disambiguate

This commit is contained in:
Sean Barrett 2015-04-02 06:22:39 -07:00
parent edda820d4f
commit 49865c703a

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@ -117,8 +117,8 @@ Before Unity, 3D has seemed deeply problematic in the indie
space. Software like GameMaker has tried to support 3D but space. Software like GameMaker has tried to support 3D but
it seems like little of note has been done with it. it seems like little of note has been done with it.
Minecraft has shown that people can build worlds with that Minecraft has shown that people can build worlds with the
toolset far more easily than we've ever seen from those Minecraft toolset far more easily than we've ever seen from those
other tools. Obviously people have done great things with other tools. Obviously people have done great things with
Unity, but those people are much closer to professional Unity, but those people are much closer to professional
developers; typically they still need real 3D modelling developers; typically they still need real 3D modelling