196 lines
11 KiB
Markdown
196 lines
11 KiB
Markdown
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FAQ
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---
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#### What's the license?
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These libraries are in the public domain (or the equivalent where that is not
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possible). You can do anything you want with them. You have no legal obligation
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to do anything else, although I appreciate attribution.
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#### <a name="other_libs"></a> Are there other single-file public-domain/open source libraries with minimal dependencies out there?
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Yes. I'll even tell you about some. However, I haven't used most of these libraries
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and can't comment on their quality. (If you use them and aren't their author, feel
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free to tell me about their quality.) _Newest additions are in italics._
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- **images** [jo_gif.cpp](http://www.jonolick.com/home/gif-writer): animated GIF writer (public domain)
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- **images** [gif.h](https://github.com/ginsweater/gif-h): animated GIF writer (public domain)
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- **images** [tiny_jpeg.h](https://github.com/serge-rgb/TinyJPEG/blob/master/tiny_jpeg.h): JPEG encoder (public domain)
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- **images** [miniexr](https://github.com/aras-p/miniexr): OpenEXR writer (public domain)
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- **geometry** [nv_voronoi.h](http://www.icculus.org/~mordred/nvlib/): find voronoi regions on lattice w/ integer inputs (public domain)
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- **network** [zed_net](https://github.com/ZedZull/zed_net): cross-platform socket wrapper (public domain)
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- **misc** [DG_misc.h](https://github.com/DanielGibson/Snippets/): Daniel Gibson's stb.h-esque cross-platform helpers: path/file, strings (public domain)
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- **misc** [MakeID.h](http://www.humus.name/3D/MakeID.h): allocate/deallocate small integer IDs efficiently (public domain)
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- _**misc** [gb_string.h](https://github.com/gingerBill/gb): dynamic strings for C_
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Not public domain:
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- **images** [tinyexr](https://github.com/syoyo/tinyexr): EXR image read/write (BSD license) *uses miniz internally*
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- **images** [lodepng](http://lodev.org/lodepng/): PNG encoder/decoder (zlib license)
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- **images** [nanoSVG](https://github.com/memononen/nanosvg): 1-file SVG parser; 1-file SVG rasterizer (zlib license)
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- **3D** [tinyobjloader](https://github.com/syoyo/tinyobjloader): wavefront OBJ file loader (BSD license)
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- _**2D** [blendish](https://bitbucket.org/duangle/oui-blendish/src): blender-style widget rendering (MIT license)_
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- **geometry** [sdf.h](https://github.com/memononen/SDF): compute signed-distance field from antialiased image (MIT license)
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- **geometry** [nanoflann](https://github.com/jlblancoc/nanoflann): build KD trees for point clouds (BSD license)
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- _**geometry** [jc_voronoi](https://github.com/JCash/voronoi): find voronoi regions on float/double data (MIT license)_
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- _**audio** [aw_ima.h](https://github.com/afterwise/aw-ima/blob/master/aw-ima.h): IMA-ADPCM audio decoder (MIT license)_
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- **parsing** [SLRE](https://github.com/cesanta/slre): regular expression matcher (GPL v2)
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- _**parsing** [PicoJSON](https://github.com/kazuho/picojson): JSON parse/serializer for C++ (BSD license)_
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- **tests** [utest](https://github.com/evolutional/utest): unit testing (MIT license)
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- **tests** [catch](https://github.com/philsquared/Catch): unit testing (Boost license)
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- _**tests** [SPUT](http://www.lingua-systems.com/unit-testing/): unit testing (BSD license)_
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There are some that have a source file and require a separate header file (which they may
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not even supply). That's twice as many files, and we at nothings/stb cannot condone
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this! But you might like them anyway:
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- **images** [picopng.cpp](http://lodev.org/lodepng/picopng.cpp): tiny PNG loader (zlib license)
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- **images** [jpeg-compressor](https://github.com/richgel999/jpeg-compressor): 2-file jpeg compress, 2-file jpeg decompress (public domain)
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- _**3D** [mikktspace](https://svn.blender.org/svnroot/bf-blender/trunk/blender/intern/mikktspace/): compute tangent space for normal mapping (zlib)_
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- **2D** [tigr](https://bitbucket.org/rmitton/tigr/src): quick-n-dirty window text/graphics for Windows (public domain)
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- _**2D** [noc_turtle](https://github.com/guillaumechereau/noc): procedural graphics generator (public domain)_
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- _**geometry** [Tomas Akenine-Moller snippets](http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/): various 3D intersection calculations, not lib-ified (public domain)_
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- **geometry** [Clipper](http://www.angusj.com/delphi/clipper.php): line & polygon clipping & offsetting (Boost license)
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- **network** [yocto](https://github.com/tom-seddon/yhs): non-production-use http server (public domain)
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- **network** [happyhttp](http://scumways.com/happyhttp/happyhttp.html): http client requests (zlib license)
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- _**network** [mongoose](https://github.com/cesanta/mongoose): http server (GPL v2)_
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- _**AI** [micropather](http://www.grinninglizard.com/MicroPather/): pathfinding with A* (zlib license)_
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- **compression** [miniz.c](https://github.com/richgel999/miniz): zlib compression,decompression, zip file, png writing (public domain)
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- **compression** [lz4](https://github.com/Cyan4973/lz4): fast but larger LZ compression (BSD license)
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- **compression** [fastlz](https://code.google.com/p/fastlz/source/browse/#svn%2Ftrunk): fast but larger LZ compression (MIT license)
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- _**compression** [pithy](https://github.com/johnezang/pithy): fast but larger LZ compression (BSD license)_
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- **profiling** [Remotery](https://github.com/Celtoys/Remotery): CPU/GPU profiler Win/Mac/Linux, using web browser for viewer (Apache 2.0 license)
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- **profiling** [MicroProfile](https://bitbucket.org/jonasmeyer/microprofile): CPU (and GPU?) profiler, 1-3 header files (unlicense) *uses miniz internally*
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- **parsing** [json.h](https://github.com/sheredom/json.h): JSON parser (public domain)
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- **parsing** [Zange](https://github.com/vurtun/zange/blob/master/json.c): another JSON parser (MIT license)
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- _**parsing** [dfa](http://bjoern.hoehrmann.de/utf-8/decoder/dfa/): fast utf8 decoder (MIT license)_
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- _**misc** [utf8](https://github.com/sheredom/utf8.h): utf8 string library (zlib license)_
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- _**misc** [klib](http://attractivechaos.github.io/klib/) many 2-file libs: hash, sort, b-tree, etc (MIT license)_
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- **misc** [whereami](https://github.com/gpakosz/whereami): get path/filename of executable or module (WTFPL v2 license)
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- **misc** [dbgtools](https://github.com/wc-duck/dbgtools): cross-platform debug util libraries (zlib license)_
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- **tests** [pempek_assert.cpp](https://github.com/gpakosz/Assert/tree/master/src): flexible assertions in C++ (WTFPL v2 license)
