tilemap editor 0.30
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@ -14,7 +14,7 @@ library | lastest version | category | description
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**stb_textedit.h** | 1.5 | UI | guts of a text editor for games etc implementing them from scratch
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**stb_dxt.h** | 1.04 | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
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**stb_perlin.h** | 0.2 | 3D graphics | revised Perlin noise (3D input, 1D output)
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**stb_tilemap_editor.h** | 0.20 | games | embeddable tilemap editor
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**stb_tilemap_editor.h** | 0.30 | games | embeddable tilemap editor
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**stb_herringbone_wang_tile.h** | 0.6 | games | herringbone Wang tile map generator
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**stb_c_lexer.h** | 0.06 | parsing | simplify writing parsers for C-like languages
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**stb_divide.h** | 0.91 | math | more useful 32-bit modulus e.g. "euclidean divide"
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@ -1,26 +1,148 @@
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// stb_tilemap_editor.h - v0.20 - Sean Barrett - http://nothings.org/stb
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// stb_tilemap_editor.h - v0.30 - Sean Barrett - http://nothings.org/stb
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// placed in the public domain - not copyrighted - first released 2014-09
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//
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// Embeddable tilemap editor for C/C++
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//
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//
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// REVISION HISTORY
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// 0.30 properties release
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// - properties panel for editing user-defined "object" properties
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// - can link each tile to one other tile
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// - keyboard interface
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// - fix eraser tool bug (worked in complex cases, failed in simple)
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// - undo/redo tools have visible disabled state
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// - tiles on higher layers draw on top of adjacent lower-layer tiles
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// 0.20 erasable
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// - eraser tool
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// - fix bug when pasting into protected layer
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// - better color scheme
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// - internal-use color picker
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// 0.10 initial release
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// TABLE OF CONTENTS
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// FAQ
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// How to compile/use the library
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// Additional configuration macros
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// API documentation
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// Info on editing multiple levels
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// Revision history
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// Todo
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// Credits
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// License
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//
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//
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// COMPILING
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// FAQ
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//
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// Q: What counts as a tilemap for this library?
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//
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// A: An array of rectangles, where each rectangle contains a small
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// stack of images.
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//
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// Q: What are the limitations?
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//
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// A: Maps are limited to 4096x4096 in dimension.
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// Each map square can only contain a stack of at most 32 images.
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// A map can only use up to 32768 distinct image tiles.
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//
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// Q: How do I compile this?
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//
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// A: You need to #define several symbols before #including it, but only
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// in one file. This will cause all the function definitions to be
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// generated in that file. See the "HOW TO COMPILE" section.
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//
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// Q: What advantages does this have over a standalone editor?
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//
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// A: For one, you can integrate the editor into your game so you can
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// flip between editing and testing without even switching windows.
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// For another, you don't need an XML parser to get at the map data.
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//
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// Q: Can I live-edit my game maps?
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//
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// A: Not really, the editor keeps its own map representation.
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//
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// Q: How do I save and load maps?
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//
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// A: You have to do this yourself. The editor provides serialization
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// functions (get & set) for reading and writing the map it holds.
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// You can choose whatever format you want to store the map to on
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// disk; you just need to provide functions to convert. (For example,
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// I actually store the editor's map representation to disk basically
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// as-is; then I have a single function that converts from the editor
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// map representation to the game representation, which is used both
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// to go from editor-to-game and from loaded-map-to-game.)
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//
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// Q: I want to have tiles change appearance based on what's
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// adjacent, or other tile-display/substitution trickiness.
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//
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// A: You can do this when you convert from the editor's map
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// representation to the game representation, but there's
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// no way to show this live in the editor.
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//
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// Q: How do I scale the user interface?
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//
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// A: Since you do all the rendering, you can scale up all the rendering
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// calls that the library makes to you. If you do, (a) you need
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// to also scale up the mouse coordinates, and (b) you may want
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// to scale the map display back down so that you're only scaling
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// the UI and not everything. See the next question.
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//
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// Q: How do I scale the map display?
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//
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// A: Use stbte_set_spacing() to change the size that the map is displayed
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// at. Note that the "callbacks" to draw tiles are used for both drawing
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// the map and drawing the tile palette, so that callback may need to
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// draw at two different scales. You should choose the scales to match
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// You can tell them apart because the
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// tile palette gets NULL for the property pointer.
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//
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// Q: How does object editing work?
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//
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// A: One way to think of this is that in the editor, you're placing
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// spawners, not objects. Each spawner must be tile-aligned, because
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// it's only a tile editor. Each tile (stack of layers) gets
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// an associated set of properties, and it's up to you to
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// determine what properties should appear for a given tile,
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// based on e.g. the spawners that are in it.
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//
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// Q: How are properties themselves handled?
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//
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// A: All properties, regardless of UI behavior, are internally floats.
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// Each tile has an array of floats associated with it, which is
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// passed back to you when drawing the tiles so you can draw
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// objects appropriately modified by the properties.
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//
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// Q: What if I want to have two different objects/spawners in
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// one tile, both of which have their own properties?
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//
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// A: Make sure STBTE_MAX_PROPERTIES is large enough for the sum of
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// properties in both objects, and then you have to explicitly
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// map the property slot #s to the appropriate objects. They'll
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// still all appear in a single property panel; there's no way
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// to get multiple panels.
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//
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// Q: Can I do one-to-many linking?
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//
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// A: The library only supports one link per tile. However, you
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// can have multiple tiles all link to a single tile. So, you
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// can fake one-to-many linking by linking in the reverse
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// direction.
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//
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// Q: What if I have two objects in the same tile, and they each
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// need an independent link? Or I have two kinds of link associated
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// with a single object?
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//
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// A: There is no way to do this. (Unless you can reverse one link.)
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//
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// Q: How does cut & paste interact with object properties & links?
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//
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// A: Currently the library has no idea which properties or links
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// are associated with which layers of a tile. So currently, the
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// library will only copy properties & links if the layer panel
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// is set to allow all layers to be copied, OR if you set the
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// "props" in the layer panel to "always". Similarly, you can
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// set "props" to "none" so it will never copy.
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//
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// Q: What happens if the library gets a memory allocation failure
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// while I'm editing? Will I lose my work?
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//
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// A: The library allocates all editor memory when you create
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// the tilemap. It allocates a maximally-sized map and a
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// fixed-size undo buffer (and the fixed-size copy buffer
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// is static), and never allocates memory while it's running.
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// So it can't fail due to running out of memory.
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//
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// Q: What happens if the library crashes while I'm editing? Will
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// I lose my work?
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//
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// A: Yes. Save often.
