Noel Berry
ccd02fa9ef
added App::focused and System::open_url apis
2022-01-25 22:50:20 -08:00
Noel Berry
c8afa3f699
Vec2::normal accounts for zero-length
2022-01-09 14:32:50 -08:00
Noel Berry
832c8f4283
simplifying Input enums
2022-01-09 14:32:35 -08:00
Noel Berry
53ebb40ffd
fixed packer's off-by-one error with padding
2022-01-09 13:51:23 -08:00
Noel Berry
168424039c
fixed missing vec3/vec4 constructors
2022-01-09 13:50:50 -08:00
Noel Berry
1ee2fbab3d
string internal set method has additional safeguard for bad data
2021-12-18 02:48:51 -08:00
Noel Berry
10c1c39419
fixed missing <cstring> #include for vector.h
2021-12-18 02:48:06 -08:00
Noel Berry
d91658aa46
large spatial / numerics refactor to allow double/integer vector types
2021-12-12 20:41:23 -08:00
Noel Berry
8f9c6aa9ff
Sprite Batcher has fields for optional texture/sampler uniform names
2021-08-06 16:03:44 -07:00
Noel Berry
5ba620c066
cleaning up color struct
2021-05-25 21:31:18 -07:00
Noel Berry
6f0ac3e8c2
removing pointless forward declaration
2021-05-25 21:30:58 -07:00
Noel Berry
d7cef352a5
simplifying input backend & input state update
2021-05-19 11:21:08 -07:00
Noel Berry
b7e318e420
Mat3x2 tweaks
2021-05-19 11:20:22 -07:00
Noel Berry
b68729850b
cleanup pass on numerics
2021-05-11 02:27:00 -07:00
Noel Berry
991cfcad82
adding more App windowing methods
2021-05-09 19:46:08 -07:00
Noel Berry
76525f91c5
cleaning up App::config getter and removing App::is_running
2021-05-09 19:40:50 -07:00
Noel Berry
c51d397ccc
cleaning up file / memory streams
2021-05-09 19:30:01 -07:00
Noel Berry
2447490033
simplifying input calls & state
2021-05-09 18:37:31 -07:00
Noel Berry
e615b9d7e4
large organizational & cleanup refactor
2021-05-09 17:23:02 -07:00
Noel Berry
04f6257b75
various small C++ warning fixes
2021-05-06 21:48:06 -07:00
Noel Berry
60f3939ff7
added resize method to bufferstream
2021-05-06 20:47:52 -07:00
Noel Berry
5f9df4beee
cleaned up Calc template functions
2021-05-06 20:47:40 -07:00
Noel Berry
6f2cf82b8e
added std::hash for custom string type for use in unordered_map etc
2021-05-06 20:47:22 -07:00
Noel Berry
cf1771926d
fixed StackVector copy/move assignment operators
2021-04-24 22:47:44 -07:00
Noel Berry
0f04ff0803
packer can optionally pack a source rectangle of an image
...
useful for packing tilesets
2021-04-11 20:57:09 -07:00
Noel Berry
65f7194e4f
refactored FileMode to make more sense
2021-04-05 01:07:16 -07:00
Noel Berry
c6b5e98deb
implemented batch push_layer and pop_layer properly
2021-04-03 22:27:23 -07:00
Noel Berry
aa6efb23b1
added RectI::overlap_rect
2021-04-03 22:24:51 -07:00
Noel Berry
0c3cac2d08
indentation fixes
2021-03-27 23:29:03 -07:00
Noel Berry
94f25cea88
removing redundant framebuffer virtual methods
2021-03-24 01:07:49 -07:00
Noel Berry
bd9736df03
simplified texture and framebuffer create methods
2021-03-24 00:56:43 -07:00
Noel Berry
6fddd34ca5
cleaning up cmake defines; adding a Win32 Platform Backend
2021-03-23 01:56:53 -07:00
Noel Berry
9e3f745a38
removed drawing folder; moved to graphics
2021-03-22 16:53:27 -07:00
Noel Berry
088851b43f
Lots of documentation & commenting
2021-03-21 02:08:28 -07:00
Noel Berry
9b42bba16e
spritefont takes a vector instead of a null-terminated charset
2021-03-20 23:24:18 -07:00
Noel Berry
4351d77f73
fixing various clang warnings
2021-03-20 22:17:40 -07:00
Noel Berry
3913cf7c02
additional input binding comments
2021-03-20 21:58:44 -07:00
Noel Berry
f3bbda5f6c
simplified and cleaned up new input binding implementation
2021-03-20 21:16:36 -07:00
Noel Berry
3f07c03fa5
new input binding/mapping implementation
2021-03-20 19:23:20 -07:00
Noel Berry
d73241e8fe
replaced log.h with common.h, added easier shorthand for int types
2021-03-20 17:33:04 -07:00
Noel Berry
c3a9548ffa
fixed missing std::forward to Path::join
2021-03-08 11:05:18 -08:00
Noel Berry
2de541fb18
fixing d3d11 depth buffers, adding depth buffer clear support
2021-02-21 23:00:37 -08:00
Noel Berry
a72cd5cab6
simplifying logging, changing App events to std::function
2021-02-21 18:43:42 -08:00
Noel Berry
f8741e27e2
vec2 & rect code cleanup
2021-02-21 16:30:21 -08:00
Noel Berry
8491d2a56b
added vec3 skeleton
2021-02-21 16:29:13 -08:00
Noel Berry
ac58379de8
more precise timing
...
renamed Time::elapsed -> Time::seconds, change type to double
updated game to store ticks (microseconds) instead of milliseconds for better update precision
2021-02-06 00:13:50 -08:00
Noel Berry
2c2d668927
missing include
2021-01-30 19:50:01 -08:00
Noel Berry
1e1e150411
cleaning up Color struct a little
2021-01-30 19:48:14 -08:00
Noel Berry
69e5e7447b
added Path::join utility method
2021-01-14 18:42:12 -08:00
Noel Berry
261e2fd5e7
stream.h cleanup & commenting
2021-01-14 12:21:59 -08:00