fix readme linebreaks

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Sean Barrett 2020-07-13 04:46:06 -07:00
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README.md
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<!--- THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND ---> <!--- THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND --->
stb stb
=== ===
single-file public domain (or MIT licensed) libraries for C/C++ single-file public domain (or MIT licensed) libraries for C/C++
Noteworthy: Noteworthy:
* image loader: [stb_image.h](stb_image.h) * image loader: [stb_image.h](stb_image.h)
* image writer: [stb_image_write.h](stb_image_write.h) * image writer: [stb_image_write.h](stb_image_write.h)
* image resizer: [stb_image_resize.h](stb_image_resize.h) * image resizer: [stb_image_resize.h](stb_image_resize.h)
* font text rasterizer: [stb_truetype.h](stb_truetype.h) * font text rasterizer: [stb_truetype.h](stb_truetype.h)
* typesafe containers: [stb_ds.h](stb_ds.h) * typesafe containers: [stb_ds.h](stb_ds.h)
Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize
by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts. by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.
<a name="stb_libs"></a> <a name="stb_libs"></a>
library | lastest version | category | LoC | description library | lastest version | category | LoC | description
--------------------- | ---- | -------- | --- | -------------------------------- --------------------- | ---- | -------- | --- | --------------------------------
**[stb_vorbis.c](stb_vorbis.c)** | 1.20 | audio | 5563 | decode ogg vorbis files from file/memory to float/16-bit signed output **[stb_vorbis.c](stb_vorbis.c)** | 1.20 | audio | 5563 | decode ogg vorbis files from file/memory to float/16-bit signed output
**[stb_image.h](stb_image.h)** | 2.26 | graphics | 7762 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC **[stb_image.h](stb_image.h)** | 2.26 | graphics | 7762 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
**[stb_truetype.h](stb_truetype.h)** | 1.24 | graphics | 5011 | parse, decode, and rasterize characters from truetype fonts **[stb_truetype.h](stb_truetype.h)** | 1.24 | graphics | 5011 | parse, decode, and rasterize characters from truetype fonts
**[stb_image_write.h](stb_image_write.h)** | 1.15 | graphics | 1690 | image writing to disk: PNG, TGA, BMP **[stb_image_write.h](stb_image_write.h)** | 1.15 | graphics | 1690 | image writing to disk: PNG, TGA, BMP
**[stb_image_resize.h](stb_image_resize.h)** | 0.96 | graphics | 2631 | resize images larger/smaller with good quality **[stb_image_resize.h](stb_image_resize.h)** | 0.96 | graphics | 2631 | resize images larger/smaller with good quality
**[stb_rect_pack.h](stb_rect_pack.h)** | 1.00 | graphics | 628 | simple 2D rectangle packer with decent quality **[stb_rect_pack.h](stb_rect_pack.h)** | 1.00 | graphics | 628 | simple 2D rectangle packer with decent quality
**[stb_ds.h](stb_ds.h)** | 0.65 | utility | 1880 | typesafe dynamic array and hash tables for C, will compile in C++ **[stb_ds.h](stb_ds.h)** | 0.65 | utility | 1880 | typesafe dynamic array and hash tables for C, will compile in C++
**[stb_sprintf.h](stb_sprintf.h)** | 1.09 | utility | 1879 | fast sprintf, snprintf for C/C++ **[stb_sprintf.h](stb_sprintf.h)** | 1.09 | utility | 1879 | fast sprintf, snprintf for C/C++
**[stretchy_buffer.h](stretchy_buffer.h)** | 1.04 | utility | 263 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++ **[stretchy_buffer.h](stretchy_buffer.h)** | 1.04 | utility | 263 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
**[stb_textedit.h](stb_textedit.h)** | 1.13 | user&nbsp;interface | 1404 | guts of a text editor for games etc implementing them from scratch **[stb_textedit.h](stb_textedit.h)** | 1.13 | user&nbsp;interface | 1404 | guts of a text editor for games etc implementing them from scratch
**[stb_voxel_render.h](stb_voxel_render.h)** | 0.89 | 3D&nbsp;graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features **[stb_voxel_render.h](stb_voxel_render.h)** | 0.89 | 3D&nbsp;graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features
**[stb_dxt.h](stb_dxt.h)** | 1.10 | 3D&nbsp;graphics | 753 | Fabian "ryg" Giesen's real-time DXT compressor **[stb_dxt.h](stb_dxt.h)** | 1.10 | 3D&nbsp;graphics | 753 | Fabian "ryg" Giesen's real-time DXT compressor
**[stb_perlin.h](stb_perlin.h)** | 0.5 | 3D&nbsp;graphics | 428 | revised Perlin noise (3D input, 1D output) **[stb_perlin.h](stb_perlin.h)** | 0.5 | 3D&nbsp;graphics | 428 | revised Perlin noise (3D input, 1D output)
**[stb_easy_font.h](stb_easy_font.h)** | 1.1 | 3D&nbsp;graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc **[stb_easy_font.h](stb_easy_font.h)** | 1.1 | 3D&nbsp;graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.41 | game&nbsp;dev | 4161 | embeddable tilemap editor **[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.41 | game&nbsp;dev | 4161 | embeddable tilemap editor
**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.7 | game&nbsp;dev | 1221 | herringbone Wang tile map generator **[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.7 | game&nbsp;dev | 1221 | herringbone Wang tile map generator
**[stb_c_lexer.h](stb_c_lexer.h)** | 0.11 | parsing | 966 | simplify writing parsers for C-like languages **[stb_c_lexer.h](stb_c_lexer.h)** | 0.11 | parsing | 966 | simplify writing parsers for C-like languages
**[stb_divide.h](stb_divide.h)** | 0.93 | math | 430 | more useful 32-bit modulus e.g. "euclidean divide" **[stb_divide.h](stb_divide.h)** | 0.93 | math | 430 | more useful 32-bit modulus e.g. "euclidean divide"
**[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids **[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids
**[stb.h](stb.h)** | 2.37 | misc | 14454 | helper functions for C, mostly redundant in C++; basically author's personal stuff **[stb.h](stb.h)** | 2.37 | misc | 14454 | helper functions for C, mostly redundant in C++; basically author's personal stuff
**[stb_leakcheck.h](stb_leakcheck.h)** | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking **[stb_leakcheck.h](stb_leakcheck.h)** | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking
**[stb_include.h](stb_include.h)** | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL **[stb_include.h](stb_include.h)** | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL
Total libraries: 22 Total libraries: 22
Total lines of C code: 56774 Total lines of C code: 56774
FAQ FAQ
--- ---
#### What's the license? #### What's the license?
These libraries are in the public domain. You can do anything you These libraries are in the public domain. You can do anything you
want with them. You have no legal obligation want with them. You have no legal obligation
to do anything else, although I appreciate attribution. to do anything else, although I appreciate attribution.
They are also licensed under the MIT open source license, if you have lawyers They are also licensed under the MIT open source license, if you have lawyers
who are unhappy with public domain. Every source file includes an explicit who are unhappy with public domain. Every source file includes an explicit
dual-license for you to choose from. dual-license for you to choose from.
#### <a name="other_libs"></a> Are there other single-file public-domain/open source libraries with minimal dependencies out there? #### <a name="other_libs"></a> Are there other single-file public-domain/open source libraries with minimal dependencies out there?
[Yes.](https://github.com/nothings/single_file_libs) [Yes.](https://github.com/nothings/single_file_libs)
#### If I wrap an stb library in a new library, does the new library have to be public domain/MIT? #### If I wrap an stb library in a new library, does the new library have to be public domain/MIT?
No, because it's public domain you can freely relicense it to whatever license your new No, because it's public domain you can freely relicense it to whatever license your new
library wants to be. library wants to be.
