Matt Thorson
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658624a73d
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generic Calc.Approach
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2020-09-22 20:57:43 -07:00 |
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Matt Thorson
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7603c2e795
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Rendering Matrix stuff
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2020-09-22 15:54:15 -07:00 |
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Matt Thorson
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610ef2308f
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Entity and Component Ended()
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2020-09-19 22:46:45 -07:00 |
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Matt Thorson
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ce099d0cc8
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Moved example physics stuff into the sample game
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2020-09-12 23:52:13 -07:00 |
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Matt Thorson
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ae21809566
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More renderer work
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2020-09-08 20:20:26 -07:00 |
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Matt Thorson
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82f1f412eb
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Simplifying PlatformLayer a bit. Setting up texture loading
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2020-08-23 18:12:15 -07:00 |
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Matt Thorson
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1c084b55f9
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OpenGL rendering hooked up. Better platform layer abstraction
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2020-08-16 22:00:13 -07:00 |
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Matt
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5d62a86947
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Basic rendering works
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2020-08-14 18:40:07 -07:00 |
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Matt Thorson
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c53bc96a5d
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Very basic rendering
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2020-08-09 18:28:55 -07:00 |
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Matt Thorson
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5cef6c2b26
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Texture setup
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2020-08-08 14:39:08 -07:00 |
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Matt Thorson
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7329e98beb
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Cleanup. GL bindings
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2020-08-03 22:45:50 -07:00 |
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Matt Thorson
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1bf3c1a62f
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Setting up open gl stuff
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2020-08-03 22:02:05 -07:00 |
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Matt Thorson
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823656d8e5
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PlatformLayer in, except rendering
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2020-08-03 19:09:45 -07:00 |
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Matt Thorson
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9de0160957
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Console work
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2020-06-18 00:13:50 -07:00 |
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Matt Thorson
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f325ed2598
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Memory leak fix. Start of debug console
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2020-06-15 23:13:29 -07:00 |
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Matt Thorson
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2a9940d7bd
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Assets split off. Better Calc.Log
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2020-06-14 20:48:01 -07:00 |
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Matt Thorson
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5fdc34c610
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Camera stack
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2020-06-14 17:56:16 -07:00 |
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Matt Thorson
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272ec43e69
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Rendering fixes. Console started
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2020-06-14 17:51:13 -07:00 |
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Matt Thorson
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e1620cb930
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Casting fixes
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2020-06-14 17:27:50 -07:00 |
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Matt Thorson
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8917d7f873
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Aseprite loading fix. Draw.Sprite overload
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2020-06-13 22:01:30 -07:00 |
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Matt Thorson
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67f0bf6e88
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Cleaning. Depth => Priority
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2020-05-31 19:27:26 -07:00 |
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Matt Thorson
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228295649e
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Moved Entity <=> operator for now since it was breaking list remove
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2020-05-30 17:00:05 -07:00 |
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Matt Thorson
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9bb6ac6a73
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Fixed crash on some Entity removals
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2020-05-30 16:19:46 -07:00 |
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Noel Berry
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08c117f0dc
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fixed Sprite TextureAccess mode and image row length
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2020-05-27 22:56:03 -07:00 |
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Matt Thorson
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d2ce347caa
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Texture pixel format change
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2020-05-27 20:46:28 -07:00 |
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Matt Thorson
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6bfc6c7721
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Sprite loading progress
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2020-05-27 20:29:45 -07:00 |
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Matt Thorson
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a2f5f157fc
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Fixed Sprite loading memory leaks
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2020-05-27 20:01:57 -07:00 |
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Noel Berry
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1dd219ae9f
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fixed RGBA bytes being clobbered by uint8 cast
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2020-05-27 19:58:48 -07:00 |
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Noel Berry
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01a4f60a63
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added Aseprite deflate with MiniZ
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2020-05-27 19:51:50 -07:00 |
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Matt Thorson
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be9e1cd877
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StateMachine Component
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2020-05-26 21:23:46 -07:00 |
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Matt Thorson
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aed77272ac
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Some aseprite loading work. Still need to solve decompression
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2020-05-26 20:30:16 -07:00 |
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Matt Thorson
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524bb14919
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Removed test code
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2020-05-23 16:49:00 -07:00 |
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Matt Thorson
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fe3672f30c
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Cleaned up entity tracking. Scene.Camera. Matrix struct.
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2020-05-22 23:39:46 -07:00 |
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Matt Thorson
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0b1a938fe2
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Proper Entity and Component bucketing/tracking
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2020-05-21 21:24:04 -07:00 |
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Matt Thorson
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df00a1ec82
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Credit comment
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2020-05-21 20:36:01 -07:00 |
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Matt Thorson
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ac45b58305
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CornerCorrection fix
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2020-05-21 20:33:29 -07:00 |
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Matt Thorson
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59a2eaaed6
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Update to Beef 0.24.4
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2020-05-20 11:46:25 -07:00 |
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Matt
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f6eabf5fc3
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Grid collision check crash
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2020-05-19 11:04:46 -07:00 |
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Matt Thorson
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6a278dc810
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Game.ContentRoot
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2020-05-17 19:45:26 -07:00 |
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Matt Thorson
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f9455366f0
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Separated Input into its own static class
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2020-05-17 18:16:32 -07:00 |
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Matt Thorson
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6bc89ac9d1
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Grid improvements
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2020-05-17 17:34:47 -07:00 |
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Matt Thorson
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5745029fcc
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JSON fixes. Grids
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2020-05-17 16:27:02 -07:00 |
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Matt Thorson
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786b692a3f
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Reorg
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2020-05-07 20:38:02 -07:00 |
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