Update README.md

This commit is contained in:
Noel Berry 2020-08-27 18:11:51 -07:00 committed by GitHub
parent b84bb9885d
commit c7b4af6bae
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -4,9 +4,12 @@ this will likely see breaking changes.
### Prerequisites
- A C++17 compiler and CMake
- Only an SDL2 "platform" implementation is done. CMake will need to find your own installation of SDL2 through `SDL2_INCLUDE_DIRS` and `SDL2_LIBRARIES`
- Only an OpenGL "graphics" implementation is done, so it currently requires OpenGL.
- Only an SDL2 `platform` implementation [is done](https://github.com/NoelFB/blah/blob/master/private/blah/internal/platform_sdl2.cpp). CMake will need to find your own installation of SDL2 through `SDL2_INCLUDE_DIRS` and `SDL2_LIBRARIES`
- Only an OpenGL `graphics` implementation [is done](https://github.com/NoelFB/blah/blob/master/private/blah/internal/graphics_opengl.cpp), so it currently requires OpenGL.
### Other Notes
- I use my own "vector" class which is called List and Stacklist. I may later replace with with std::vector
### Notes
- There are probably lots of small bugs as I've only tested this for my personal projects. This is probably best used as a learning resource for now.
- I use my own "vector" class which is called List and Stacklist. this may later be replaced with std::vector
- There's no Shader code abstraction, so the current Sprite Batcher has a hard-coded OpenGL shader. At some point this will need to change.
- I may replace the rendering layer entirely with [FNA3D](https://github.com/FNA-XNA/FNA3D), [BGFX](https://github.com/bkaradzic/bgfx), [Sokol](https://github.com/floooh/sokol), or something else.
- There's no Audio layer implementation yet.