Alex Birch
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218beb00e7
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encapsulate responsibility of params. add params for ADSR and filter. attempt to sync Slider. not obviously working yet.
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2019-07-01 23:55:14 +01:00 |
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Alex Birch
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e1f8eb9268
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fix pitch wheel. make logging debug-only.
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2019-07-01 21:15:33 +01:00 |
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Alex Birch
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a7d375a2bb
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sliders in groups
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2019-06-30 10:59:07 +01:00 |
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Alex Birch
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88b0f746c6
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there's currently no reason to distribute debug symbols; let's distribute just the Release builds
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2019-06-23 23:27:12 +01:00 |
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Alex Birch
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c8ae1b0e9a
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send control change events to fluidsynth!
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2019-06-23 18:12:25 +01:00 |
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Alex Birch
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cbfae52348
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add privacy notice
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2019-06-23 00:22:05 +01:00 |
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Alex Birch
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e789ff6869
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working in GarageBand 10 (agreed to sandboxing)
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2019-06-22 23:42:00 +01:00 |
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Alex Birch
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9677dbfc56
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set effects channels to 0, since none were used. this fixes the 'no sound' problem
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2019-06-22 23:24:16 +01:00 |
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Alex Birch
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06691aa744
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update XCode project from Projucer (e.g. for C++17, and to put VST SDKs on include path)
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2019-06-22 22:59:28 +01:00 |
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Alex Birch
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9ee566b251
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upgrade to JUCE 5.4.3. Remove (probably) unused JUCE modules. Remove VST2 target (it's been end-of-life'd by Steinberg and by JUCE)
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2019-06-22 20:41:38 +01:00 |
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Alex Birch
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d22c2cd4fa
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fluidsynth 2.0.5 compiled with -Denable-readline=OFF and without portaudio
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2019-06-22 20:03:47 +01:00 |
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Alex Birch
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6c96994946
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update fluidsynth2 to commit b6b6931. fixes 'no audio' https://github.com/FluidSynth/fluidsynth/issues/399
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2019-06-22 19:07:10 +01:00 |
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Alex Birch
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fcdc743b3b
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comment copy
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2019-06-22 19:07:09 +01:00 |
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Alex Birch
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39c54f0139
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update to master version of fluidsynth to get more public API. fix make_portable.sh issue with copying same file multiple times into same place (you would clash with a previous attempt, which was not yet writeable)
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2019-06-22 19:07:09 +01:00 |
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Alex Birch
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49a577f93f
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update XCode to use lib instead of lib_relinked
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2019-06-22 19:07:09 +01:00 |
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Alex Birch
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9b58aa79c5
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update jucer to use lib folder
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2019-06-22 19:07:09 +01:00 |
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Alex Birch
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cbac39e8b8
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backup of useful relinking script, in case GitHub disappears
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2019-06-22 19:07:08 +01:00 |
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Alex Birch
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7a4dd7456b
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built fluidsynth commit v2.0.0.beta1 like so: 'cd fluidsynth; mkdir -p build; cd build; cmake -Denable-framework=OFF -Denable-portaudio=OFF -Denable-libsndfile=ON ..; make' and then made it portable using make_portable.sh: https://gist.github.com/Birch-san/e84cfa3b93ffa104af2bd9a047d14109
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2019-06-22 19:07:08 +01:00 |
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Alex Birch
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7a0e0ed69d
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update docs to mention cross-platform support, and recommend FatBoy soundfont
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2019-03-02 21:41:00 +00:00 |
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Charlie Wolf
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db7d6003de
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add linux support
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2018-07-11 22:24:25 +01:00 |
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Alex Birch
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e4f698ecbe
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fix instructions for building Windows
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2018-06-17 14:23:58 +01:00 |
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Alex Birch
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2da2fca3b1
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move Windows build instructions to Windows build folder
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2018-06-17 13:58:54 +01:00 |
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Alex Birch
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19179ec4cf
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removed unused License project. moved macOS dependency licenses into macOS project.
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2018-06-17 13:58:19 +01:00 |
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Alex Birch
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113cf0f0bb
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link relative to @rpath, instead of @rpath/lib.