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There is also these XML libraries, but if you're using XML, shame on you:
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- **parsing** [tinyxml2](https://github.com/leethomason/tinyxml2): XML (zlib license)
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- **parsing** [pugixml](http://pugixml.org/): XML (MIT license)
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There are some libraries that are just _so_ awesome that even though they use more
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than two files we're going to give them special dispensation to appear in their own
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little list here. If you're a crazy purist, be warned, but otherwise, enjoy!
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- _**user interface** [ImGui](https://github.com/ocornut/imgui) an immediate-mode GUI ("imgui") named "ImGui" (MIT license)_
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*List FAQ*
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###### Can I link directly to this list?
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You can use [this URL](https://github.com/nothings/stb#other_libs) to link directly to this list.
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###### Why isn't library XXX which is made of 3 or more files on this list?
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I draw the line arbitrarily at 2 files at most. (Note that some libraries that appear to
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be two files require a separate LICENSE file, which made me leave them out). Some of these
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libraries are still easy to drop into your project and build, so you might still be ok with them.
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But since people come to stb for single-file public domain libraries, I feel that starts
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to get too far from what we do here.
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###### Why isn't library XXX which is at most two files and has minimal other dependencies on this list?
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Probably because I don't know about it, feel free to submit an issue, email, or tweet it at
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me (it can be your own library or somebody else's). But I might not include it for various
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other reasons, including subtleties of what is 'minimal other dependencies' and subtleties
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about what is 'lightweight'.
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###### Why isn't SQLite's amalgamated build on this list?
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Come on.
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#### If I wrap an stb library in a new library, does the new library have to be public domain?
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No.
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#### Some of these libraries seem redundant to existing open source libraries. Are they better somehow?
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Generally they're only better in that they're easier to integrate,
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easier to use, and easier to release (single file; good API; no
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attribution requirement). They may be less featureful, slower,
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and/or use more memory. If you're already using an equivalent
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library, there's probably no good reason to switch.
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###### Can I link directly to the table of stb libraries?
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You can use [this URL](https://github.com/nothings/stb#stb_libs) to link directly to that list.
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#### Why do you list "lines of code"? It's a terrible metric.
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Just to give you some idea of the internal complexity of the library,
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to help you manage your expectations, or to let you know what you're
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getting into. While not all the libraries are written in the same
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style, they're certainly similar styles, and so comparisons between
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the libraries are probably still meaningful.
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Note though that the lines do include both the implementation, the
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part that corresponds to a header file, and the documentation.
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#### Why single-file headers?
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Windows doesn't have standard directories where libraries
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live. That makes deploying libraries in Windows a lot more
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painful than open source developers on Unix-derivates generally
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realize. (It also makes library dependencies a lot worse in Windows.)
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There's also a common problem in Windows where a library was built
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against a different version of the runtime library, which causes
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link conflicts and confusion. Shipping the libs as headers means
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you normally just compile them straight into your project without
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making libraries, thus sidestepping that problem.
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Making them a single file makes it very easy to just
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drop them into a project that needs them. (Of course you can
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still put them in a proper shared library tree if you want.)
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Why not two files, one a header and one an implementation?
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The difference between 10 files and 9 files is not a big deal,
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but the difference between 2 files and 1 file is a big deal.
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You don't need to zip or tar the files up, you don't have to
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remember to attach *two* files, etc.
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#### Why "stb"? Is this something to do with Set-Top Boxes?
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No, they are just the initials for my name, Sean T. Barrett.
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This was not chosen out of egomania, but as a moderately sane
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way of namespacing the filenames and source function names.
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#### Will you add more image types to stb_image.c?
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If people submit them, I generally add them, but the goal of stb_image
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is less for applications like image viewer apps (which need to support
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every type of image under the sun) and more for things like games which
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can choose what images to use, so I may decline to add them if they're
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too rare or if the size of implementation vs. apparent benefit is too low.
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#### Do you have any advice on how to create my own single-file library?
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Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt
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#### Why public domain?
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I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons.
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Some of them are listed here:
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https://github.com/nothings/stb/blob/master/docs/why_public_domain.md
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#### Why C?
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Primarily, because I use C, not C++. But it does also make it easier
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for other people to use them from other languages.
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#### Why not C99? stdint.h, declare-anywhere, etc.
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I still use MSVC 6 (1998) as my IDE because it has better human factors
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for me than later versions of MSVC.
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