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//
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//
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// HOW TO COMPILE
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//
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// This header file contains both the header file and the
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// implementation file in one. To create the implementation,
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@ -35,10 +157,10 @@
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// // color = (r<<16)|(g<<8)|(b)
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//
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// void STBTE_DRAW_TILE(int x0, int y0,
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// unsigned short id, int highlight, stbte_props *data);
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// unsigned short id, int highlight, float *data);
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// // this draws the tile image identified by 'id' in one of several
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// // highlight modes (see STBTE_drawmode_* in the header section);
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// // if 'data' is NULL, it's drawing the tile in a palette; if 'data'
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// // if 'data' is NULL, it's drawing the tile in the palette; if 'data'
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// // is not NULL, it's drawing a tile on the map, and that is the data
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// // associated with that map tile
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//
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@ -72,8 +194,6 @@
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// #define STBTE_PROP_NAME(int n, short *tiledata, float *params) ...
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// // these return a string with the name for slot #n in the float
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// // property list for the tile.
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// // (if any), or
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// // based on the values of other params.
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//
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// #define STBTE_PROP_MIN(int n, short *tiledata) ...your code here...
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// #define STBTE_PROP_MAX(int n, short *tiledata) ...your code here...
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@ -121,9 +241,9 @@
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// #define STBTE_MAX_TILEMAP_Y 200 // max 4096
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// #define STBTE_MAX_LAYERS 8 // max 32
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// #define STBTE_MAX_CATEGORIES 100
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// #define STBTE_UNDO_BUFFER_BYTES (1 << 20) // 1MB
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// #define STBTE_UNDO_BUFFER_BYTES (1 << 24) // 16 MB
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// #define STBTE_MAX_COPY 90000 // e.g. 300x300
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// #define STBTE_MAX_PROP 10 // max properties per tile
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// #define STBTE_MAX_PROPERTIESERTIES 10 // max properties per tile
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//
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// API
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//
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@ -139,21 +259,33 @@
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// either approach allows cut&pasting between levels.)
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//
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// REVISION HISTORY
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//
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// 0.20 - 2014-09-27 - eraser tool, bugfixes, new colorscheme
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// 0.10 - 2014-09-23 - initial release
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// 0.30 properties release
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// - properties panel for editing user-defined "object" properties
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// - can link each tile to one other tile
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// - keyboard interface
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// - fix eraser tool bug (worked in complex cases, failed in simple)
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// - undo/redo tools have visible disabled state
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// - tiles on higher layers draw on top of adjacent lower-layer tiles
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// 0.20 erasable release
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// - eraser tool
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// - fix bug when pasting into protected layer
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// - better color scheme
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// - internal-use color picker
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// 0.10 initial release
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//
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// TODO
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//
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// Separate scroll state for each category
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// Implement paint bucket
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// Support STBTE_HITTEST_TILE above
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// Support STBTE_HITTEST_ICON above
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// ?Cancel drags by clicking other button? - may be fixed
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// Object properties (per-tile properties)
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// Finish support for toolbar at side
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// Layer name buttons grow to fill box
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//
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// CREDITS
