a few notes and cleanup from previous merge

This commit is contained in:
Noel Berry 2021-01-05 20:44:02 -08:00
parent 66e8b34d37
commit 3fa9f99791
2 changed files with 71 additions and 69 deletions

View File

@ -14,15 +14,6 @@
using namespace Blah;
namespace
{
static Config app_config;
static bool app_is_running = false;
static bool app_is_exiting = false;
static uint64_t time_last;
static uint64_t time_accumulator = 0;
}
Config::Config()
{
name = nullptr;
@ -41,78 +32,86 @@ Config::Config()
on_error = nullptr;
}
namespace {
namespace
{
Config app_config;
bool app_is_running = false;
bool app_is_exiting = false;
uint64_t time_last;
uint64_t time_accumulator = 0;
void loop_iteration() {
// poll system events
PlatformBackend::frame();
// update at a fixed timerate
// TODO: allow a non-fixed step update?
void app_iterate()
{
uint64_t time_target = (uint64_t)((1.0f / app_config.target_framerate) * 1000);
uint64_t time_curr = PlatformBackend::time();
uint64_t time_diff = time_curr - time_last;
time_last = time_curr;
time_accumulator += time_diff;
// poll system events
PlatformBackend::frame();
// do not let us run too fast
while (time_accumulator < time_target)
// update at a fixed timerate
// TODO: allow a non-fixed step update?
{
PlatformBackend::sleep((int)(time_target - time_accumulator));
time_curr = PlatformBackend::time();
time_diff = time_curr - time_last;
uint64_t time_target = (uint64_t)((1.0f / app_config.target_framerate) * 1000);
uint64_t time_curr = PlatformBackend::time();
uint64_t time_diff = time_curr - time_last;
time_last = time_curr;
time_accumulator += time_diff;
}
// Do not allow us to fall behind too many updates
// (otherwise we'll get spiral of death)
uint64_t time_maximum = app_config.max_updates * time_target;
if (time_accumulator > time_maximum)
time_accumulator = time_maximum;
// do as many updates as we can
while (time_accumulator >= time_target)
{
time_accumulator -= time_target;
Time::delta = (1.0f / app_config.target_framerate);
if (Time::pause_timer > 0)
// do not let us run too fast
while (time_accumulator < time_target)
{
Time::pause_timer -= Time::delta;
if (Time::pause_timer <= -0.0001f)
Time::delta = -Time::pause_timer;
else
continue;
PlatformBackend::sleep((int)(time_target - time_accumulator));
time_curr = PlatformBackend::time();
time_diff = time_curr - time_last;
time_last = time_curr;
time_accumulator += time_diff;
}
Time::milliseconds += time_target;
Time::previous_elapsed = Time::elapsed;
Time::elapsed += Time::delta;
// Do not allow us to fall behind too many updates
// (otherwise we'll get spiral of death)
uint64_t time_maximum = app_config.max_updates * time_target;
if (time_accumulator > time_maximum)
time_accumulator = time_maximum;
InputBackend::frame();
GraphicsBackend::frame();
// do as many updates as we can
while (time_accumulator >= time_target)
{
time_accumulator -= time_target;
if (app_config.on_update != nullptr)
app_config.on_update();
Time::delta = (1.0f / app_config.target_framerate);
if (Time::pause_timer > 0)
{
Time::pause_timer -= Time::delta;
if (Time::pause_timer <= -0.0001f)
Time::delta = -Time::pause_timer;
else
continue;
}
Time::milliseconds += time_target;
Time::previous_elapsed = Time::elapsed;
Time::elapsed += Time::delta;
InputBackend::frame();
GraphicsBackend::frame();
if (app_config.on_update != nullptr)
app_config.on_update();
}
}
// render
{
GraphicsBackend::before_render();
if (app_config.on_render != nullptr)
app_config.on_render();
GraphicsBackend::after_render();
PlatformBackend::present();
}
}
// render
{
GraphicsBackend::before_render();
if (app_config.on_render != nullptr)
app_config.on_render();
GraphicsBackend::after_render();
PlatformBackend::present();
}
}
} // namespace
bool App::run(const Config* c)
{
@ -154,13 +153,14 @@ bool App::run(const Config* c)
// display window
PlatformBackend::ready();
// Begin main loop
// Emscripten requires the main loop be separated into its own call
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop_iteration, 0, 1);
emscripten_set_main_loop(app_iterate, 0, 1);
#else
while (!app_is_exiting)
{
loop_iteration();
}
app_iterate();
#endif
// shutdown

View File

@ -147,6 +147,8 @@ void PlatformBackend::ready()
{
#ifndef __EMSCRIPTEN__
// enable V-Sync
// TODO:
// This should be a toggle or controllable in some way
if (App::renderer() == Renderer::OpenGL)
SDL_GL_SetSwapInterval(1);
#endif