Update README.md
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@ -42,3 +42,10 @@ characters.
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So, setting oversampling of 2x2 in stb_truetype is equivalent to caching
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each character in 4 different variations, 1 for each subpixel position
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in a 2x2 set.
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The advantage of this formulation is that no changes are required to
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the rendering code; the exact same quad-rendering code works, it just
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uses different texture coordinates. (Note this does potentially increase
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texture bandwidth for text rendering since we end up minifying the texture
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without using mipmapping, but you probably are not going to be fill-bound
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by your text rendering.)
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