documentation, release data
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Written with emphasis on usability, portability, and efficiency. (No
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SIMD or threads, so it be easily outperformed by libs that use those.)
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Only scaling and translation is supported, no rotations or shears.
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Easy API downsamples w/Mitchell filter, upsamples w/cubic interpolation.
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COMPILING & LINKING
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In one C/C++ file that #includes this file, do this:
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@ -29,6 +30,15 @@
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ADDITIONAL DOCUMENTATION
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SRGB & FLOATING POINT REPRESENTATION
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Some srgb-related code in this library relies on floats being 32-bit
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IEEE floating point, and relies on a specific bitpacking order of C
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bitfields. If you are on a system that uses non-IEEE floats or packs
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C bitfields in the opposite order, then you can use a slower fallback
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codepath by defining STBIR_NON_IEEE_FLOAT. (We didn't make this choice
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idly; using mostly-but-not-100%-portable-code for this is a massive
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speedup, especially upsampling where colorspace conversion dominates.)
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MEMORY ALLOCATION
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The resize functions here perform a single memory allocation using
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malloc. To control the memory allocation, before the #include that
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@ -146,18 +156,11 @@
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(For example, graphics hardware does not apply sRGB conversion
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to the alpha channel.)
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IEEE FLOAT OPTIMIZATIONS
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Some optimizations in this library make use of IEEE floating point
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numbers. If you are on a system that uses non-IEEE floats then you can
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disable these optimizations and use a somewhat slower fallback with
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#define STBIR_NON_IEEE_FLOAT
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ADDITIONAL CONTRIBUTORS
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Sean Barrett: API design, optimizations
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REVISIONS
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0.90 (2014-??-??) first released version
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0.90 (2014-09-17) first released version
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LICENSE
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This software is in the public domain. Where that dedication is not
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@ -167,7 +170,7 @@
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TODO
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Don't decode all of the image data when only processing a partial tile
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Don't use full-width decode buffers when only processing a partial tile
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When doing huge upscaling, break scanlines into smaller blocks that fit in L1 cache
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When processing wide images, break processing into tiles so data fits in L1 cache
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Installable filters?
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Resize that respects alpha test coverage
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(Reference code: FloatImage::alphaTestCoverage and FloatImage::scaleAlphaToCoverage:
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