juicysfplugin/Source/TableComponent.cpp

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//
// Model.cpp
// Lazarus
//
// Created by Alex Birch on 01/09/2017.
//
//
#include "TableComponent.h"
#include "Util.h"
#include <functional>
#include <iterator>
#include <map>
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using namespace std;
using namespace Util;
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//==============================================================================
/**
This class shows how to implement a TableListBoxModel to show in a TableListBox.
*/
TableComponent::TableComponent(
AudioProcessorValueTreeState& valueTreeState
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)
: valueTreeState{valueTreeState}
, font{14.0f}
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{
// Create our table component and add it to this component..
addAndMakeVisible (table);
table.setModel (this);
// give it a border
table.setColour (ListBox::outlineColourId, Colours::grey);
table.setOutlineThickness (1);
int columnIx = 1;
table.getHeader().addColumn (
String("#"),
columnIx++,
30, // column width
30, // min width
400, // max width
TableHeaderComponent::defaultFlags
);
table.getHeader().addColumn (
String("Name"),
columnIx++,
200, // column width
30, // min width
400, // max width
TableHeaderComponent::defaultFlags
);
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table.setWantsKeyboardFocus(false);
ValueTree banks{valueTreeState.state.getChildWithName("banks")};
loadModelFrom(banks);
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// we could now change some initial settings..
table.getHeader().setSortColumnId(1, false); // sort ascending by ID column
valueTreeState.state.addListener(this);
valueTreeState.addParameterListener("bank", this);
valueTreeState.addParameterListener("preset", this);
}
TableComponent::~TableComponent() {
valueTreeState.removeParameterListener("bank", this);
valueTreeState.removeParameterListener("preset", this);
valueTreeState.state.removeListener(this);
}
void TableComponent::loadModelFrom(ValueTree& banks) {
banksToPresets.clear();
int banksChildren{banks.getNumChildren()};
for(int bankIx{0}; bankIx<banksChildren; bankIx++) {
ValueTree bank{banks.getChild(bankIx)};
int bankNum{bank.getProperty("num")};
int bankChildren{bank.getNumChildren()};
for(int presetIx{0}; presetIx<bankChildren; presetIx++) {
ValueTree preset{bank.getChild(presetIx)};
int presetNum{preset.getProperty("num")};
String presetName{preset.getProperty("name")};
TableRow row{presetNum, move(presetName)};
banksToPresets.emplace(bankNum, move(row));
}
}
repopulateTable();
}
void TableComponent::parameterChanged(const String& parameterID, float newValue) {
if (parameterID == "bank") {
repopulateTable();
} else if (parameterID == "preset") {
selectCurrentPreset();
}
}
void TableComponent::repopulateTable() {
rows.clear();
RangedAudioParameter *param{valueTreeState.getParameter("bank")};
jassert(dynamic_cast<AudioParameterInt*>(param) != nullptr);
AudioParameterInt* castParam{dynamic_cast<AudioParameterInt*>(param)};
int bank{castParam->get()};
BanksToPresets::iterator lowerBound{banksToPresets.lower_bound(bank)};
BanksToPresets::iterator upperBound{banksToPresets.upper_bound(bank)};
// basic syntaxes for a lambda which return's a pair's .second
// https://stackoverflow.com/questions/2568194/populate-a-vector-with-all-multimap-values-with-a-given-key
// shorter syntax with mem_fn()
// https://stackoverflow.com/a/36775400/5257399
transform(
lowerBound,
upperBound,
back_inserter(rows),
mem_fn(&BanksToPresets::value_type::second)
);
table.deselectAllRows();
table.updateContent();
table.getHeader().setSortColumnId(0, true);
selectCurrentPreset();
table.repaint();
}
void TableComponent::valueTreePropertyChanged(
ValueTree& treeWhosePropertyHasChanged,
const Identifier& property) {
if (treeWhosePropertyHasChanged.getType() == StringRef("banks")) {
if (property == StringRef("synthetic")) {
loadModelFrom(treeWhosePropertyHasChanged);
}
}
}
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// This is overloaded from TableListBoxModel, and must return the total number of rows in our table
int TableComponent::getNumRows()
{
return static_cast<int>(rows.size());
}
// This is overloaded from TableListBoxModel, and should fill in the background of the whole row
void TableComponent::paintRowBackground (
Graphics& g,
int rowNumber,
int /*width*/,
int /*height*/,
bool rowIsSelected
) {
const Colour alternateColour (getLookAndFeel().findColour (ListBox::backgroundColourId)
.interpolatedWith (getLookAndFeel().findColour (ListBox::textColourId), 0.03f));
if (rowIsSelected)
g.fillAll (Colours::lightblue);
else if (rowNumber % 2)
g.fillAll (alternateColour);
}
String TableRow::getStringContents(int columnId) {
if (columnId <= 1) {
return String(preset);
}
return name;
}
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// This is overloaded from TableListBoxModel, and must paint any cells that aren't using custom
// components.