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//
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// Written by Sean Barrett, September & October 2014.
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//
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// LICENSE
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//
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// This software has been placed in the public domain by its author.
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@ -162,8 +294,6 @@
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///////////////////////////////////////////////////////////////////////
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//
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// HEADER SECTION
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@ -283,8 +413,12 @@ extern short* stbte_get_tile(stbte_tilemap *tm, int x, int y);
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// either one of the tile_id values from define_tile, or STBTE_EMPTY.
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extern float *stbte_get_properties(stbte_tilemap *tm, int x, int y);
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// get the property array associated with the tile at x,y. this is an
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// array of floats that is STBTE_MAX_PROPERTIES in length; you have to
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// interpret the slots according to the semantics you've chosen
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extern void stbte_get_link(stbte_tilemap *tm, int x, int y, int *dx, int *dy);
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extern void stbte_get_link(stbte_tilemap *tm, int x, int y, int *destx, int *desty);
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// gets the link associated with the tile at x,y.
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extern void stbte_set_dimensions(stbte_tilemap *tm, int max_x, int max_y);
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// set the dimensions of the level, overrides previous stbte_create_map()
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@ -297,6 +431,12 @@ extern void stbte_clear_map(stbte_tilemap *tm);
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extern void stbte_set_tile(stbte_tilemap *tm, int x, int y, int layer, signed short tile);
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// tile is your tile_id from define_tile, or STBTE_EMPTY
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extern void stbte_set_property(stbte_tilemap *tm, int x, int y, int n, float val);
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// set the value of the n'th slot of the tile at x,y
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extern void stbte_set_link(stbte_tilemap *tm, int x, int y, int destx, int desty);
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// set a link going from x,y to destx,desty. to force no link,
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// use destx=desty=-1
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////////
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//
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@ -355,11 +495,20 @@ extern void stbte_set_layername(stbte_tilemap *tm, int layer, const char *layern
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#endif
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#ifndef STBTE_UNDO_BUFFER_BYTES
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#define STBTE_UNDO_BUFFER_BYTES (1 << 20) // 1MB
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#define STBTE_UNDO_BUFFER_BYTES (1 << 24) // 16 MB
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#endif
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#ifndef STBTE_MAX_PROP
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#define STBTE_MAX_PROP 10
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#ifndef STBTE_PROP_TYPE
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#define STBTE__NO_PROPS
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#define STBTE_PROP_TYPE(n,td,tp) 0
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#endif
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#ifndef STBTE_PROP_NAME
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#define STBTE_PROP_NAME(n,td,tp) ""
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#endif
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#ifndef STBTE_MAX_PROPERTIES
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#define STBTE_MAX_PROPERTIES 10
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#endif
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#ifndef STBTE_PROP_MIN
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@ -378,6 +527,7 @@ extern void stbte_set_layername(stbte_tilemap *tm, int layer, const char *layern
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#define STBTE_FLOAT_CONTROL_GRANULARITY 4
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#endif
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#define STBTE__UNDO_BUFFER_COUNT (STBTE_UNDO_BUFFER_BYTES>>1)
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#if STBTE_MAX_TILEMAP_X > 4096 || STBTE_MAX_TILEMAP_Y > 4096
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@ -390,7 +540,14 @@ extern void stbte_set_layername(stbte_tilemap *tm, int layer, const char *layern
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#error "Undo buffer size must be a power of 2"
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#endif
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static int *stbte__colors;
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#if STBTE_MAX_PROPERTIES == 0
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#define STBTE__NO_PROPS
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#endif
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#ifdef STBTE__NO_PROPS
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#undef STBTE_MAX_PROPERTIES
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#define STBTE_MAX_PROPERTIES 1 // so we can declare arrays
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#endif
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typedef struct
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{
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@ -637,6 +794,13 @@ enum
