fix readme linebreaks

This commit is contained in:
Sean Barrett
2020-07-13 04:46:06 -07:00
parent e140649ccf
commit b42009b3b9
2 changed files with 171 additions and 171 deletions

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README.md
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<!--- THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND ---> <!--- THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND --->
stb stb
===
===
single-file public domain (or MIT licensed) libraries for C/C++
Noteworthy:
single-file public domain (or MIT licensed) libraries for C/C++
* image loader: [stb_image.h](stb_image.h)
* image writer: [stb_image_write.h](stb_image_write.h)
* image resizer: [stb_image_resize.h](stb_image_resize.h)
Noteworthy: * font text rasterizer: [stb_truetype.h](stb_truetype.h)
* typesafe containers: [stb_ds.h](stb_ds.h)
Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize
* image loader: [stb_image.h](stb_image.h) by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.
* image writer: [stb_image_write.h](stb_image_write.h) <a name="stb_libs"></a>
* image resizer: [stb_image_resize.h](stb_image_resize.h) library | lastest version | category | LoC | description
--------------------- | ---- | -------- | --- | --------------------------------
* font text rasterizer: [stb_truetype.h](stb_truetype.h) **[stb_vorbis.c](stb_vorbis.c)** | 1.20 | audio | 5563 | decode ogg vorbis files from file/memory to float/16-bit signed output
**[stb_image.h](stb_image.h)** | 2.26 | graphics | 7762 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
* typesafe containers: [stb_ds.h](stb_ds.h) **[stb_truetype.h](stb_truetype.h)** | 1.24 | graphics | 5011 | parse, decode, and rasterize characters from truetype fonts
**[stb_image_write.h](stb_image_write.h)** | 1.15 | graphics | 1690 | image writing to disk: PNG, TGA, BMP
**[stb_image_resize.h](stb_image_resize.h)** | 0.96 | graphics | 2631 | resize images larger/smaller with good quality
**[stb_rect_pack.h](stb_rect_pack.h)** | 1.00 | graphics | 628 | simple 2D rectangle packer with decent quality
Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize **[stb_ds.h](stb_ds.h)** | 0.65 | utility | 1880 | typesafe dynamic array and hash tables for C, will compile in C++
**[stb_sprintf.h](stb_sprintf.h)** | 1.09 | utility | 1879 | fast sprintf, snprintf for C/C++
by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts. **[stretchy_buffer.h](stretchy_buffer.h)** | 1.04 | utility | 263 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
**[stb_textedit.h](stb_textedit.h)** | 1.13 | user&nbsp;interface | 1404 | guts of a text editor for games etc implementing them from scratch
**[stb_voxel_render.h](stb_voxel_render.h)** | 0.89 | 3D&nbsp;graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features
**[stb_dxt.h](stb_dxt.h)** | 1.10 | 3D&nbsp;graphics | 753 | Fabian "ryg" Giesen's real-time DXT compressor
<a name="stb_libs"></a> **[stb_perlin.h](stb_perlin.h)** | 0.5 | 3D&nbsp;graphics | 428 | revised Perlin noise (3D input, 1D output)
**[stb_easy_font.h](stb_easy_font.h)** | 1.1 | 3D&nbsp;graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.41 | game&nbsp;dev | 4161 | embeddable tilemap editor
**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.7 | game&nbsp;dev | 1221 | herringbone Wang tile map generator
library | lastest version | category | LoC | description **[stb_c_lexer.h](stb_c_lexer.h)** | 0.11 | parsing | 966 | simplify writing parsers for C-like languages
**[stb_divide.h](stb_divide.h)** | 0.93 | math | 430 | more useful 32-bit modulus e.g. "euclidean divide"
--------------------- | ---- | -------- | --- | -------------------------------- **[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids
**[stb.h](stb.h)** | 2.37 | misc | 14454 | helper functions for C, mostly redundant in C++; basically author's personal stuff
**[stb_vorbis.c](stb_vorbis.c)** | 1.20 | audio | 5563 | decode ogg vorbis files from file/memory to float/16-bit signed output **[stb_leakcheck.h](stb_leakcheck.h)** | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking
**[stb_image.h](stb_image.h)** | 2.26 | graphics | 7762 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC **[stb_include.h](stb_include.h)** | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL
**[stb_truetype.h](stb_truetype.h)** | 1.24 | graphics | 5011 | parse, decode, and rasterize characters from truetype fonts
**[stb_image_write.h](stb_image_write.h)** | 1.15 | graphics | 1690 | image writing to disk: PNG, TGA, BMP Total libraries: 22
**[stb_image_resize.h](stb_image_resize.h)** | 0.96 | graphics | 2631 | resize images larger/smaller with good quality Total lines of C code: 56774
**[stb_rect_pack.h](stb_rect_pack.h)** | 1.00 | graphics | 628 | simple 2D rectangle packer with decent quality
**[stb_ds.h](stb_ds.h)** | 0.65 | utility | 1880 | typesafe dynamic array and hash tables for C, will compile in C++
**[stb_sprintf.h](stb_sprintf.h)** | 1.09 | utility | 1879 | fast sprintf, snprintf for C/C++ FAQ
**[stretchy_buffer.h](stretchy_buffer.h)** | 1.04 | utility | 263 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++ ---
**[stb_textedit.h](stb_textedit.h)** | 1.13 | user&nbsp;interface | 1404 | guts of a text editor for games etc implementing them from scratch
**[stb_voxel_render.h](stb_voxel_render.h)** | 0.89 | 3D&nbsp;graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features #### What's the license?