void TableComponent::paintCell (
Graphics& g,
int rowNumber,
int columnId,
int width,
int height,
bool /*rowIsSelected*/
) {
g.setColour (getLookAndFeel().findColour (ListBox::textColourId));
g.setFont (font);
TableRow& row{rows[rowNumber]};
String text{row.getStringContents(columnId)};
g.drawText (text, 2, 0, width - 4, height, Justification::centredLeft, true);
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g.setColour (getLookAndFeel().findColour (ListBox::backgroundColourId));
g.fillRect (width - 1, 0, 1, height);
}
// This is overloaded from TableListBoxModel, and tells us that the user has clicked a table header
// to change the sort order.
void TableComponent::sortOrderChanged (
int newSortColumnId,
bool isForwards
) {
if (newSortColumnId != 0) {
TableComponent::DataSorter sorter (newSortColumnId, isForwards);
sort(rows.begin(), rows.end(), sorter);
table.updateContent();
selectCurrentPreset();
}
}
void TableComponent::selectCurrentPreset() {
table.deselectAllRows();
RangedAudioParameter *param{valueTreeState.getParameter("preset")};
jassert(dynamic_cast<AudioParameterInt*>(param) != nullptr);
AudioParameterInt* castParam{dynamic_cast<AudioParameterInt*>(param)};
int value{castParam->get()};
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for (auto it{rows.begin()}; it != rows.end(); ++it) {
if(it->preset == value) {
int index{static_cast<int>(distance(rows.begin(), it))};
table.selectRow(index);
break;
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}
}
}
// This is overloaded from TableListBoxModel, and should choose the best width for the specified
// column.
int TableComponent::getColumnAutoSizeWidth (int columnId) {
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if (columnId == 1)
return 30;
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int widest = 32;
// find the widest bit of text in this column..
for (int i{getNumRows()}; --i >= 0;) {
TableRow& row{rows[i]};
String text{row.getStringContents(columnId)};
widest = jmax (widest, font.getStringWidth (text));
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}
return widest + 8;
}
//==============================================================================
void TableComponent::resized() {
// position our table with a gap around its edge
table.setBoundsInset (BorderSize<int> (7));
}
//==============================================================================
// A comparator used to sort our data when the user clicks a column header
TableComponent::DataSorter::DataSorter (
int columnByWhichToSort,
bool forwards
)
: columnByWhichToSort (columnByWhichToSort)
, direction (forwards ? 1 : -1)
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{}
bool TableComponent::DataSorter::operator ()(
TableRow first,
TableRow second
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) {
int result;
if (columnByWhichToSort <= 1) {
result = compare(first.preset, second.preset);
} else {
result = first.name
.compareNatural (second.name);
if (result == 0) {
result = compare(first.preset, second.preset);
}
}
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result *= direction;
return result > 0;
}
void TableComponent::selectedRowsChanged (int row) {
if (row < 0) {
return;
}
int newPreset{rows[row].preset};
RangedAudioParameter *param{valueTreeState.getParameter("preset")};
jassert(dynamic_cast<AudioParameterInt*>(param) != nullptr);
AudioParameterInt* castParam{dynamic_cast<AudioParameterInt*>(param)};
*castParam = newPreset;
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}
bool TableComponent::keyPressed(const KeyPress &key) {
return table.keyPressed(key);
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}
TableRow::TableRow(
int preset,
String name
)
: preset{preset}
, name{name}
{}