disambiguate
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@ -117,8 +117,8 @@ Before Unity, 3D has seemed deeply problematic in the indie
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space. Software like GameMaker has tried to support 3D but
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space. Software like GameMaker has tried to support 3D but
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it seems like little of note has been done with it.
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it seems like little of note has been done with it.
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Minecraft has shown that people can build worlds with that
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Minecraft has shown that people can build worlds with the
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toolset far more easily than we've ever seen from those
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Minecraft toolset far more easily than we've ever seen from those
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other tools. Obviously people have done great things with
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other tools. Obviously people have done great things with
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Unity, but those people are much closer to professional
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Unity, but those people are much closer to professional
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developers; typically they still need real 3D modelling
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developers; typically they still need real 3D modelling
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