Commit Graph

76 Commits

Author SHA1 Message Date
Alex Birch
cbfae52348
add privacy notice 2019-06-23 00:22:05 +01:00
Alex Birch
e789ff6869
working in GarageBand 10 (agreed to sandboxing) 2019-06-22 23:42:00 +01:00
Alex Birch
9677dbfc56
set effects channels to 0, since none were used. this fixes the 'no sound' problem 2019-06-22 23:24:16 +01:00
Alex Birch
06691aa744
update XCode project from Projucer (e.g. for C++17, and to put VST SDKs on include path) 2019-06-22 22:59:28 +01:00
Alex Birch
9ee566b251
upgrade to JUCE 5.4.3. Remove (probably) unused JUCE modules. Remove VST2 target (it's been end-of-life'd by Steinberg and by JUCE) 2019-06-22 20:41:38 +01:00
Alex Birch
d22c2cd4fa
fluidsynth 2.0.5 compiled with -Denable-readline=OFF and without portaudio 2019-06-22 20:03:47 +01:00
Alex Birch
6c96994946
update fluidsynth2 to commit b6b6931. fixes 'no audio' https://github.com/FluidSynth/fluidsynth/issues/399 2019-06-22 19:07:10 +01:00
Alex Birch
fcdc743b3b
comment copy 2019-06-22 19:07:09 +01:00
Alex Birch
39c54f0139
update to master version of fluidsynth to get more public API. fix make_portable.sh issue with copying same file multiple times into same place (you would clash with a previous attempt, which was not yet writeable) 2019-06-22 19:07:09 +01:00
Alex Birch
49a577f93f
update XCode to use lib instead of lib_relinked 2019-06-22 19:07:09 +01:00
Alex Birch
9b58aa79c5
update jucer to use lib folder 2019-06-22 19:07:09 +01:00
Alex Birch
cbac39e8b8
backup of useful relinking script, in case GitHub disappears 2019-06-22 19:07:08 +01:00
Alex Birch
7a4dd7456b
built fluidsynth commit v2.0.0.beta1 like so: 'cd fluidsynth; mkdir -p build; cd build; cmake -Denable-framework=OFF -Denable-portaudio=OFF -Denable-libsndfile=ON ..; make' and then made it portable using make_portable.sh: https://gist.github.com/Birch-san/e84cfa3b93ffa104af2bd9a047d14109 2019-06-22 19:07:08 +01:00
Alex Birch
7a0e0ed69d
update docs to mention cross-platform support, and recommend FatBoy soundfont 2019-03-02 21:41:00 +00:00
Charlie Wolf
db7d6003de add linux support 2018-07-11 22:24:25 +01:00
Alex Birch
e4f698ecbe
fix instructions for building Windows 2018-06-17 14:23:58 +01:00
Alex Birch
2da2fca3b1
move Windows build instructions to Windows build folder 2018-06-17 13:58:54 +01:00
Alex Birch
19179ec4cf
removed unused License project. moved macOS dependency licenses into macOS project. 2018-06-17 13:58:19 +01:00
Alex Birch
113cf0f0bb
link relative to @rpath, instead of @rpath/lib. 2018-06-17 13:56:15 +01:00
Alex Birch
dff4d13a1d
fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib). 2018-06-17 13:34:53 +01:00
Birch-san
e10a4678f0
gitignore output 2018-06-15 15:52:33 +01:00
Birch-san
bf3c96262c
add licenses to Windows installer, fix macOS Steinberg license 2018-06-15 15:49:07 +01:00
Birch-san
d9ac397435
made an installer 2018-06-15 14:39:04 +01:00
Birch-san
fa4163be39
a libfluidsynth.a that I made by forking PKGBUILD and building fluidsynth with -DBUILD_SHARED_LIBS=OFF https://github.com/msys2/msys2/wiki/Creating-Packages 2018-06-15 00:34:03 +01:00
Birch-san
4b4d4c56b7
archives for all dependencies. not sure which of the .a and .dll.a will be needed. FLAC++ may be unrelated to FLAC. not sure what the numbered pcres are. 2018-06-14 23:18:28 +01:00
