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9677dbfc56
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set effects channels to 0, since none were used. this fixes the 'no sound' problem
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2019-06-22 23:24:16 +01:00 |
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06691aa744
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update XCode project from Projucer (e.g. for C++17, and to put VST SDKs on include path)
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2019-06-22 22:59:28 +01:00 |
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9ee566b251
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upgrade to JUCE 5.4.3. Remove (probably) unused JUCE modules. Remove VST2 target (it's been end-of-life'd by Steinberg and by JUCE)
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2019-06-22 20:41:38 +01:00 |
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d22c2cd4fa
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fluidsynth 2.0.5 compiled with -Denable-readline=OFF and without portaudio
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2019-06-22 20:03:47 +01:00 |
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370d599f62
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failed attempt to add a particular modulator
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2019-06-22 19:07:10 +01:00 |
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6c96994946
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update fluidsynth2 to commit b6b6931. fixes 'no audio' https://github.com/FluidSynth/fluidsynth/issues/399
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2019-06-22 19:07:10 +01:00 |
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95f0f2b35b
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repaint table when changing banks
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2019-06-22 19:07:10 +01:00 |
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f220cbb6e2
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rewrite source to compile against new public APIs of FluidSynth 2
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2019-06-22 19:07:09 +01:00 |
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fcdc743b3b
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comment copy
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2019-06-22 19:07:09 +01:00 |
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39c54f0139
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update to master version of fluidsynth to get more public API. fix make_portable.sh issue with copying same file multiple times into same place (you would clash with a previous attempt, which was not yet writeable)
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2019-06-22 19:07:09 +01:00 |
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db92ea15c8
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update fluidsynth includes to commit fluidsynth commit v2.0.0.beta1
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2019-06-22 19:07:09 +01:00 |
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49a577f93f
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update XCode to use lib instead of lib_relinked
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2019-06-22 19:07:09 +01:00 |
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9b58aa79c5
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update jucer to use lib folder
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2019-06-22 19:07:09 +01:00 |
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cbac39e8b8
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backup of useful relinking script, in case GitHub disappears
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2019-06-22 19:07:08 +01:00 |
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7a4dd7456b
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built fluidsynth commit v2.0.0.beta1 like so: 'cd fluidsynth; mkdir -p build; cd build; cmake -Denable-framework=OFF -Denable-portaudio=OFF -Denable-libsndfile=ON ..; make' and then made it portable using make_portable.sh: https://gist.github.com/Birch-san/e84cfa3b93ffa104af2bd9a047d14109
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2019-06-22 19:07:08 +01:00 |
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2deab8409d
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document VS Code config
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2019-06-22 19:06:50 +01:00 |
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8cb39f38f5
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linking to pull request more appropriate
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2019-03-02 21:42:46 +00:00 |
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7a0e0ed69d
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update docs to mention cross-platform support, and recommend FatBoy soundfont
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2019-03-02 21:41:00 +00:00 |
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db7d6003de
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add linux support
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2018-07-11 22:24:25 +01:00 |
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e4f698ecbe
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fix instructions for building Windows
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2018-06-17 14:23:58 +01:00 |
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2da2fca3b1
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move Windows build instructions to Windows build folder
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2018-06-17 13:58:54 +01:00 |
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ce295c92a4
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delete test commit
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2018-06-17 13:58:32 +01:00 |
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19179ec4cf
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removed unused License project. moved macOS dependency licenses into macOS project.
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2018-06-17 13:58:19 +01:00 |
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113cf0f0bb
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link relative to @rpath, instead of @rpath/lib.
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2018-06-17 13:56:15 +01:00 |
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dff4d13a1d
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fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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2018-06-17 13:34:53 +01:00 |
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a2be47c887
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another tip
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2018-06-15 18:32:55 +01:00 |
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51e36413eb
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add instructions regarding build of setup.exe
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2018-06-15 16:44:54 +01:00 |
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e10a4678f0
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gitignore output
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2018-06-15 15:52:33 +01:00 |
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bf3c96262c
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add licenses to Windows installer, fix macOS Steinberg license
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2018-06-15 15:49:07 +01:00 |
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d9ac397435
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made an installer
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2018-06-15 14:39:04 +01:00 |
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fa4163be39
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a libfluidsynth.a that I made by forking PKGBUILD and building fluidsynth with -DBUILD_SHARED_LIBS=OFF https://github.com/msys2/msys2/wiki/Creating-Packages
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2018-06-15 00:34:03 +01:00 |
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4b4d4c56b7
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archives for all dependencies. not sure which of the .a and .dll.a will be needed. FLAC++ may be unrelated to FLAC. not sure what the numbered pcres are.
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2018-06-14 23:18:28 +01:00 |
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9c85ebdc0f
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libspeex license
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2018-06-14 23:16:48 +01:00 |
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9556d7a6d3
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add licenses for Windows libraries
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2018-06-14 23:02:11 +01:00 |
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db4d6c8d1d
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copy as content the way I remember. also I've used a wildcard, which I think is bad for incremental build performance. but maybe doesn't matter provided folder never gets touched. it does confuse the IDE integration, but that doesn't matter either.
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2018-06-14 19:25:45 +01:00 |
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0d115f2646
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copy libs as content to VST built dir
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2018-06-14 19:18:43 +01:00 |
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d07ceced22
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macOS to use -Llib_relinked
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2018-06-14 18:59:36 +01:00 |
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7431d18f28
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Windows and macOS will both share same includes directory. but sadly with different path separators, so it's still project-speific
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2018-06-14 18:58:44 +01:00 |
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19f89d8e15
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macOS-specific link/include config moved out of global Projucer config.
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2018-06-14 18:54:36 +01:00 |
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05d224bae2
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define the Visual Studio build entirely from Projucer, with no snowflake settings. i.e. I moved link dirs, include dirs, and libraries into its definition.
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2018-06-14 18:52:33 +01:00 |
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5ce7323b11
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in Projucer: specify Windows target platform, add missing files, remove retired files
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2018-06-14 18:28:04 +01:00 |
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c0055aa66b
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Windows VST target
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2018-06-14 01:58:41 +01:00 |
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58ce13b688
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linker working, application launches. but need a more formal copy files build phase
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2018-06-14 01:18:58 +01:00 |
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02e43baca9
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fix another not-include
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2018-06-14 00:47:06 +01:00 |
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559337564d
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fix include
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2018-06-14 00:43:17 +01:00 |
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b0e93d6bb7
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we build against same headers, so include should be sibling of source. reconfigure project to use new include dir, remove multiprocessor compile (prevented compilation of PluginEditor, Pluginprocessor), removed references to files that no longer exist, add reference to filepickerfragment.h
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2018-06-14 00:40:17 +01:00 |
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eebb0c1a8c
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retarget solution to newer Windows SDK
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2018-06-14 00:03:07 +01:00 |
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eacc39bf93
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generated default Windows project in Projucer 5.3.2
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2018-06-13 23:56:48 +01:00 |
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28d9cee792
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more thrashing
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2018-06-13 23:42:45 +01:00 |
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a4a7300b5f
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iterate on instructions
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2018-06-13 22:00:06 +01:00 |
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