**[stb_dxt.h](stb_dxt.h)** | 1.10 | 3D&nbsp;graphics | 753 | Fabian "ryg" Giesen's real-time DXT compressor
**[stb_perlin.h](stb_perlin.h)** | 0.5 | 3D&nbsp;graphics | 428 | revised Perlin noise (3D input, 1D output) These libraries are in the public domain. You can do anything you
**[stb_easy_font.h](stb_easy_font.h)** | 1.1 | 3D&nbsp;graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc want with them. You have no legal obligation
**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.41 | game&nbsp;dev | 4161 | embeddable tilemap editor to do anything else, although I appreciate attribution.
**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.7 | game&nbsp;dev | 1221 | herringbone Wang tile map generator
**[stb_c_lexer.h](stb_c_lexer.h)** | 0.11 | parsing | 966 | simplify writing parsers for C-like languages They are also licensed under the MIT open source license, if you have lawyers
**[stb_divide.h](stb_divide.h)** | 0.93 | math | 430 | more useful 32-bit modulus e.g. "euclidean divide" who are unhappy with public domain. Every source file includes an explicit
**[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids dual-license for you to choose from.
**[stb.h](stb.h)** | 2.37 | misc | 14454 | helper functions for C, mostly redundant in C++; basically author's personal stuff
**[stb_leakcheck.h](stb_leakcheck.h)** | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking #### <a name="other_libs"></a> Are there other single-file public-domain/open source libraries with minimal dependencies out there?
**[stb_include.h](stb_include.h)** | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL
[Yes.](https://github.com/nothings/single_file_libs)
Total libraries: 22
Total lines of C code: 56774 #### If I wrap an stb library in a new library, does the new library have to be public domain/MIT?
No, because it's public domain you can freely relicense it to whatever license your new
library wants to be.
FAQ
#### What's the deal with SSE support in GCC-based compilers?
---
stb_image will either use SSE2 (if you compile with -msse2) or
will not use any SIMD at all, rather than trying to detect the
processor at runtime and handle it correctly. As I understand it,
#### What's the license? the approved path in GCC for runtime-detection require
you to use multiple source files, one for each CPU configuration.
Because stb_image is a header-file library that compiles in only
one source file, there's no approved way to build both an
These libraries are in the public domain. You can do anything you SSE-enabled and a non-SSE-enabled variation.
want with them. You have no legal obligation While we've tried to work around it, we've had multiple issues over
the years due to specific versions of gcc breaking what we're doing,
to do anything else, although I appreciate attribution. so we've given up on it. See https://github.com/nothings/stb/issues/280
and https://github.com/nothings/stb/issues/410 for examples.
#### Some of these libraries seem redundant to existing open source libraries. Are they better somehow?
They are also licensed under the MIT open source license, if you have lawyers
Generally they're only better in that they're easier to integrate,
who are unhappy with public domain. Every source file includes an explicit easier to use, and easier to release (single file; good API; no
attribution requirement). They may be less featureful, slower,
dual-license for you to choose from. and/or use more memory. If you're already using an equivalent
library, there's probably no good reason to switch.
#### Can I link directly to the table of stb libraries?
#### <a name="other_libs"></a> Are there other single-file public-domain/open source libraries with minimal dependencies out there?
You can use [this URL](https://github.com/nothings/stb#stb_libs) to link directly to that list.
#### Why do you list "lines of code"? It's a terrible metric.
[Yes.](https://github.com/nothings/single_file_libs)
Just to give you some idea of the internal complexity of the library,
to help you manage your expectations, or to let you know what you're
getting into. While not all the libraries are written in the same
#### If I wrap an stb library in a new library, does the new library have to be public domain/MIT? style, they're certainly similar styles, and so comparisons between
the libraries are probably still meaningful.
