Noel Berry
76525f91c5
cleaning up App::config getter and removing App::is_running
2021-05-09 19:40:50 -07:00
Noel Berry
e615b9d7e4
large organizational & cleanup refactor
2021-05-09 17:23:02 -07:00
Noel Berry
fb91b77900
fixed a few SDL2 platform details for compiling on non-windows
2021-05-06 20:48:11 -07:00
Noel Berry
78b8140f53
fixed incorrect enum names in SDL2 platform
2021-04-06 17:45:26 -07:00
Noel Berry
65f7194e4f
refactored FileMode to make more sense
2021-04-05 01:07:16 -07:00
Noel Berry
6fddd34ca5
cleaning up cmake defines; adding a Win32 Platform Backend
2021-03-23 01:56:53 -07:00
Noel Berry
a001a61847
fixed SDL2 controller index mismatch
...
SDL2 added event returns the index, but all other ones return the InstanceID, which I was not aware of! Pretty big error.
2021-03-21 15:49:11 -07:00
Noel Berry
d73241e8fe
replaced log.h with common.h, added easier shorthand for int types
2021-03-20 17:33:04 -07:00
Noel Berry
118af7d3b4
cleaned up compile warnings from backend_d3d11
2021-02-21 16:29:45 -08:00
Noel Berry
ac58379de8
more precise timing
...
renamed Time::elapsed -> Time::seconds, change type to double
updated game to store ticks (microseconds) instead of milliseconds for better update precision
2021-02-06 00:13:50 -08:00
Noel Berry
3fa9f99791
a few notes and cleanup from previous merge
2021-01-05 20:44:02 -08:00
kevinbchen
6ade1624f1
Emscripten build
2021-01-04 00:58:24 -08:00
Spencer Alves
55f816043a
Fixes for building on Linux
2021-01-03 23:04:01 -08:00
Noel Berry
ff4d4b1acb
moving ifdefs into implementation
2021-01-02 20:46:42 -08:00
Sherjil Ozair
4e80149987
Add required headers to compile on macos
2021-01-03 02:27:58 +00:00
Noel Berry
241d863ac4
restructured project to match a more standard cmake setup
2020-12-31 13:43:23 -08:00