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// icons are stored in the 0-31 range of ASCII in the font
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static int toolchar[] = { 26,24,25,20,23,22,18, 19,17, 29,28, };
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enum
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{
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STBTE__propmode_default,
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STBTE__propmode_always,
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STBTE__propmode_never,
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};
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enum
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{
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STBTE__paint,
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@ -699,7 +863,13 @@ typedef struct
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float dt;
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stbte__panel panel[STBTE__num_panel];
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short copybuffer[STBTE_MAX_COPY][STBTE_MAX_LAYERS];
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int copy_width,copy_height,has_copy;
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float copyprops[STBTE_MAX_COPY][STBTE_MAX_PROPERTIES];
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#ifdef STBTE_ALLOW_LINK
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stbte__link copylinks[STBTE_MAX_COPY];
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#endif
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int copy_src_x, copy_src_y;
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stbte_tilemap *copy_src;
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int copy_width,copy_height,has_copy,copy_has_props;
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} stbte__ui_t;
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// there's only one UI system at a time, so we can globalize this
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@ -729,7 +899,7 @@ enum
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struct stbte_tilemap
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{
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stbte__tiledata data[STBTE_MAX_TILEMAP_Y][STBTE_MAX_TILEMAP_X][STBTE_MAX_LAYERS];
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float props[STBTE_MAX_TILEMAP_Y][STBTE_MAX_TILEMAP_X][STBTE_MAX_PROP];
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float props[STBTE_MAX_TILEMAP_Y][STBTE_MAX_TILEMAP_X][STBTE_MAX_PROPERTIES];
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#ifdef STBTE_ALLOW_LINK
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stbte__link link[STBTE_MAX_TILEMAP_Y][STBTE_MAX_TILEMAP_X];
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int linkcount[STBTE_MAX_TILEMAP_Y][STBTE_MAX_TILEMAP_X];
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@ -753,6 +923,7 @@ struct stbte_tilemap
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stbte__layer layerinfo[STBTE_MAX_LAYERS];
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int has_layer_names;
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int layer_scroll;
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int propmode;
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int solo_layer;
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int undo_pos, undo_len, redo_len;
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short background_tile;
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@ -827,6 +998,7 @@ stbte_tilemap *stbte_create_map(int map_x, int map_y, int map_layers, int spacin
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tm->undo_pos = 0;
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tm->category_scroll = 0;
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tm->layer_scroll = 0;
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tm->propmode = 0;
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tm->has_layer_names = 0;
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tm->undo_available_valid = 0;
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@ -933,18 +1105,43 @@ float *stbte_get_properties(stbte_tilemap *tm, int x, int y)
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void stbte_get_link(stbte_tilemap *tm, int x, int y, int *destx, int *desty)
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{
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int gx=-1,gy=-1;
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STBTE_ASSERT(x >= 0 && x < tm->max_x && y >= 0 && y < tm->max_y);
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#ifdef STBTE_ALLOW_LINK
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if (x >= 0 && x < STBTE_MAX_TILEMAP_X && y >= 0 && y < STBTE_MAX_TILEMAP_Y) {
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*destx = tm->link[y][x].x;
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*desty = tm->link[y][x].y;
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return;
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gx = tm->link[y][x].x;
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gy = tm->link[y][x].y;
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if (gx >= 0)
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if (!STBTE_ALLOW_LINK(tm->data[y][x], tm->props[y][x], tm->data[gy][gx], tm->props[gy][gx]))
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gx = gy = -1;
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}
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#endif
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*destx = -1;
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*desty = -1;
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*destx = gx;
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*desty = gy;
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}
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void stbte_set_property(stbte_tilemap *tm, int x, int y, int n, float val)
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{
|
||||
tm->props[y][x][n] = val;
|
||||
}
|
||||
|
||||
static void stbte__set_link(stbte_tilemap *tm, int src_x, int src_y, int dest_x, int dest_y, int undo_mode);
|
||||
|
||||
enum
|
||||
{
|
||||
STBTE__undo_none,
|
||||
STBTE__undo_record,
|
||||
STBTE__undo_block,
|
||||
};
|
||||
|
||||
void stbte_set_link(stbte_tilemap *tm, int x, int y, int destx, int desty)