#### What's the deal with SSE support in GCC-based compilers? #### What's the deal with SSE support in GCC-based compilers?
stb_image will either use SSE2 (if you compile with -msse2) or stb_image will either use SSE2 (if you compile with -msse2) or
will not use any SIMD at all, rather than trying to detect the will not use any SIMD at all, rather than trying to detect the
processor at runtime and handle it correctly. As I understand it, processor at runtime and handle it correctly. As I understand it,
the approved path in GCC for runtime-detection require the approved path in GCC for runtime-detection require
you to use multiple source files, one for each CPU configuration. you to use multiple source files, one for each CPU configuration.
Because stb_image is a header-file library that compiles in only Because stb_image is a header-file library that compiles in only
one source file, there's no approved way to build both an one source file, there's no approved way to build both an
SSE-enabled and a non-SSE-enabled variation. SSE-enabled and a non-SSE-enabled variation.
While we've tried to work around it, we've had multiple issues over While we've tried to work around it, we've had multiple issues over
the years due to specific versions of gcc breaking what we're doing, the years due to specific versions of gcc breaking what we're doing,
so we've given up on it. See https://github.com/nothings/stb/issues/280 so we've given up on it. See https://github.com/nothings/stb/issues/280
and https://github.com/nothings/stb/issues/410 for examples. and https://github.com/nothings/stb/issues/410 for examples.
#### Some of these libraries seem redundant to existing open source libraries. Are they better somehow? #### Some of these libraries seem redundant to existing open source libraries. Are they better somehow?
Generally they're only better in that they're easier to integrate, Generally they're only better in that they're easier to integrate,
easier to use, and easier to release (single file; good API; no easier to use, and easier to release (single file; good API; no
attribution requirement). They may be less featureful, slower, attribution requirement). They may be less featureful, slower,
and/or use more memory. If you're already using an equivalent and/or use more memory. If you're already using an equivalent
library, there's probably no good reason to switch. library, there's probably no good reason to switch.
#### Can I link directly to the table of stb libraries? #### Can I link directly to the table of stb libraries?
You can use [this URL](https://github.com/nothings/stb#stb_libs) to link directly to that list. You can use [this URL](https://github.com/nothings/stb#stb_libs) to link directly to that list.
#### Why do you list "lines of code"? It's a terrible metric. #### Why do you list "lines of code"? It's a terrible metric.
Just to give you some idea of the internal complexity of the library, Just to give you some idea of the internal complexity of the library,
to help you manage your expectations, or to let you know what you're to help you manage your expectations, or to let you know what you're
getting into. While not all the libraries are written in the same getting into. While not all the libraries are written in the same
style, they're certainly similar styles, and so comparisons between style, they're certainly similar styles, and so comparisons between
the libraries are probably still meaningful. the libraries are probably still meaningful.
Note though that the lines do include both the implementation, the Note though that the lines do include both the implementation, the
part that corresponds to a header file, and the documentation. part that corresponds to a header file, and the documentation.
#### Why single-file headers? #### Why single-file headers?
Windows doesn't have standard directories where libraries Windows doesn't have standard directories where libraries
live. That makes deploying libraries in Windows a lot more live. That makes deploying libraries in Windows a lot more
painful than open source developers on Unix-derivates generally painful than open source developers on Unix-derivates generally
realize. (It also makes library dependencies a lot worse in Windows.) realize. (It also makes library dependencies a lot worse in Windows.)
There's also a common problem in Windows where a library was built There's also a common problem in Windows where a library was built
against a different version of the runtime library, which causes against a different version of the runtime library, which causes
link conflicts and confusion. Shipping the libs as headers means link conflicts and confusion. Shipping the libs as headers means
you normally just compile them straight into your project without you normally just compile them straight into your project without
making libraries, thus sidestepping that problem. making libraries, thus sidestepping that problem.
Making them a single file makes it very easy to just Making them a single file makes it very easy to just
drop them into a project that needs them. (Of course you can drop them into a project that needs them. (Of course you can
still put them in a proper shared library tree if you want.) still put them in a proper shared library tree if you want.)
