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https://github.com/NoelFB/blah.git
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a few notes and cleanup from previous merge
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parent
66e8b34d37
commit
3fa9f99791
138
src/core/app.cpp
138
src/core/app.cpp
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@ -14,15 +14,6 @@
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using namespace Blah;
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namespace
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{
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static Config app_config;
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static bool app_is_running = false;
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static bool app_is_exiting = false;
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static uint64_t time_last;
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static uint64_t time_accumulator = 0;
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}
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Config::Config()
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{
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name = nullptr;
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@ -41,78 +32,86 @@ Config::Config()
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on_error = nullptr;
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}
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namespace {
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namespace
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{
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Config app_config;
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bool app_is_running = false;
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bool app_is_exiting = false;
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uint64_t time_last;
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uint64_t time_accumulator = 0;
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void loop_iteration() {
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// poll system events
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PlatformBackend::frame();
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// update at a fixed timerate
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// TODO: allow a non-fixed step update?
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void app_iterate()
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{
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uint64_t time_target = (uint64_t)((1.0f / app_config.target_framerate) * 1000);
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uint64_t time_curr = PlatformBackend::time();
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uint64_t time_diff = time_curr - time_last;
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time_last = time_curr;
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time_accumulator += time_diff;
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// poll system events
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PlatformBackend::frame();
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// do not let us run too fast
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while (time_accumulator < time_target)
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// update at a fixed timerate
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// TODO: allow a non-fixed step update?
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{
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PlatformBackend::sleep((int)(time_target - time_accumulator));
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time_curr = PlatformBackend::time();
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time_diff = time_curr - time_last;
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uint64_t time_target = (uint64_t)((1.0f / app_config.target_framerate) * 1000);
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uint64_t time_curr = PlatformBackend::time();
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uint64_t time_diff = time_curr - time_last;
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time_last = time_curr;
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time_accumulator += time_diff;
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}
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// Do not allow us to fall behind too many updates
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// (otherwise we'll get spiral of death)
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uint64_t time_maximum = app_config.max_updates * time_target;
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if (time_accumulator > time_maximum)
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time_accumulator = time_maximum;
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// do as many updates as we can
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while (time_accumulator >= time_target)
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{
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time_accumulator -= time_target;
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Time::delta = (1.0f / app_config.target_framerate);
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if (Time::pause_timer > 0)
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// do not let us run too fast
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while (time_accumulator < time_target)
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{
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Time::pause_timer -= Time::delta;
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if (Time::pause_timer <= -0.0001f)
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Time::delta = -Time::pause_timer;
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else
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continue;
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PlatformBackend::sleep((int)(time_target - time_accumulator));
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time_curr = PlatformBackend::time();
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time_diff = time_curr - time_last;
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time_last = time_curr;
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time_accumulator += time_diff;
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}
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Time::milliseconds += time_target;
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Time::previous_elapsed = Time::elapsed;
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Time::elapsed += Time::delta;
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// Do not allow us to fall behind too many updates
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// (otherwise we'll get spiral of death)
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uint64_t time_maximum = app_config.max_updates * time_target;
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if (time_accumulator > time_maximum)
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time_accumulator = time_maximum;
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InputBackend::frame();
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GraphicsBackend::frame();
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// do as many updates as we can
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while (time_accumulator >= time_target)
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{
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time_accumulator -= time_target;
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if (app_config.on_update != nullptr)
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app_config.on_update();
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Time::delta = (1.0f / app_config.target_framerate);
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if (Time::pause_timer > 0)
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{
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Time::pause_timer -= Time::delta;
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if (Time::pause_timer <= -0.0001f)
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Time::delta = -Time::pause_timer;
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else
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continue;
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}
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Time::milliseconds += time_target;
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Time::previous_elapsed = Time::elapsed;
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Time::elapsed += Time::delta;
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InputBackend::frame();
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GraphicsBackend::frame();
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if (app_config.on_update != nullptr)
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app_config.on_update();
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}
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}
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// render
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{
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GraphicsBackend::before_render();
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if (app_config.on_render != nullptr)
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app_config.on_render();
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GraphicsBackend::after_render();
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PlatformBackend::present();
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}
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}
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// render
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{
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GraphicsBackend::before_render();
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if (app_config.on_render != nullptr)
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app_config.on_render();
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GraphicsBackend::after_render();
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PlatformBackend::present();
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}
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}
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} // namespace
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bool App::run(const Config* c)
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{
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@ -154,13 +153,14 @@ bool App::run(const Config* c)
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// display window
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PlatformBackend::ready();
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// Begin main loop
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// Emscripten requires the main loop be separated into its own call
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(loop_iteration, 0, 1);
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emscripten_set_main_loop(app_iterate, 0, 1);
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#else
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while (!app_is_exiting)
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{
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loop_iteration();
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}
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app_iterate();
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#endif
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// shutdown
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@ -147,6 +147,8 @@ void PlatformBackend::ready()
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{
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#ifndef __EMSCRIPTEN__
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// enable V-Sync
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// TODO:
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// This should be a toggle or controllable in some way
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if (App::renderer() == Renderer::OpenGL)
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SDL_GL_SetSwapInterval(1);
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#endif
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