|
||||
{
|
||||
#ifdef STBTE_ALLOW_LINK
|
||||
stbte__set_link(tm, x, y, destx, desty, STBTE__undo_none);
|
||||
#else
|
||||
STBTE_ASSERT(0);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
// returns an array of map_layers shorts. each short is either
|
||||
@ -967,7 +1164,7 @@ void stbte_clear_map(stbte_tilemap *tm)
|
||||
tm->data[0][i][0] = tm->background_tile;
|
||||
for (j=1; j < tm->num_layers; ++j)
|
||||
tm->data[0][i][j] = STBTE__NO_TILE;
|
||||
for (j=0; j < STBTE_MAX_PROP; ++j)
|
||||
for (j=0; j < STBTE_MAX_PROPERTIES; ++j)
|
||||
tm->props[0][i][j] = 0;
|
||||
#ifdef STBTE_ALLOW_LINK
|
||||
tm->link[0][i].x = -1;
|
||||
@ -1220,7 +1417,6 @@ static int stbte__undo_find_end(stbte_tilemap *tm)
|
||||
return pos;
|
||||
}
|
||||
|
||||
static void stbte__set_link(stbte_tilemap *tm, int src_x, int src_y, int dest_x, int dest_y);
|
||||
static void stbte__undo(stbte_tilemap *tm)
|
||||
{
|
||||
int i, pos, endpos;
|
||||
@ -1256,7 +1452,7 @@ static void stbte__undo(stbte_tilemap *tm)
|
||||
#ifdef STBTE_ALLOW_LINK
|
||||
s0 = tm->link[y][x].x;
|
||||
s1 = tm->link[y][x].y;
|
||||
stbte__set_link(tm, x,y, v, v2);
|
||||
stbte__set_link(tm, x,y, v, v2, STBTE__undo_none);
|
||||
#endif
|
||||
}
|
||||
// write the redo entry
|
||||
@ -1325,7 +1521,7 @@ static void stbte__redo(stbte_tilemap *tm)
|
||||
#ifdef STBTE_ALLOW_LINK
|
||||
s0 = tm->link[y][x].x;
|
||||
s1 = tm->link[y][x].y;
|
||||
stbte__set_link(tm, x,y,v,v2);
|
||||
stbte__set_link(tm, x,y,v,v2, STBTE__undo_none);
|
||||
#endif
|
||||
}
|
||||
// don't use stbte__undo_record_prop because it's guarded
|
||||
@ -1371,7 +1567,7 @@ static int stbte__redo_available(stbte_tilemap *tm)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef STBTE_ALLOW_LINK
|
||||
static void stbte__set_link(stbte_tilemap *tm, int src_x, int src_y, int dest_x, int dest_y)
|
||||
static void stbte__set_link(stbte_tilemap *tm, int src_x, int src_y, int dest_x, int dest_y, int undo_mode)
|
||||
{
|
||||
stbte__link *a;
|
||||
STBTE_ASSERT(src_x >= 0 && src_x < STBTE_MAX_TILEMAP_X && src_y >= 0 && src_y < STBTE_MAX_TILEMAP_Y);
|
||||
@ -1379,10 +1575,11 @@ static void stbte__set_link(stbte_tilemap *tm, int src_x, int src_y, int dest_x,
|
||||
// check if it's a do nothing
|
||||
if (a->x == dest_x && a->y == dest_y)
|
||||
return;
|
||||
// otherwise, undo
|
||||
stbte__begin_undo(tm);
|
||||
stbte__undo_record_prop(tm, src_x, src_y, -1, a->x, a->y);
|
||||
stbte__end_undo(tm);
|
||||
if (undo_mode != STBTE__undo_none ) {
|
||||
if (undo_mode == STBTE__undo_block) stbte__begin_undo(tm);
|
||||
stbte__undo_record_prop(tm, src_x, src_y, -1, a->x, a->y);
|
||||
if (undo_mode == STBTE__undo_block) stbte__end_undo(tm);
|
||||
}
|
||||
// check if there's an existing link
|
||||
if (a->x >= 0) {
|
||||
// decrement existing link refcount
|
||||
@ -1864,6 +2061,11 @@ static void stbte__compute_panel_locations(stbte_tilemap *tm)
|
||||
int vpos[4] = { 0,0,0,0 };
|
||||
stbte__panel *p = stbte__ui.panel;
|
||||
stbte__panel *pt = &p[STBTE__panel_toolbar];
|
||||
#ifdef STBTE__NO_PROPS
|
||||
int props = 0;
|
||||
#else
|
||||
int props = 1;
|
||||
#endif
|
||||
|
||||
for (i=0; i < 4; ++i) {
|
||||
stbte__region[i].active = 0;
|
||||
@ -1880,7 +2082,8 @@ static void stbte__compute_panel_locations(stbte_tilemap *tm)
|
||||
#ifdef STBTE__COLORPICKER
|
||||
panel_active[STBTE__panel_colorpick ] = 1;
|
||||
#endif
|
||||
panel_active[STBTE__panel_props ] = stbte__is_single_selection();
|
||||
|
||||
panel_active[STBTE__panel_props ] = props && stbte__is_single_selection();
|
||||
|
||||
// compute minimum widths for each panel (assuming they're on sides not top)
|
||||
min_width[STBTE__panel_info ] = 8 + 11 + 7*tm->digits+17+7; // estimate min width of "w:0000"
|
||||
@ -1940,7 +2143,7 @@ static void stbte__compute_panel_locations(stbte_tilemap *tm)
|
||||
|
||||
// layers
|
||||
limit = 6 + stbte__ui.panel[STBTE__panel_layers].delta_height;
|
||||
height[STBTE__panel_layers] = (tm->num_layers > limit ? limit : tm->num_layers)*15 + 7 + (tm->has_layer_names ? 0 : 11);
|
||||
height[STBTE__panel_layers] = (tm->num_layers > limit ? limit : tm->num_layers)*15 + 7 + (tm->has_layer_names ? 0 : 11) + props*13;
|
||||
|
||||
// categories
|
||||
limit = 6 + stbte__ui.panel[STBTE__panel_categories].delta_height;
|
||||
@ -1954,7 +2157,7 @@ static void stbte__compute_panel_locations(stbte_tilemap *tm)
|
||||
height[STBTE__panel_tiles] = ((tm->num_tiles+k-1)/k) * tm->palette_spacing_y + 8;
|
||||
|
||||
// properties panel
|
||||
height[STBTE__panel_props] = 9 + STBTE_MAX_PROP*14;
|
||||
height[STBTE__panel_props] = 9 + STBTE_MAX_PROPERTIES*14;
|
||||
|
||||
// now compute the locations of all the panels
|
||||
for (i=0; i < STBTE__num_panel; ++i) {
|
||||
@ -2310,6 +2513,21 @@ static void stbte__eyedrop(stbte_tilemap *tm, int x, int y)
|
||||
}
|
||||
}
|
||||
|
||||
static int stbte__should_copy_properties(stbte_tilemap *tm)
|
||||
{
|
||||
int i;
|
||||
if (tm->propmode == STBTE__propmode_always)
|
||||
return 1;
|
||||
if (tm->propmode == STBTE__propmode_never)
|
||||
return 0;
|
||||
if (tm->solo_layer >= 0 || tm->cur_layer >= 0)
|
||||
return 0;
|
||||
for (i=0; i < tm->num_layers; ++i)
|
||||
if (tm->layerinfo[i].hidden || tm->layerinfo[i].locked)
|
||||
return 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// compute the result of pasting into a tile non-destructively so we can preview it
|
||||
static void stbte__paste_stack(stbte_tilemap *tm, short result[], short dest[], short src[], int dragging)
|
||||
{
|
||||
@ -2393,9 +2611,17 @@ static void stbte__select_rect(stbte_tilemap *tm, int x0, int y0, int x1, int y1
|
||||
stbte__ui.select_y1 = (y0 < y1 ? y1 : y0);
|
||||
}
|
||||
|
||||
static void stbte__copy_properties(float *dest, float *src)
|
||||
{
|
||||
int i;
|
||||
for (i=0; i < STBTE_MAX_PROPERTIES; ++i)
|
||||
dest[i] = src[i];
|
||||
}
|
||||
|
||||
static void stbte__copy_cut(stbte_tilemap *tm, int cut)
|
||||
{
|
||||
int i,j,n,w,h,p=0;
|
||||
int copy_props = stbte__should_copy_properties(tm);
|
||||
if (!stbte__ui.has_selection)
|
||||
return;
|
||||
w = stbte__ui.select_x1 - stbte__ui.select_x0 + 1;
|
||||
@ -2432,6 +2658,14 @@ static void stbte__copy_cut(stbte_tilemap *tm, int cut)
|
||||
tm->data[j][i][n] = (n==0 ? tm->background_tile : -1);
|
||||
}
|
||||
}
|
||||
if (copy_props) {
|
||||
stbte__copy_properties(stbte__ui.copyprops[p], tm->props[j][i]);
|
||||
#ifdef STBTE_ALLOW_LINK
|
||||
stbte__ui.copylinks[p] = tm->link[j][i];