Note though that the lines do include both the implementation, the
No, because it's public domain you can freely relicense it to whatever license your new part that corresponds to a header file, and the documentation.
library wants to be. #### Why single-file headers?
Windows doesn't have standard directories where libraries
live. That makes deploying libraries in Windows a lot more
#### What's the deal with SSE support in GCC-based compilers? painful than open source developers on Unix-derivates generally
realize. (It also makes library dependencies a lot worse in Windows.)
There's also a common problem in Windows where a library was built
stb_image will either use SSE2 (if you compile with -msse2) or against a different version of the runtime library, which causes
link conflicts and confusion. Shipping the libs as headers means
will not use any SIMD at all, rather than trying to detect the you normally just compile them straight into your project without
making libraries, thus sidestepping that problem.
processor at runtime and handle it correctly. As I understand it,
Making them a single file makes it very easy to just
the approved path in GCC for runtime-detection require drop them into a project that needs them. (Of course you can
still put them in a proper shared library tree if you want.)
you to use multiple source files, one for each CPU configuration.
Why not two files, one a header and one an implementation?
Because stb_image is a header-file library that compiles in only The difference between 10 files and 9 files is not a big deal,
but the difference between 2 files and 1 file is a big deal.
one source file, there's no approved way to build both an You don't need to zip or tar the files up, you don't have to
remember to attach *two* files, etc.
SSE-enabled and a non-SSE-enabled variation.
#### Why "stb"? Is this something to do with Set-Top Boxes?
No, they are just the initials for my name, Sean T. Barrett.
While we've tried to work around it, we've had multiple issues over This was not chosen out of egomania, but as a moderately sane
way of namespacing the filenames and source function names.
the years due to specific versions of gcc breaking what we're doing,
#### Will you add more image types to stb_image.h?
so we've given up on it. See https://github.com/nothings/stb/issues/280
No. As stb_image use has grown, it has become more important
and https://github.com/nothings/stb/issues/410 for examples. for us to focus on security of the codebase. Adding new image
formats increases the amount of code we need to secure, so it
is no longer worth adding new formats.
#### Some of these libraries seem redundant to existing open source libraries. Are they better somehow? #### Do you have any advice on how to create my own single-file library?
Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt
Generally they're only better in that they're easier to integrate, #### Why public domain?
easier to use, and easier to release (single file; good API; no I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons.
Some of them are listed here:
attribution requirement). They may be less featureful, slower, https://github.com/nothings/stb/blob/master/docs/why_public_domain.md
and/or use more memory. If you're already using an equivalent #### Why C?
library, there's probably no good reason to switch. Primarily, because I use C, not C++. But it does also make it easier
for other people to use them from other languages.
#### Why not C99? stdint.h, declare-anywhere, etc.
#### Can I link directly to the table of stb libraries?
I still use MSVC 6 (1998) as my IDE because it has better human factors
for me than later versions of MSVC.

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@ -9,9 +9,9 @@ int main(int argc, char **argv)
char *footer = stb_file("README.footer.md", &flen); // stb_file - read file into malloc()ed buffer char *footer = stb_file("README.footer.md", &flen); // stb_file - read file into malloc()ed buffer
char **list = stb_stringfile("README.list", &listlen); // stb_stringfile - read file lines into malloced array of strings char **list = stb_stringfile("README.list", &listlen); // stb_stringfile - read file lines into malloced array of strings
FILE *f = fopen("../README.md", "w"); FILE *f = fopen("../README.md", "wb");
fprintf(f, "<!--- THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND --->\n\n"); fprintf(f, "<!--- THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND --->\r\n\r\n");
fwrite(header, 1, hlen, f); fwrite(header, 1, hlen, f);
for (i=0; i < listlen; ++i) { for (i=0; i < listlen; ++i) {
@ -50,12 +50,12 @@ int main(int argc, char **argv)
total_lines += num_lines; total_lines += num_lines;
for (j=2; j < num; ++j) for (j=2; j < num; ++j)
fprintf(f, " | %s", tokens[j]); fprintf(f, " | %s", tokens[j]);
fprintf(f, "\n"); fprintf(f, "\r\n");
} }
fprintf(f, "\n"); fprintf(f, "\r\n");
fprintf(f, "Total libraries: %d \n", listlen); fprintf(f, "Total libraries: %d\r\n", listlen);
fprintf(f, "Total lines of C code: %d\n\n", total_lines); fprintf(f, "Total lines of C code: %d\r\n\r\n", total_lines);
fwrite(footer, 1, flen, f); fwrite(footer, 1, flen, f);
fclose(f); fclose(f);