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blah

a small C++ game framework for 2D games. this will likely see breaking changes.

Prerequisites

  • A C++17 compiler and CMake
  • Only an SDL2 platform implementation is done. CMake will need to find your own installation of SDL2 through SDL2_INCLUDE_DIRS and SDL2_LIBRARIES
  • Only an OpenGL graphics implementation is done, so it currently requires OpenGL.

Notes

  • There are probably lots of small bugs as I've only tested this for my personal projects. This is probably best used as a learning resource for now.
  • I use my own "vector" class which is called List and Stacklist. this may later be replaced with std::vector
  • There's no Shader code abstraction, so the current Sprite Batcher has a hard-coded OpenGL shader. At some point this will need to change.
  • I may replace the rendering layer entirely with FNA3D, BGFX, Sokol, or something else.
  • There's no Audio layer implementation yet.