Birch-san
9c85ebdc0f
libspeex license 2018-06-14 23:16:48 +01:00
Birch-san
9556d7a6d3
add licenses for Windows libraries 2018-06-14 23:02:11 +01:00
Birch-san
db4d6c8d1d
copy as content the way I remember. also I've used a wildcard, which I think is bad for incremental build performance. but maybe doesn't matter provided folder never gets touched. it does confuse the IDE integration, but that doesn't matter either. 2018-06-14 19:25:45 +01:00
Birch-san
0d115f2646
copy libs as content to VST built dir 2018-06-14 19:18:43 +01:00
Birch-san
d07ceced22
macOS to use -Llib_relinked 2018-06-14 18:59:36 +01:00
Birch-san
7431d18f28
Windows and macOS will both share same includes directory. but sadly with different path separators, so it's still project-speific 2018-06-14 18:58:44 +01:00
Birch-san
19f89d8e15
macOS-specific link/include config moved out of global Projucer config. 2018-06-14 18:54:36 +01:00
Birch-san
05d224bae2
define the Visual Studio build entirely from Projucer, with no snowflake settings. i.e. I moved link dirs, include dirs, and libraries into its definition. 2018-06-14 18:52:33 +01:00
Birch-san
5ce7323b11
in Projucer: specify Windows target platform, add missing files, remove retired files 2018-06-14 18:28:04 +01:00
Birch-san
c0055aa66b
Windows VST target 2018-06-14 01:58:41 +01:00
Birch-san
58ce13b688
linker working, application launches. but need a more formal copy files build phase 2018-06-14 01:18:58 +01:00
Birch-san
b0e93d6bb7
we build against same headers, so include should be sibling of source. reconfigure project to use new include dir, remove multiprocessor compile (prevented compilation of PluginEditor, Pluginprocessor), removed references to files that no longer exist, add reference to filepickerfragment.h 2018-06-14 00:40:17 +01:00
Birch-san
eebb0c1a8c
retarget solution to newer Windows SDK 2018-06-14 00:03:07 +01:00
Birch-san
eacc39bf93
generated default Windows project in Projucer 5.3.2 2018-06-13 23:56:48 +01:00
Alex Birch
450a34d803
add installation instructions. prevent double-copy of licenses. skip build if targets are missing. 2018-06-10 11:27:19 +01:00
Alex Birch
f8b354d158
explain 2018-06-10 00:27:44 +01:00
Alex Birch
dfcbba6e23
manually remove app and all's dependency on broken target AUv3 AppExtension (I think it's some iOS thing that will never work since our fluidsynth is compiled for macOS) 2018-06-10 00:15:19 +01:00
Alex Birch
94ce5322df
apply recommended project settings 2018-06-10 00:07:26 +01:00
Alex Birch
a2c2c7c10a
remove juicysfplugin.appex from "embed App Extensions" build phase of juicysfplugin.app, because I assume this is some iOS concept (which won't work since our fluidsynth is compiled for macOS) 2018-06-09 23:46:57 +01:00
Alex Birch
179d1b276e
copy libs in using XCode 2018-06-09 23:45:46 +01:00
Alex Birch
697626407b
remove dSYM symbol output because it's unused and takes time 2018-06-09 23:25:09 +01:00
Alex Birch
c7b53d450a
change XCode headers and linkage to use project-local lib and include 2018-06-09 23:24:23 +01:00
Alex Birch
7b813263cb
relink dylibs to use rpath 2018-06-09 22:55:04 +01:00
Alex Birch
6fe85e7b23
oops 2018-06-09 22:50:25 +01:00
Alex Birch
6301254b10
script that (may) relink libs to use rpath 2018-06-09 22:49:18 +01:00