f) exit(0);
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}
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fread(ttf_buffer, 1, 1<<25, f);
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stbtt_PackBegin(&pc, temp_bitmap[0], BITMAP_W, BITMAP_H, 0, 1, NULL);
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stbtt_PackFontRange(&pc, ttf_buffer, 0, 24.0, 32, 95, chardata[0]+32);
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stbtt_PackSetOversampling(&pc, 2, 2);
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stbtt_PackFontRange(&pc, ttf_buffer, 0, 24.0, 32, 95, chardata[1]+32);
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stbtt_PackSetOversampling(&pc, 3, 1);
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stbtt_PackFontRange(&pc, ttf_buffer, 0, 24.0, 32, 95, chardata[2]+32);
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for (i=0; i < 2; ++i) {
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stbtt_PackSetOversampling(&pc, 1, 1);
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stbtt_PackFontRange(&pc, ttf_buffer, 0, scale[i], 32, 95, chardata[i*3+0]+32);
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stbtt_PackSetOversampling(&pc, 2, 2);
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stbtt_PackFontRange(&pc, ttf_buffer, 0, scale[i], 32, 95, chardata[i*3+1]+32);
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stbtt_PackSetOversampling(&pc, 3, 1);
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stbtt_PackFontRange(&pc, ttf_buffer, 0, scale[i], 32, 95, chardata[i*3+2]+32);
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}
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stbtt_PackEnd(&pc);
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glGenTextures(1, &font_tex);
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@ -58,6 +77,8 @@ void load_fonts(void)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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int black_on_white;
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void draw_init(void)
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{
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glDisable(GL_CULL_FACE);
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@ -66,7 +87,10 @@ void draw_init(void)
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glDisable(GL_DEPTH_TEST);
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glViewport(0,0,sx,sy);
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glClearColor(0,0,0,0);
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if (black_on_white)
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glClearColor(255,255,255,0);
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else
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glClearColor(0,0,0,0);
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glClear(GL_COLOR_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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@ -100,41 +124,64 @@ void print(float x, float y, int font, char *text)
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glEnd();
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}
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int font=0;
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int font=3;
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int translating;
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int rotating=0;
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int srgb=0;
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float rotate_t, translate_t;
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int show_tex;
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void draw_world(void)
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{
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int sfont = sf[font];
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float x = 20;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor3f(1,1,1);
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if (font==1)
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print(100, 50, font, "2x2 oversampled text at 1:1");
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else if (font == 2)
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print(100, 50, font, "3x1 oversampled text at 1:1");
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else if (integer_align)
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print(100, 50, font, "1:1 text, one texel = one pixel, snapped to integer coordinates");
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if (black_on_white)
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glColor3f(0,0,0);
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else
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print(100, 50, font, "1:1 text, one texel = one pixel");
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glColor3f(1,1,1);
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print(100, 80, font, "O: toggle oversampling");
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print(100,105, font, "T: toggle translation");
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print(100,130, font, "R: toggle rotation");
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print(100,155, font, "P: toggle pixel-snap (only non-oversampled)");
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print(100,180, font, "V: view font texture");
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print(80, 30, sfont, "Controls:");
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print(100, 60, sfont, "S: toggle font size");
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print(100, 85, sfont, "O: toggle oversampling");
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print(100,110, sfont, "T: toggle translation");
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print(100,135, sfont, "R: toggle rotation");
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print(100,160, sfont, "P: toggle pixel-snap (only non-oversampled)");
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print(100,185, sfont, "G: toggle srgb gamma-correction");
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if (black_on_white)
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print(100,210, sfont, "B: toggle to white-on-black");
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else
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print(100,210, sfont, "B: toggle to black-on-white");
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print(100,235, sfont, "V: view font texture");
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print(80, 300, sfont, "Current font:");
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if (!show_tex) {
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if (font < 3)
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print(100, 350, sfont, "Font height: 24 pixels");
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else
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print(100, 350, sfont, "Font height: 14 pixels");
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}
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if (font%3==1)
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print(100, 325, sfont, "2x2 oversampled text at 1:1");
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else if (font%3 == 2)
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print(100, 325, sfont, "3x1 oversampled text at 1:1");
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else if (integer_align)
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print(100, 325, sfont, "1:1 text, one texel = one pixel, snapped to integer coordinates");
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else
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print(100, 325, sfont, "1:1 text, one texel = one pixel");
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if (show_tex) {
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glBegin(GL_QUADS);
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drawBoxTC(200,200, 200+BITMAP_W,200+BITMAP_H, 0,0,1,1);
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drawBoxTC(200,400, 200+BITMAP_W,300+BITMAP_H, 0,0,1,1);
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glEnd();
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} else {
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glMatrixMode(GL_MODELVIEW);
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glTranslatef(200,250,0);
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glTranslatef(200,350,0);
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if (translating)
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x += fmod(translate_t*8,30);
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@ -198,7 +245,10 @@ int winproc(void *data, stbwingraph_event *e)
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return STBWINGRAPH_winproc_exit;
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break;
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case 'o': case 'O':
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font = (font+1) % 3;
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font = (font+1) % 3 + (font/3)*3;
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break;
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case 's': case 'S':
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font = (font+3) % 6;
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break;
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case 't': case 'T':
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translating = !translating;
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@ -211,9 +261,19 @@ int winproc(void *data, stbwingraph_event *e)
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case 'p': case 'P':
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integer_align = !integer_align;
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break;
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case 'g': case 'G':
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srgb = !srgb;
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if (srgb)
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glEnable(GL_FRAMEBUFFER_SRGB_EXT);
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else
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glDisable(GL_FRAMEBUFFER_SRGB_EXT);
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break;
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case 'v': case 'V':
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show_tex = !show_tex;
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break;
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case 'b': case 'B':
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black_on_white = !black_on_white;
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break;
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}
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break;
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BIN
tests/oversample/oversample.exe
Normal file
BIN
tests/oversample/oversample.exe
Normal file
Binary file not shown.
@ -791,6 +791,8 @@ void stbwingraph_SwapBuffers(void *win)
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#ifdef STB_WINMAIN
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void stbwingraph_main(void);
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char *stb_wingraph_commandline;
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
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{
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{
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@ -808,6 +810,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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else if (strstr(buffer, " -full ") || strstr(buffer, " -fullscreen "))
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stbwingraph_request_fullscreen = TRUE;
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}
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stb_wingraph_commandline = lpCmdLine;
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stbwingraph_DefineClass(hInstance, "appicon");
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stbwingraph_main();
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