Commit Graph

208 Commits

Author SHA1 Message Date
Jorge Rodriguez
cf6f69cdc9 Fix the calculation of the input image shift when using subpixel regions. Includes some more tests which had incorrect results before and now work fine. 2015-11-08 16:40:32 -08:00
Sean Barrett
93b2b82996 get rid of unused return value from write callback 2015-09-14 05:57:42 -07:00
Sean Barrett
b4477803cb fix public function names;
fix internal names to be namspaced properly;
2015-09-14 05:48:24 -07:00
Sean Barrett
ff116a4fe8 allow font ranges with first_char = 0;
fix divide by 0 for exactly-vertical edges;
fix possible divide by 0 for exactly-horizontal edges
add documentation for stbtt_Rasterize;
2015-09-13 11:42:54 -07:00
Sean Barrett
d5b8af12cb fix missing "defined" in #if defined(STBI_NO_foo);
fix incorrect initialization of alpha channel for RGB PSD
2015-09-13 11:08:40 -07:00
Sean Barrett
023ff3ffd2 Merge pull request #140 from ocornut/stb-wingraph-static
stb_wingraph.h: missing lib pragmas for completeness
2015-09-13 07:01:02 -07:00
Sean Barrett
33c9010223 update version & version history 2015-09-13 05:51:16 -07:00
Sean Barrett
90dc93a1cc fix bug where we couldn't rewind a file that reached EOF, which can happen with < 92-byte PIC,PNM,HDR,TGA 2015-09-13 05:41:21 -07:00
Sean Barrett
a3d62dfec1 fix a few crash bugs with invalid stb_vorbis files (reported by Philip Bennefall, found using a fuzz tester) 2015-09-03 11:16:19 -07:00
Sean Barrett
0e24ec5feb fix some cases that didn't return outofmem error properly and would crash instead 2015-09-03 07:11:02 -07:00
Sean Barrett
c15190373c add missing changes to project file 2015-08-30 19:31:36 -07:00
Sean Barrett
ebb54fd7a3 seeking in stb_vorbis (Dougall Johnson)
test program for seeking (stb)
2015-08-30 19:29:35 -07:00
Sean Barrett
d821fd83f3 Merge branch 'master' into working
Conflicts:
	stb_voxel_render.h
2015-08-01 04:02:00 -07:00
ocornut
be8284de7e stb_wingraph.h: missing lib pragmas for completeness 2015-06-30 20:02:41 -06:00
Sean Barrett
aa89970d6b stb_image.h: fix *comp value when loading PSDs
stb_voxel_render.h: fix STBVOX_CONFIG_OPTIMIZED_VHEIGHT
2015-05-28 22:11:45 -07:00
Sean Barrett
3f17b24d90 make sure all libs compile as C++ 2015-04-14 03:53:26 -07:00
Sean Barrett
1384715b11 Merge branch 'master' into working 2015-04-13 11:58:26 -07:00
Sean Barrett
7b72651134 add stb_voxel_render to standard compilation tests 2015-04-12 08:59:49 -07:00
Sean Barrett
9534eb2e08 added input.packed_compact for storing most of the major 2/3-bit values in one byte 2015-04-12 01:23:18 -07:00
Sean Barrett
6685256560 change STBVOX_MAKE_LIGHTING to STBVOX_MAKE_LIGHTING_EXT so header file
doesn't have to see the config variables (although this way is actually
more bug prone since you can now use the wrong macro)
2015-04-11 01:05:55 -07:00
Sean Barrett
e2b645e4d7 Add vheight documentation;
Add a missing vheight case;
Add STBVOX_CONFIG_VHEIGHT_IN_LIGHTING;
Fix broken STBVOX_CONFIG_ROTATION_IN_LIGHTING that was broken when I incompletely refactored the #define
2015-04-11 01:01:57 -07:00
Sean Barrett
cd1d05b389 voxel render 0.78; compile as C++, fix bad #else 2015-04-02 07:08:27 -07:00
Sean Barrett
90d58e577e Update README.md 2015-04-01 13:52:03 -07:00
Mischanix
feae54a2d9 Request a 24-bit depth buffer 2015-04-01 12:41:49 -05:00
Sean Barrett
3bb829574d mostly documented 2015-04-01 00:24:46 -07:00
Sean Barrett
9e5e19f5a3 various fixes 2015-03-31 02:32:17 -07:00
Sean Barrett
28630fb253 various fixes 2015-03-30 13:19:06 -07:00
Sean Barrett
0f8e471f7b various voxel/caveview improvements 2015-03-28 17:36:09 -07:00
Sean Barrett
0669a6659a fixes for premultiplied alpha 2015-03-17 02:21:17 -07:00
Sean Barrett
ba49d37e6a premultiplied alpha support 2015-03-17 02:10:58 -07:00
Sean Barrett
f49c90c03d beginnings of mode support;
reconstruct full table of bit allocations per mode
2015-03-15 11:17:14 -07:00
Sean Barrett
c588d29e95 switch shader variation from runtime-with-tags to dynamic with #ifdefs;
support making all definitions static so you can have multiple copies of file (with different #ifdefs);
move all tables to end of file (this will have to be undone later because IIRC it's not compatible with C++ or with some compilers or something, but it'll make my life easier in the interim);
2015-03-15 10:18:13 -07:00
Sean Barrett
00810b7d11 correct normals for vheight floors 2015-03-14 15:02:51 -07:00
Sean Barrett
c10b3fefae correct normals for upwards slope (and dummy lighting to test it) 2015-03-13 19:00:34 -07:00
Sean Barrett
177498673e update readme with wood type status 2015-03-13 12:39:30 -07:00
Sean Barrett
6509e1d1e7 minecraft wood types (only for solid blocks) 2015-03-13 12:45:49 -07:00
Sean Barrett
f02b0d700f if vertex buffer is full, mesh builder stops gracefully and remembers where to continue 2015-03-13 12:00:00 -07:00
Sean Barrett
efcd76c9ab support texture rotation; better interaction of mouse centering & VC6 debugger; fix in-place conversion when mca blocks are written in different order 2015-03-12 19:03:49 -07:00
Sean Barrett
3d4f545fd7 remove unused gl_fragColor support 2015-03-12 11:38:10 -07:00
Sean Barrett
673cbb1ee4 remove unused code from cave_main 2015-03-12 00:07:50 -07:00
Sean Barrett
0cd5465f52 re-add README.md that was in a different branch 2015-03-12 00:00:10 -07:00
Sean Barrett
c27a6c6c36 restore old q&a 2015-03-11 23:54:45 -07:00
Sean Barrett
14b203571a forgot to check in .dsp file after the renames 2015-02-22 18:27:17 -08:00
Sean Barrett
f9c24c20fc various cleanup; vheight works (only one path tested) 2015-02-22 17:42:46 -08:00
Sean Barrett
1d18b23ea1 replace main.c & game.c with cave_main.c 2015-02-22 15:52:03 -08:00
Sean Barrett
7add4d09b9 delete game.h 2015-02-22 15:42:24 -08:00
Sean Barrett
0e2583041d minor cleanup 2015-02-22 15:25:54 -08:00
Sean Barrett
5a0dcc90d6 initialize cache mutexes in right file 2015-02-22 15:09:22 -08:00
Sean Barrett
cd17050ca4 split render.c into cave_mesher.c and cave_render.c 2015-02-22 15:03:04 -08:00
Sean Barrett
2770c92148 initial stb_voxel_render version with working minecraft viewer 2015-02-22 14:34:05 -08:00