Commit Graph

23 Commits

Author SHA1 Message Date
6e1c8c7558 Image scale/rotation works 2021-02-08 22:43:25 -08:00
9f1f04358b Vector.Transform. Batcher Matrix Stack. Image component 2021-02-08 22:36:48 -08:00
ccf4db2f9f Grid out of bounds checks snap into bounds. RemoveSelf->Destroy 2021-02-07 18:01:14 -08:00
b41ff6078c Timer empty constructor 2021-02-07 14:13:35 -08:00
7f1c1d8337 IEarlyUpdate 2021-02-06 23:41:43 -08:00
1fb4ed7c9b Tracker fixes and debug methods. ComponentInterfaceAttribute removed, interface use is auto-detected. Scene actually calls update and draw methods 2021-02-06 23:13:02 -08:00
0b39478d1b Collision condition order change. Entity Component getters. Calc.RoundToInt 2021-02-06 18:36:56 -08:00
86b05c648b Collision-with-condition checkers. Entity/Component Awake timing fixes. Batcher.Pixel() 2021-02-06 16:37:38 -08:00
3d5130b45b Big restructuring - sample game is currently broken 2021-02-04 23:11:51 -08:00
610ef2308f Entity and Component Ended() 2020-09-19 22:46:45 -07:00
ce684b1d16 State simplified 2020-09-13 17:38:48 -07:00
ce099d0cc8 Moved example physics stuff into the sample game 2020-09-12 23:52:13 -07:00
951cd6bd07 Tween fix 2020-06-14 20:05:18 -07:00
bdd32cba8b Tween component. Bezier struct 2020-06-14 20:04:26 -07:00
afabb58543 Color fixes. Draw.Circle. JSON.Enum. OnCollide leak fix 2020-05-31 17:26:50 -07:00
9bb6ac6a73 Fixed crash on some Entity removals 2020-05-30 16:19:46 -07:00
4daafca0b7 StateMachine error check 2020-05-30 13:20:16 -07:00
9bad58cf2d OnCollide component 2020-05-29 17:40:31 -07:00
8faeeb98f0 Facings enum. StateMachine fixes 2020-05-26 22:23:02 -07:00
be9e1cd877 StateMachine Component 2020-05-26 21:23:46 -07:00
12ea2e43bc Sample game. Easing methods. Colors. 2020-05-08 21:05:29 -07:00
0a709b5788 Replaced SDLApp code in Game, no longer extends it 2020-05-06 21:13:34 -07:00
bde9a51f9e Components! 2020-05-05 19:53:13 -07:00