|
||||
if (cut)
|
||||
stbte__set_link(tm, i,j,-1,-1, STBTE__undo_record);
|
||||
#endif
|
||||
}
|
||||
++p;
|
||||
}
|
||||
}
|
||||
@ -2440,7 +2674,26 @@ static void stbte__copy_cut(stbte_tilemap *tm, int cut)
|
||||
stbte__ui.copy_width = w;
|
||||
stbte__ui.copy_height = h;
|
||||
stbte__ui.has_copy = 1;
|
||||
stbte__ui.has_selection = 0;
|
||||
//stbte__ui.has_selection = 0;
|
||||
stbte__ui.copy_has_props = copy_props;
|
||||
stbte__ui.copy_src = tm; // used to give better semantics when copying links
|
||||
stbte__ui.copy_src_x = stbte__ui.select_x0;
|
||||
stbte__ui.copy_src_y = stbte__ui.select_y0;
|
||||
}
|
||||
|
||||
static int stbte__in_rect(int x, int y, int x0, int y0, int w, int h)
|
||||
{
|
||||
return x >= x0 && x < x0+w && y >= y0 && y < y0+h;
|
||||
}
|
||||
|
||||
static int stbte__in_src_rect(int x, int y)
|
||||
{
|
||||
return stbte__in_rect(x,y, stbte__ui.copy_src_x, stbte__ui.copy_src_y, stbte__ui.copy_width, stbte__ui.copy_height);
|
||||
}
|
||||
|
||||
static int stbte__in_dest_rect(int x, int y, int destx, int desty)
|
||||
{
|
||||
return stbte__in_rect(x,y, destx, desty, stbte__ui.copy_width, stbte__ui.copy_height);
|
||||
}
|
||||
|
||||
static void stbte__paste(stbte_tilemap *tm, int mapx, int mapy)
|
||||
@ -2450,6 +2703,7 @@ static void stbte__paste(stbte_tilemap *tm, int mapx, int mapy)
|
||||
int i,j,k,p;
|
||||
int x = mapx - (w>>1);
|
||||
int y = mapy - (h>>1);
|
||||
int copy_props = stbte__should_copy_properties(tm) && stbte__ui.copy_has_props;
|
||||
if (stbte__ui.has_copy == 0)
|
||||
return;
|
||||
stbte__begin_undo(tm);
|
||||
@ -2470,22 +2724,52 @@ static void stbte__paste(stbte_tilemap *tm, int mapx, int mapy)
|
||||
}
|
||||
}
|
||||
}
|
||||
if (copy_props) {
|
||||
#ifdef STBTE_ALLOW_LINK
|
||||
// need to decide how to paste a link, so there's a few cases
|
||||
int destx = -1, desty = -1;
|
||||
stbte__link *link = &stbte__ui.copylinks[p];
|
||||
|
||||
// check if link is within-rect
|
||||
if (stbte__in_src_rect(link->x, link->y)) {
|
||||
// new link should point to copy (but only if copy is within map)
|
||||
destx = x + (link->x - stbte__ui.copy_src_x);
|
||||
desty = y + (link->y - stbte__ui.copy_src_y);
|
||||
} else if (tm == stbte__ui.copy_src) {
|
||||
// if same map, then preserve link unless target is overwritten
|
||||
if (!stbte__in_dest_rect(link->x,link->y,x,y)) {
|
||||
destx = link->x;
|
||||
desty = link->y;
|
||||
}
|
||||
}
|
||||
// this is necessary for offset-copy, but also in case max_x/max_y has changed
|
||||
if (destx < 0 || destx >= tm->max_x || desty < 0 || desty >= tm->max_y)
|
||||
destx = -1, desty = -1;
|
||||
stbte__set_link(tm, x+i, y+j, destx, desty, STBTE__undo_record);
|
||||
#endif
|
||||
for (k=0; k < STBTE_MAX_PROPERTIES; ++k) {
|
||||
if (tm->props[y+j][x+i][k] != stbte__ui.copyprops[p][k])
|
||||
stbte__undo_record_prop_float(tm, x+i, y+j, k, tm->props[y+j][x+i][k]);
|
||||
}
|
||||
stbte__copy_properties(tm->props[y+j][x+i], stbte__ui.copyprops[p]);
|
||||
}
|
||||
++p;
|
||||
}
|
||||
}
|
||||
stbte__end_undo(tm);
|
||||
}
|
||||
|
||||
static void stbte__drag_update(stbte_tilemap *tm, int mapx, int mapy)
|
||||
static void stbte__drag_update(stbte_tilemap *tm, int mapx, int mapy, int copy_props)
|
||||
{
|
||||
int w = stbte__ui.drag_w, h = stbte__ui.drag_h;
|
||||
int ox,oy,i;
|
||||
int ox,oy,i,deleted=0,written=0;
|
||||
short temp[STBTE_MAX_LAYERS];
|
||||
short *data = NULL;
|
||||
if (!stbte__ui.shift) {
|
||||
ox = mapx - stbte__ui.drag_x;
|
||||
oy = mapy - stbte__ui.drag_y;
|
||||
if (ox >= 0 && ox < w && oy >= 0 && oy < h) {
|
||||
deleted=1;
|
||||
for (i=0; i < tm->num_layers; ++i)
|
||||
temp[i] = tm->data[mapy][mapx][i];
|
||||
data = temp;
|
||||
@ -2494,13 +2778,26 @@ static void stbte__drag_update(stbte_tilemap *tm, int mapx, int mapy)
|
||||
}
|
||||
ox = mapx - stbte__ui.drag_dest_x;
|
||||
oy = mapy - stbte__ui.drag_dest_y;
|
||||
// if this map square is in the target drag region
|
||||
if (ox >= 0 && ox < w && oy >= 0 && oy < h) {
|
||||
if (data == NULL) {
|
||||
for (i=0; i < tm->num_layers; ++i)
|
||||
temp[i] = tm->data[mapy][mapx][i];
|
||||
data = temp;
|
||||
// and the src map square is on the map
|
||||
if (stbte__in_rect(stbte__ui.drag_x+ox, stbte__ui.drag_y+oy, 0, 0, tm->max_x, tm->max_y)) {
|
||||
written = 1;
|
||||
if (data == NULL) {
|
||||
for (i=0; i < tm->num_layers; ++i)
|
||||
temp[i] = tm->data[mapy][mapx][i];
|
||||
data = temp;
|
||||
}
|
||||
stbte__paste_stack(tm, data, data, tm->data[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox], !stbte__ui.shift);
|
||||
if (copy_props) {
|
||||
for (i=0; i < STBTE_MAX_PROPERTIES; ++i) {
|
||||
if (tm->props[mapy][mapx][i] != tm->props[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox][i]) {
|
||||
stbte__undo_record_prop_float(tm, mapx, mapy, i, tm->props[mapy][mapx][i]);
|
||||
tm->props[mapy][mapx][i] = tm->props[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox][i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
stbte__paste_stack(tm, data, data, tm->data[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox], !stbte__ui.shift);
|
||||
}
|
||||
if (data) {
|
||||
for (i=0; i < tm->num_layers; ++i) {
|
||||
@ -2510,11 +2807,54 @@ static void stbte__drag_update(stbte_tilemap *tm, int mapx, int mapy)
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef STBTE_ALLOW_LINK
|
||||
if (copy_props) {
|
||||
int overwritten=0, moved=0, copied=0;
|
||||
// since this function is called on EVERY tile, we can fix up even tiles not
|
||||
// involved in the move
|
||||
|
||||
stbte__link *k;
|
||||
// first, determine what src link ends up here
|
||||
k = &tm->link[mapy][mapx]; // by default, it's the one currently here
|
||||
if (deleted) // if dragged away, it's erased
|
||||
k = NULL;
|
||||
if (written) // if dragged into, it gets that link
|
||||
k = &tm->link[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox];
|
||||
|
||||
// now check whether the *target* gets moved or overwritten
|
||||
if (k && k->x >= 0) {
|
||||
overwritten = stbte__in_rect(k->x, k->y, stbte__ui.drag_dest_x, stbte__ui.drag_dest_y, w, h);
|
||||
if (!stbte__ui.shift)
|
||||
moved = stbte__in_rect(k->x, k->y, stbte__ui.drag_x , stbte__ui.drag_y , w, h);
|
||||
else
|
||||
copied = stbte__in_rect(k->x, k->y, stbte__ui.drag_x , stbte__ui.drag_y , w, h);
|
||||
}
|
||||
|
||||
if (deleted || written || overwritten || moved || copied) {
|
||||
// choose the final link value based on the above