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2018-06-17 13:56:15 +01:00 |
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Alex Birch
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dff4d13a1d
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fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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2018-06-17 13:34:53 +01:00 |
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Birch-san
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e10a4678f0
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gitignore output
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2018-06-15 15:52:33 +01:00 |
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Birch-san
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bf3c96262c
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add licenses to Windows installer, fix macOS Steinberg license
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2018-06-15 15:49:07 +01:00 |
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Birch-san
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d9ac397435
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made an installer
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2018-06-15 14:39:04 +01:00 |
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Birch-san
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fa4163be39
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a libfluidsynth.a that I made by forking PKGBUILD and building fluidsynth with -DBUILD_SHARED_LIBS=OFF https://github.com/msys2/msys2/wiki/Creating-Packages
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2018-06-15 00:34:03 +01:00 |
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Birch-san
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4b4d4c56b7
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archives for all dependencies. not sure which of the .a and .dll.a will be needed. FLAC++ may be unrelated to FLAC. not sure what the numbered pcres are.
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2018-06-14 23:18:28 +01:00 |
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Birch-san
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9c85ebdc0f
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libspeex license
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2018-06-14 23:16:48 +01:00 |
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Birch-san
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9556d7a6d3
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add licenses for Windows libraries
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2018-06-14 23:02:11 +01:00 |
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Birch-san
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db4d6c8d1d
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copy as content the way I remember. also I've used a wildcard, which I think is bad for incremental build performance. but maybe doesn't matter provided folder never gets touched. it does confuse the IDE integration, but that doesn't matter either.
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2018-06-14 19:25:45 +01:00 |
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Birch-san
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0d115f2646
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copy libs as content to VST built dir
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2018-06-14 19:18:43 +01:00 |
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Birch-san
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d07ceced22
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macOS to use -Llib_relinked
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2018-06-14 18:59:36 +01:00 |
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Birch-san
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7431d18f28
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Windows and macOS will both share same includes directory. but sadly with different path separators, so it's still project-speific
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2018-06-14 18:58:44 +01:00 |
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Birch-san
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19f89d8e15
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macOS-specific link/include config moved out of global Projucer config.
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2018-06-14 18:54:36 +01:00 |
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Birch-san
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05d224bae2
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define the Visual Studio build entirely from Projucer, with no snowflake settings. i.e. I moved link dirs, include dirs, and libraries into its definition.
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2018-06-14 18:52:33 +01:00 |
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Birch-san
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5ce7323b11
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in Projucer: specify Windows target platform, add missing files, remove retired files
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2018-06-14 18:28:04 +01:00 |
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Birch-san
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c0055aa66b
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Windows VST target
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2018-06-14 01:58:41 +01:00 |
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Birch-san
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58ce13b688
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linker working, application launches. but need a more formal copy files build phase
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2018-06-14 01:18:58 +01:00 |
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Birch-san
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b0e93d6bb7
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we build against same headers, so include should be sibling of source. reconfigure project to use new include dir, remove multiprocessor compile (prevented compilation of PluginEditor, Pluginprocessor), removed references to files that no longer exist, add reference to filepickerfragment.h
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2018-06-14 00:40:17 +01:00 |
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Birch-san
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eebb0c1a8c
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retarget solution to newer Windows SDK
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2018-06-14 00:03:07 +01:00 |
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Birch-san
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eacc39bf93
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generated default Windows project in Projucer 5.3.2
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2018-06-13 23:56:48 +01:00 |
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Alex Birch
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450a34d803
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add installation instructions. prevent double-copy of licenses. skip build if targets are missing.
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2018-06-10 11:27:19 +01:00 |
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Alex Birch
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f8b354d158
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explain
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2018-06-10 00:27:44 +01:00 |
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Alex Birch
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dfcbba6e23
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manually remove app and all's dependency on broken target AUv3 AppExtension (I think it's some iOS thing that will never work since our fluidsynth is compiled for macOS)
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2018-06-10 00:15:19 +01:00 |
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Alex Birch
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94ce5322df
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apply recommended project settings
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2018-06-10 00:07:26 +01:00 |
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Alex Birch
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a2c2c7c10a
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remove juicysfplugin.appex from "embed App Extensions" build phase of juicysfplugin.app, because I assume this is some iOS concept (which won't work since our fluidsynth is compiled for macOS)
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2018-06-09 23:46:57 +01:00 |
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Alex Birch
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179d1b276e
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copy libs in using XCode
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2018-06-09 23:45:46 +01:00 |
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