even more resampling notes

This commit is contained in:
Sean Barrett 2014-07-22 12:45:24 -07:00
parent 92b08aa98a
commit ee8e926317

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@ -8,7 +8,7 @@ library back to C:
2.
@VinoBS Another option is to just port @richgel999's C++ library to C/stb: https://code.google.com/p/imageresampler/source/browse/#svn%2FtrunkConsider three cases just to suggest the spectrum
Consider three cases just to suggest the spectrum
of possiblities:
a) linear upsample: each output pixel is a weighted sum
@ -75,8 +75,24 @@ optimal is to do whichever axis is smaller first, but I don't
think we have to care about doing that right.)
Now, you probably want to avoid memory allocations (since you're passing
in the target buffer already), so instead of using a scanline-width
Now, you can either:
1. malloc the temp memory
2. alloca it
3. allocate a fixed amount on the stack
4. let the user pass it in
I forbid #2 in stb libraries for portability.
If you're not allocating the output image, but rather requiring
the user to pass it in, it's probably worth trying to avoid #1
because people always want to use stb libs without any memory
allocations for various reason. (Note that most stb libs go
crazy with memory allocations--you shouldn't use stb_image
in a console game--but I've tried to avoid it more in newer
libs.)
The way #3 would work is instead of using a scanline-width
temp buffer, use some fixed-width temp buffer that's W pixels,
and scale the image in vertical stripes that are that wide.
Suppose you make the temp buffers 256 wide; then an upsample
@ -86,6 +102,9 @@ strips (from a 256-pixel width strip). Note this limits
the max down/upsampling to be ballpark 256x along the
horizontal axis.
In the following, I do #3 and allow #4 for cases where #3 is
too small, but it's not the only possibility:
Function prototypes:
@ -101,11 +120,11 @@ the lowest-level one could be:
stb_resample_arbitrary(void *dst, stbr_type dst_type, int dst_width, int dst_height, int dst_stride_in_bytes,
void const *src, stbr_type src_type, int src_width, int src_height, int src_stride_in_bytes,
float s0, float t0, float s1, float t1, // range of source to use, 0..1 in GPU texture-coordinate style
int channels,
int nonpremul_alpha_channel_index,
stbr_wrapmode wrap, // clamp, wrap, mirror
stbr_filter filter,
float s0, float t0, float s1, float t1, // range of source to use, 0..1 in GPU texture-coordinate style
void *tempmem, size_t tempmem_size_in_bytes);
And there would be a bunch of convenience functions in-between those two levels.
@ -113,6 +132,12 @@ And there would be a bunch of convenience functions in-between those two levels.
Some notes:
s0,t0,s1,t1:
this allows fine subpixel-positioning and subpixel-resizing in an explicit way without
things having to be exact pixel multiples. it allows people to pseudo-stream
images by computing "tiles" of images a bit at a time without forcing those
tiles to quantize their source data.
nonpremul_alpha_channel_index:
if this is negative, no channels are processed specially
if this is non-negative, then it's the index of the alpha channel,
@ -124,12 +149,6 @@ Some notes:
pass in which channels serve as alpha channels for which other
channels, but eh.
s0,t0,s1,t1:
this allows fine subpixel-positioning and subpixel-resizing in an explicit way without
things having to be exact pixel multiples. it allows people to pseudo-stream
images by computing "tiles" of images a bit at a time without forcing those
tiles to quantize their source data.
tempmem, tempmem_size:
all functions will needed tempmem, but they can allocate a fixed tempmem buffer
on the stack. providing an API that allows overriding the amount of tempmem