|
||||
if (k == NULL || k->x < 0)
|
||||
stbte__set_link(tm, mapx, mapy, -1, -1, STBTE__undo_record);
|
||||
else if (moved || (copied && written)) {
|
||||
// if we move the target, we update to point to the new target;
|
||||
// or, if we copy the target and the source is part ofthe copy, then update to new target
|
||||
int x = k->x + (stbte__ui.drag_dest_x - stbte__ui.drag_x);
|
||||
int y = k->y + (stbte__ui.drag_dest_y - stbte__ui.drag_y);
|
||||
if (!(x >= 0 && y >= 0 && x < tm->max_x && y < tm->max_y))
|
||||
x = -1, y = -1;
|
||||
stbte__set_link(tm, mapx, mapy, x, y, STBTE__undo_record);
|
||||
} else if (overwritten) {
|
||||
stbte__set_link(tm, mapx, mapy, -1, -1, STBTE__undo_record);
|
||||
} else
|
||||
stbte__set_link(tm, mapx, mapy, k->x, k->y, STBTE__undo_record);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void stbte__drag_place(stbte_tilemap *tm, int mapx, int mapy)
|
||||
{
|
||||
int i,j;
|
||||
int copy_props = stbte__should_copy_properties(tm);
|
||||
int move_x = (stbte__ui.drag_dest_x - stbte__ui.drag_x);
|
||||
int move_y = (stbte__ui.drag_dest_y - stbte__ui.drag_y);
|
||||
if (move_x == 0 && move_y == 0)
|
||||
@ -2527,19 +2867,19 @@ static void stbte__drag_place(stbte_tilemap *tm, int mapx, int mapy)
|
||||
if (move_y > 0 || (move_y == 0 && move_x > 0)) {
|
||||
for (j=tm->max_y-1; j >= 0; --j)
|
||||
for (i=tm->max_x-1; i >= 0; --i)
|
||||
stbte__drag_update(tm,i,j);
|
||||
stbte__drag_update(tm,i,j,copy_props);
|
||||
} else {
|
||||
for (j=0; j < tm->max_y; ++j)
|
||||
for (i=0; i < tm->max_x; ++i)
|
||||
stbte__drag_update(tm,i,j);
|
||||
stbte__drag_update(tm,i,j,copy_props);
|
||||
}
|
||||
stbte__end_undo(tm);
|
||||
|
||||
stbte__ui.has_selection = 1;
|
||||
stbte__ui.select_x0 = stbte__ui.drag_dest_x;
|
||||
stbte__ui.select_y0 = stbte__ui.drag_dest_y;
|
||||
stbte__ui.select_x1 = stbte__ui.select_x0 + stbte__ui.drag_w;
|
||||
stbte__ui.select_y1 = stbte__ui.select_y0 + stbte__ui.drag_h;
|
||||
stbte__ui.select_x1 = stbte__ui.select_x0 + stbte__ui.drag_w - 1;
|
||||
stbte__ui.select_y1 = stbte__ui.select_y0 + stbte__ui.drag_h - 1;
|
||||
}
|
||||
|
||||
static void stbte__tile_paint(stbte_tilemap *tm, int sx, int sy, int mapx, int mapy, int layer)
|
||||
@ -2658,13 +2998,17 @@ static void stbte__tile(stbte_tilemap *tm, int sx, int sy, int mapx, int mapy)
|
||||
int tx = tm->link[mapy][mapx].x;
|
||||
int ty = tm->link[mapy][mapx].y;
|
||||
int lx0,ly0,lx1,ly1;
|
||||
lx0 = x0 + (tm->spacing_x >> 1) - 1;
|
||||
ly0 = y0 + (tm->spacing_y >> 1) - 1;
|
||||
lx1 = lx0 + (tx - mapx) * tm->spacing_x + 2;
|
||||
ly1 = ly0 + (ty - mapy) * tm->spacing_y + 2;
|
||||
stbte__draw_link(lx0,ly0,lx1,ly1,
|
||||
STBTE_LINK_COLOR(tm->data[mapy][mapx], tm->props[mapy][mapx],
|
||||
tm->data[ty ][tx ], tm->props[ty ][tx]));
|
||||
if (STBTE_ALLOW_LINK(tm->data[mapy][mapx], tm->props[mapy][mapx],
|
||||
tm->data[ty ][tx ], tm->props[ty ][tx ]))
|
||||
{
|
||||
lx0 = x0 + (tm->spacing_x >> 1) - 1;
|
||||
ly0 = y0 + (tm->spacing_y >> 1) - 1;
|
||||
lx1 = lx0 + (tx - mapx) * tm->spacing_x + 2;
|
||||
ly1 = ly0 + (ty - mapy) * tm->spacing_y + 2;
|
||||
stbte__draw_link(lx0,ly0,lx1,ly1,
|
||||
STBTE_LINK_COLOR(tm->data[mapy][mapx], tm->props[mapy][mapx],
|
||||
tm->data[ty ][tx ], tm->props[ty ][tx]));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
@ -2775,9 +3119,9 @@ static void stbte__tile(stbte_tilemap *tm, int sx, int sy, int mapx, int mapy)
|
||||
if ((mapx != stbte__ui.sx || mapy != stbte__ui.sy) &&
|
||||
STBTE_ALLOW_LINK(tm->data[stbte__ui.sy][stbte__ui.sx], tm->props[stbte__ui.sy][stbte__ui.sx],
|
||||
tm->data[mapy][mapx], tm->props[mapy][mapx]))
|
||||
stbte__set_link(tm, stbte__ui.sx, stbte__ui.sy, mapx, mapy);
|
||||
stbte__set_link(tm, stbte__ui.sx, stbte__ui.sy, mapx, mapy, STBTE__undo_block);
|
||||
else
|
||||
stbte__set_link(tm, stbte__ui.sx, stbte__ui.sy, -1,-1);
|
||||
stbte__set_link(tm, stbte__ui.sx, stbte__ui.sy, -1,-1, STBTE__undo_block);
|
||||
stbte__ui.linking = 0;
|
||||
stbte__activate(0);
|
||||
}
|
||||
@ -3022,10 +3366,13 @@ static void stbte__info(stbte_tilemap *tm, int x0, int y0, int w, int h)
|
||||
|
||||
static void stbte__layers(stbte_tilemap *tm, int x0, int y0, int w, int h)
|
||||
{
|
||||
int i, y;
|
||||
int i, y, n;
|
||||
int x1 = x0+w;
|
||||
int y1 = y0+h;
|
||||
int xoff = tm->has_layer_names ? 50 : 20;
|
||||
static char *propmodes[3] = {
|
||||
"default", "always", "never"
|
||||
};
|
||||
int num_rows;
|
||||
x0 += 2;
|
||||
y0 += 5;
|
||||
@ -3036,6 +3383,9 @@ static void stbte__layers(stbte_tilemap *tm, int x0, int y0, int w, int h)
|
||||
y0 += 11;
|
||||
}
|
||||
num_rows = (y1-y0)/15;
|
||||
#ifndef STBTE_NO_PROPS
|
||||
--num_rows;
|
||||
#endif
|
||||
y = y0;
|
||||
for (i=0; i < tm->num_layers; ++i) {
|
||||
char text[3], *str = (char *) tm->layerinfo[i].name;
|
||||
@ -3056,7 +3406,15 @@ static void stbte__layers(stbte_tilemap *tm, int x0, int y0, int w, int h)
|
||||
y += 15;
|
||||
}
|
||||
}
|
||||
stbte__scrollbar(x1-4, y0,y1-2, &tm->layer_scroll, 0, tm->num_layers, num_rows, STBTE__ID(STBTE__scrollbar_id, STBTE__layer));
|
||||
stbte__scrollbar(x1-4, y0,y-2, &tm->layer_scroll, 0, tm->num_layers, num_rows, STBTE__ID(STBTE__scrollbar_id, STBTE__layer));
|
||||
#ifndef STBTE_NO_PROPS
|
||||
n = stbte__text_width("prop:")+2;
|
||||
stbte__draw_text(x0,y+2, "prop:", w, STBTE__TEXTCOLOR(STBTE__cpanel));
|
||||
i = w - n - 4;
|
||||
if (i > 45) i = 45;
|
||||
if (stbte__button(STBTE__clayer_button, propmodes[tm->propmode], x0+n,y,0,i, STBTE__ID(STBTE__layer,256), 0,0))
|
||||
tm->propmode = (tm->propmode+1)%3;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void stbte__categories(stbte_tilemap *tm, int x0, int y0, int w, int h)
|
||||
@ -3169,7 +3527,7 @@ static void stbte__props_panel(stbte_tilemap *tm, int x0, int y0, int w, int h)
|
||||
my = stbte__ui.select_y0;
|
||||
p = tm->props[my][mx];
|
||||
data = tm->data[my][mx];
|
||||
for (i=0; i < STBTE_MAX_PROP; ++i) {
|
||||
for (i=0; i < STBTE_MAX_PROPERTIES; ++i) {
|
||||
unsigned int n = STBTE_PROP_TYPE(i, data, p);
|
||||
if (n) {
|
||||
char *s = STBTE_PROP_NAME(i, data, p);
|
||||
|
193
tests/tilemap_editor_integration_example.c
Normal file
193
tests/tilemap_editor_integration_example.c
Normal file
@ -0,0 +1,193 @@
|
||||
// This isn't compilable as-is, as it was extracted from a working
|
||||
// integration-in-a-game and makes reference to symbols from that game.
|
||||
|
||||
#include <assert.h>
|
||||
