d73241e8fe
replaced log.h with common.h, added easier shorthand for int types
2021-03-20 17:33:04 -07:00
c3a9548ffa
fixed missing std::forward to Path::join
2021-03-08 11:05:18 -08:00
2de541fb18
fixing d3d11 depth buffers, adding depth buffer clear support
2021-02-21 23:00:37 -08:00
a72cd5cab6
simplifying logging, changing App events to std::function
2021-02-21 18:43:42 -08:00
f8741e27e2
vec2 & rect code cleanup
2021-02-21 16:30:21 -08:00
8491d2a56b
added vec3 skeleton
2021-02-21 16:29:13 -08:00
ac58379de8
more precise timing
...
renamed Time::elapsed -> Time::seconds, change type to double
updated game to store ticks (microseconds) instead of milliseconds for better update precision
2021-02-06 00:13:50 -08:00
2c2d668927
missing include
2021-01-30 19:50:01 -08:00
1e1e150411
cleaning up Color struct a little
2021-01-30 19:48:14 -08:00
69e5e7447b
added Path::join utility method
2021-01-14 18:42:12 -08:00
261e2fd5e7
stream.h cleanup & commenting
2021-01-14 12:21:59 -08:00
ded52d40aa
removed Stream::write_cstr and added conditions to Stream::write numeric
2021-01-12 20:57:14 -08:00
1063f1ff29
vec2 bool comparisons should be const
2021-01-11 00:25:51 -08:00
6aa9d3b412
stackvector fix
2021-01-11 00:25:34 -08:00
ecb9da86aa
batcher and spritefont support utf8 strings
2021-01-08 12:01:39 -08:00
a1267c738c
small vector fix
2021-01-04 18:37:08 -08:00
cc5e222be5
fixed vector copy constructor bug
2021-01-03 00:32:01 -08:00
4e80149987
Add required headers to compile on macos
2021-01-03 02:27:58 +00:00
d8930f15ac
added Calc::approach for Vec2
2020-12-31 18:29:13 -08:00
241d863ac4
restructured project to match a more standard cmake setup
2020-12-31 13:43:23 -08:00