Commit Graph

82 Commits

Author SHA1 Message Date
374394330f successfully save/load ui width/height 2019-07-08 23:36:27 +01:00
218beb00e7 encapsulate responsibility of params. add params for ADSR and filter. attempt to sync Slider. not obviously working yet. 2019-07-01 23:55:14 +01:00
e1f8eb9268 fix pitch wheel. make logging debug-only. 2019-07-01 21:15:33 +01:00
a7d375a2bb sliders in groups 2019-06-30 10:59:07 +01:00
88b0f746c6 there's currently no reason to distribute debug symbols; let's distribute just the Release builds 2019-06-23 23:27:12 +01:00
c8ae1b0e9a send control change events to fluidsynth! 2019-06-23 18:12:25 +01:00
cbfae52348 add privacy notice 2019-06-23 00:22:05 +01:00
e789ff6869 working in GarageBand 10 (agreed to sandboxing) 2019-06-22 23:42:00 +01:00
9677dbfc56 set effects channels to 0, since none were used. this fixes the 'no sound' problem 2019-06-22 23:24:16 +01:00
06691aa744 update XCode project from Projucer (e.g. for C++17, and to put VST SDKs on include path) 2019-06-22 22:59:28 +01:00
9ee566b251 upgrade to JUCE 5.4.3. Remove (probably) unused JUCE modules. Remove VST2 target (it's been end-of-life'd by Steinberg and by JUCE) 2019-06-22 20:41:38 +01:00
d22c2cd4fa fluidsynth 2.0.5 compiled with -Denable-readline=OFF and without portaudio 2019-06-22 20:03:47 +01:00
6c96994946 update fluidsynth2 to commit b6b6931. fixes 'no audio' https://github.com/FluidSynth/fluidsynth/issues/399 2019-06-22 19:07:10 +01:00
fcdc743b3b comment copy 2019-06-22 19:07:09 +01:00
39c54f0139 update to master version of fluidsynth to get more public API. fix make_portable.sh issue with copying same file multiple times into same place (you would clash with a previous attempt, which was not yet writeable) 2019-06-22 19:07:09 +01:00
49a577f93f update XCode to use lib instead of lib_relinked 2019-06-22 19:07:09 +01:00
9b58aa79c5 update jucer to use lib folder 2019-06-22 19:07:09 +01:00
cbac39e8b8 backup of useful relinking script, in case GitHub disappears 2019-06-22 19:07:08 +01:00
7a4dd7456b built fluidsynth commit v2.0.0.beta1 like so: 'cd fluidsynth; mkdir -p build; cd build; cmake -Denable-framework=OFF -Denable-portaudio=OFF -Denable-libsndfile=ON ..; make' and then made it portable using make_portable.sh: https://gist.github.com/Birch-san/e84cfa3b93ffa104af2bd9a047d14109 2019-06-22 19:07:08 +01:00
7a0e0ed69d update docs to mention cross-platform support, and recommend FatBoy soundfont 2019-03-02 21:41:00 +00:00
db7d6003de add linux support 2018-07-11 22:24:25 +01:00
e4f698ecbe fix instructions for building Windows 2018-06-17 14:23:58 +01:00
2da2fca3b1 move Windows build instructions to Windows build folder 2018-06-17 13:58:54 +01:00
19179ec4cf removed unused License project. moved macOS dependency licenses into macOS project. 2018-06-17 13:58:19 +01:00
113cf0f0bb link relative to @rpath, instead of @rpath/lib. 2018-06-17 13:56:15 +01:00
dff4d13a1d fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib). 2018-06-17 13:34:53 +01:00
e10a4678f0 gitignore output 2018-06-15 15:52:33 +01:00
bf3c96262c add licenses to Windows installer, fix macOS Steinberg license 2018-06-15 15:49:07 +01:00
d9ac397435 made an installer 2018-06-15 14:39:04 +01:00
fa4163be39 a libfluidsynth.a that I made by forking PKGBUILD and building fluidsynth with -DBUILD_SHARED_LIBS=OFF https://github.com/msys2/msys2/wiki/Creating-Packages 2018-06-15 00:34:03 +01:00
4b4d4c56b7 archives for all dependencies. not sure which of the .a and .dll.a will be needed. FLAC++ may be unrelated to FLAC. not sure what the numbered pcres are. 2018-06-14 23:18:28 +01:00
9c85ebdc0f libspeex license 2018-06-14 23:16:48 +01:00
9556d7a6d3 add licenses for Windows libraries 2018-06-14 23:02:11 +01:00
db4d6c8d1d copy as content the way I remember. also I've used a wildcard, which I think is bad for incremental build performance. but maybe doesn't matter provided folder never gets touched. it does confuse the IDE integration, but that doesn't matter either. 2018-06-14 19:25:45 +01:00
0d115f2646 copy libs as content to VST built dir 2018-06-14 19:18:43 +01:00
d07ceced22 macOS to use -Llib_relinked 2018-06-14 18:59:36 +01:00
7431d18f28 Windows and macOS will both share same includes directory. but sadly with different path separators, so it's still project-speific 2018-06-14 18:58:44 +01:00
19f89d8e15 macOS-specific link/include config moved out of global Projucer config. 2018-06-14 18:54:36 +01:00
05d224bae2 define the Visual Studio build entirely from Projucer, with no snowflake settings. i.e. I moved link dirs, include dirs, and libraries into its definition. 2018-06-14 18:52:33 +01:00
5ce7323b11 in Projucer: specify Windows target platform, add missing files, remove retired files 2018-06-14 18:28:04 +01:00
c0055aa66b Windows VST target 2018-06-14 01:58:41 +01:00
58ce13b688 linker working, application launches. but need a more formal copy files build phase 2018-06-14 01:18:58 +01:00
b0e93d6bb7 we build against same headers, so include should be sibling of source. reconfigure project to use new include dir, remove multiprocessor compile (prevented compilation of PluginEditor, Pluginprocessor), removed references to files that no longer exist, add reference to filepickerfragment.h 2018-06-14 00:40:17 +01:00
eebb0c1a8c retarget solution to newer Windows SDK 2018-06-14 00:03:07 +01:00
eacc39bf93 generated default Windows project in Projucer 5.3.2 2018-06-13 23:56:48 +01:00
450a34d803 add installation instructions. prevent double-copy of licenses. skip build if targets are missing. 2018-06-10 11:27:19 +01:00
f8b354d158 explain 2018-06-10 00:27:44 +01:00
dfcbba6e23 manually remove app and all's dependency on broken target AUv3 AppExtension (I think it's some iOS thing that will never work since our fluidsynth is compiled for macOS) 2018-06-10 00:15:19 +01:00
94ce5322df apply recommended project settings 2018-06-10 00:07:26 +01:00
a2c2c7c10a remove juicysfplugin.appex from "embed App Extensions" build phase of juicysfplugin.app, because I assume this is some iOS concept (which won't work since our fluidsynth is compiled for macOS) 2018-06-09 23:46:57 +01:00