#include <ctype.h>
|
||||
#include "game.h"
|
||||
#include "SDL.h"
|
||||
#include "stb_tilemap_editor.h"
|
||||
|
||||
extern void editor_draw_tile(int x, int y, unsigned short tile, int mode, float *props);
|
||||
extern void editor_draw_rect(int x0, int y0, int x1, int y1, unsigned char r, unsigned char g, unsigned char b);
|
||||
|
||||
static int is_platform(short *tiles);
|
||||
static unsigned int prop_type(int n, short *tiles);
|
||||
static char *prop_name(int n, short *tiles);
|
||||
static float prop_range(int n, short *tiles, int is_max);
|
||||
static int allow_link(short *src, short *dest);
|
||||
|
||||
#define STBTE_MAX_PROPERTIES 8
|
||||
|
||||
#define STBTE_PROP_TYPE(n, tiledata, p) prop_type(n,tiledata)
|
||||
#define STBTE_PROP_NAME(n, tiledata, p) prop_name(n,tiledata)
|
||||
#define STBTE_PROP_MIN(n, tiledata, p) prop_range(n,tiledata,0)
|
||||
#define STBTE_PROP_MAX(n, tiledata, p) prop_range(n,tiledata,1)
|
||||
#define STBTE_PROP_FLOAT_SCALE(n,td,p) (0.1)
|
||||
|
||||
#define STBTE_ALLOW_LINK(srctile, srcprop, desttile, destprop) \
|
||||
allow_link(srctile, desttile)
|
||||
|
||||
#define STBTE_LINK_COLOR(srctile, srcprop, desttile, destprop) \
|
||||
(is_platform(srctile) ? 0xff80ff : 0x808040)
|
||||
|
||||
#define STBTE_DRAW_RECT(x0,y0,x1,y1,c) \
|
||||
editor_draw_rect(x0,y0,x1,y1,(c)>>16,((c)>>8)&255,(c)&255)
|
||||
|
||||
#define STBTE_DRAW_TILE(x,y,id,highlight,props) \
|
||||
editor_draw_tile(x,y,id,highlight,props)
|
||||
|
||||
|
||||
|
||||
#define STB_TILEMAP_EDITOR_IMPLEMENTATION
|
||||
#include "stb_tilemap_editor.h"
|
||||
|
||||
stbte_tilemap *edit_map;
|
||||
|
||||
void editor_key(enum stbte_action act)
|
||||
{
|
||||
stbte_action(edit_map, act);
|
||||
}
|
||||
|
||||
void editor_process_sdl_event(SDL_Event *e)
|
||||
{
|
||||
switch (e->type) {
|
||||
case SDL_MOUSEMOTION:
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
case SDL_MOUSEWHEEL:
|
||||
stbte_mouse_sdl(edit_map, e, 1.0f/editor_scale,1.0f/editor_scale,0,0);
|
||||
break;
|
||||
|
||||
case SDL_KEYDOWN:
|
||||
if (in_editor) {
|
||||
switch (e->key.keysym.sym) {
|
||||
case SDLK_RIGHT: editor_key(STBTE_scroll_right); break;
|
||||
case SDLK_LEFT : editor_key(STBTE_scroll_left ); break;
|
||||
case SDLK_UP : editor_key(STBTE_scroll_up ); break;
|
||||
case SDLK_DOWN : editor_key(STBTE_scroll_down ); break;
|
||||
}
|
||||
switch (e->key.keysym.scancode) {
|
||||
case SDL_SCANCODE_S: editor_key(STBTE_tool_select); break;
|
||||
case SDL_SCANCODE_B: editor_key(STBTE_tool_brush ); break;
|
||||
case SDL_SCANCODE_E: editor_key(STBTE_tool_erase ); break;
|
||||
case SDL_SCANCODE_R: editor_key(STBTE_tool_rectangle ); break;
|
||||
case SDL_SCANCODE_I: editor_key(STBTE_tool_eyedropper); break;
|
||||
case SDL_SCANCODE_L: editor_key(STBTE_tool_link); break;
|
||||
case SDL_SCANCODE_G: editor_key(STBTE_act_toggle_grid); break;
|
||||
}
|
||||
if ((e->key.keysym.mod & KMOD_CTRL) && !(e->key.keysym.mod & ~KMOD_CTRL)) {
|
||||
switch (e->key.keysym.scancode) {
|
||||
case SDL_SCANCODE_X: editor_key(STBTE_act_cut ); break;
|
||||
case SDL_SCANCODE_C: editor_key(STBTE_act_copy ); break;
|
||||
case SDL_SCANCODE_V: editor_key(STBTE_act_paste); break;
|
||||
case SDL_SCANCODE_Z: editor_key(STBTE_act_undo ); break;
|
||||
case SDL_SCANCODE_Y: editor_key(STBTE_act_redo ); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void editor_init(void)
|
||||
{
|
||||
int i;
|
||||
edit_map = stbte_create_map(20,14, 8, 16,16, 100);
|
||||
|
||||
stbte_set_background_tile(edit_map, T_empty);
|
||||
|
||||
for (i=0; i < T__num_types; ++i) {
|
||||
if (i != T_reserved1 && i != T_entry && i != T_doorframe)
|
||||
stbte_define_tile(edit_map, 0+i, 1, "Background");
|
||||
}
|
||||
stbte_define_tile(edit_map, 256+O_player , 8, "Char");
|
||||
stbte_define_tile(edit_map, 256+O_robot , 8, "Char");
|
||||
for (i=O_lockeddoor; i < O__num_types-2; ++i)
|
||||
if (i == O_platform || i == O_vplatform)
|
||||
stbte_define_tile(edit_map, 256+i, 4, "Object");
|
||||
else
|
||||
stbte_define_tile(edit_map, 256+i, 2, "Object");
|
||||
|
||||
//stbte_set_layername(edit_map, 0, "background");
|
||||
//stbte_set_layername(edit_map, 1, "objects");
|
||||
//stbte_set_layername(edit_map, 2, "platforms");
|
||||
//stbte_set_layername(edit_map, 3, "characters");
|
||||
}
|
||||
|
||||
static int is_platform(short *tiles)
|
||||
{
|
||||
// platforms are only on layer #2
|
||||
return tiles[2] == 256 + O_platform || tiles[2] == 256 + O_vplatform;
|
||||
}
|
||||
|
||||
static int is_object(short *tiles)
|
||||
{
|
||||
return (tiles[1] >= 256 || tiles[2] >= 256 || tiles[3] >= 256);
|
||||
}
|
||||
|
||||
static unsigned int prop_type(int n, short *tiles)
|
||||
{
|
||||
if (is_platform(tiles)) {
|
||||
static unsigned int platform_types[STBTE_MAX_PROPERTIES] = {
|
||||
STBTE_PROP_bool, // phantom
|
||||
STBTE_PROP_int, // x_adjust
|
||||
STBTE_PROP_int, // y_adjust
|
||||
STBTE_PROP_float, // width
|
||||
STBTE_PROP_float, // lspeed
|
||||
STBTE_PROP_float, // rspeed
|
||||
STBTE_PROP_bool, // autoreturn
|
||||
STBTE_PROP_bool, // one-shot
|
||||
// remainder get 0, means 'no property in this slot'
|
||||
};
|
||||
return platform_types[n];
|
||||
} else if (is_object(tiles)) {
|
||||
if (n == 0)
|
||||
return STBTE_PROP_bool;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static char *prop_name(int n, short *tiles)
|
||||
{
|
||||
if (is_platform(tiles)) {
|
||||
static char *platform_vars[STBTE_MAX_PROPERTIES] = {
|
||||
"phantom",
|
||||
"x_adjust",
|
||||
"y_adjust",
|
||||
"width",
|
||||
"lspeed",
|
||||
"rspeed",
|
||||
"autoreturn",
|
||||
"one-shot",
|
||||
};
|
||||
return platform_vars[n];
|
||||
}
|
||||
return "phantom";
|
||||
}
|
||||
|
||||
static float prop_range(int n, short *tiles, int is_max)
|
||||
{
|
||||
if (is_platform(tiles)) {
|
||||
static float ranges[8][2] = {
|
||||
{ 0, 1 }, // phantom-flag, range is ignored
|
||||
{ -15, 15 }, // x_adjust
|
||||
{ -15, 15 }, // y_adjust
|
||||
{ 0, 6 }, // width
|
||||
{ 0, 10 }, // lspeed
|
||||
{ 0, 10 }, // rspeed
|
||||
{ 0, 1 }, // autoreturn, range is ignored
|
||||
{ 0, 1 }, // one-shot, range is ignored
|
||||
};
|
||||
return ranges[n][is_max];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int allow_link(short *src, short *dest)
|
||||
{
|
||||
if (is_platform(src))
|
||||
return dest[1] == 256+O_lever;
|
||||
if (src[1] == 256+O_endpoint)
|
||||
return is_platform(dest);
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user