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a few notes and cleanup from previous merge
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parent
66e8b34d37
commit
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@ -14,15 +14,6 @@
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using namespace Blah;
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using namespace Blah;
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namespace
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{
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static Config app_config;
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static bool app_is_running = false;
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static bool app_is_exiting = false;
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static uint64_t time_last;
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static uint64_t time_accumulator = 0;
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}
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Config::Config()
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Config::Config()
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{
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{
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name = nullptr;
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name = nullptr;
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@ -41,9 +32,16 @@ Config::Config()
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on_error = nullptr;
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on_error = nullptr;
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}
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}
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namespace {
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namespace
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{
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Config app_config;
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bool app_is_running = false;
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bool app_is_exiting = false;
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uint64_t time_last;
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uint64_t time_accumulator = 0;
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void loop_iteration() {
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void app_iterate()
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{
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// poll system events
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// poll system events
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PlatformBackend::frame();
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PlatformBackend::frame();
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@ -111,8 +109,9 @@ void loop_iteration() {
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GraphicsBackend::after_render();
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GraphicsBackend::after_render();
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PlatformBackend::present();
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PlatformBackend::present();
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}
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}
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}
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}
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}
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} // namespace
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bool App::run(const Config* c)
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bool App::run(const Config* c)
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{
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{
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@ -154,13 +153,14 @@ bool App::run(const Config* c)
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// display window
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// display window
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PlatformBackend::ready();
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PlatformBackend::ready();
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// Begin main loop
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// Emscripten requires the main loop be separated into its own call
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(loop_iteration, 0, 1);
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emscripten_set_main_loop(app_iterate, 0, 1);
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#else
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#else
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while (!app_is_exiting)
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while (!app_is_exiting)
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{
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app_iterate();
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loop_iteration();
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}
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#endif
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#endif
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// shutdown
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// shutdown
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@ -147,6 +147,8 @@ void PlatformBackend::ready()
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{
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{
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#ifndef __EMSCRIPTEN__
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#ifndef __EMSCRIPTEN__
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// enable V-Sync
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// enable V-Sync
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// TODO:
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// This should be a toggle or controllable in some way
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if (App::renderer() == Renderer::OpenGL)
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if (App::renderer() == Renderer::OpenGL)
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SDL_GL_SetSwapInterval(1);
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SDL_GL_SetSwapInterval(1);
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#endif
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#endif
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