Why not two files, one a header and one an implementation? Why not two files, one a header and one an implementation?
The difference between 10 files and 9 files is not a big deal, The difference between 10 files and 9 files is not a big deal,
but the difference between 2 files and 1 file is a big deal. but the difference between 2 files and 1 file is a big deal.
You don't need to zip or tar the files up, you don't have to You don't need to zip or tar the files up, you don't have to
remember to attach *two* files, etc. remember to attach *two* files, etc.
#### Why "stb"? Is this something to do with Set-Top Boxes? #### Why "stb"? Is this something to do with Set-Top Boxes?
No, they are just the initials for my name, Sean T. Barrett. No, they are just the initials for my name, Sean T. Barrett.
This was not chosen out of egomania, but as a moderately sane This was not chosen out of egomania, but as a moderately sane
way of namespacing the filenames and source function names. way of namespacing the filenames and source function names.
#### Will you add more image types to stb_image.h? #### Will you add more image types to stb_image.h?
No. As stb_image use has grown, it has become more important No. As stb_image use has grown, it has become more important
for us to focus on security of the codebase. Adding new image for us to focus on security of the codebase. Adding new image
formats increases the amount of code we need to secure, so it formats increases the amount of code we need to secure, so it
is no longer worth adding new formats. is no longer worth adding new formats.
#### Do you have any advice on how to create my own single-file library? #### Do you have any advice on how to create my own single-file library?
Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt
#### Why public domain? #### Why public domain?
I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons. I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons.
Some of them are listed here: Some of them are listed here:
https://github.com/nothings/stb/blob/master/docs/why_public_domain.md https://github.com/nothings/stb/blob/master/docs/why_public_domain.md
#### Why C? #### Why C?
Primarily, because I use C, not C++. But it does also make it easier Primarily, because I use C, not C++. But it does also make it easier
for other people to use them from other languages. for other people to use them from other languages.
#### Why not C99? stdint.h, declare-anywhere, etc. #### Why not C99? stdint.h, declare-anywhere, etc.
I still use MSVC 6 (1998) as my IDE because it has better human factors I still use MSVC 6 (1998) as my IDE because it has better human factors
for me than later versions of MSVC. for me than later versions of MSVC.

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@ -9,9 +9,9 @@ int main(int argc, char **argv)
char *footer = stb_file("README.footer.md", &flen); // stb_file - read file into malloc()ed buffer char *footer = stb_file("README.footer.md", &flen); // stb_file - read file into malloc()ed buffer
char **list = stb_stringfile("README.list", &listlen); // stb_stringfile - read file lines into malloced array of strings char **list = stb_stringfile("README.list", &listlen); // stb_stringfile - read file lines into malloced array of strings
FILE *f = fopen("../README.md", "w"); FILE *f = fopen("../README.md", "wb");
fprintf(f, "<!--- THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND --->\n\n"); fprintf(f, "<!--- THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND --->\r\n\r\n");
fwrite(header, 1, hlen, f); fwrite(header, 1, hlen, f);
for (i=0; i < listlen; ++i) { for (i=0; i < listlen; ++i) {
@ -50,12 +50,12 @@ int main(int argc, char **argv)
total_lines += num_lines; total_lines += num_lines;
for (j=2; j < num; ++j) for (j=2; j < num; ++j)
fprintf(f, " | %s", tokens[j]); fprintf(f, " | %s", tokens[j]);
fprintf(f, "\n"); fprintf(f, "\r\n");
} }
fprintf(f, "\n"); fprintf(f, "\r\n");
fprintf(f, "Total libraries: %d \n", listlen); fprintf(f, "Total libraries: %d\r\n", listlen);
fprintf(f, "Total lines of C code: %d\n\n", total_lines); fprintf(f, "Total lines of C code: %d\r\n\r\n", total_lines);
fwrite(footer, 1, flen, f); fwrite(footer, 1, flen, f);
fclose(f); fclose(f);