Update README.md

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nothings 2014-12-06 23:21:11 -08:00
parent 19b24bba1a
commit 539dc3996b

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@ -42,3 +42,10 @@ characters.
So, setting oversampling of 2x2 in stb_truetype is equivalent to caching
each character in 4 different variations, 1 for each subpixel position
in a 2x2 set.
The advantage of this formulation is that no changes are required to
the rendering code; the exact same quad-rendering code works, it just
uses different texture coordinates. (Note this does potentially increase
texture bandwidth for text rendering since we end up minifying the texture
without using mipmapping, but you probably are not going to be fill-bound
by your text rendering.)