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include | ||
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CMakeLists.txt | ||
LICENSE | ||
README.md |
blah
A small 2D C++ Game Framework, using few dependencies and simple code to mainain easy building and portability.
☆ This will likely see breaking changes! Use at your own risk! ☆
building
- Requires C++17 and CMake 3.14+
- A single Platform implementation must be enabled:
- SDL2 can be enabled in CMake with
BLAH_PLATFORM_SDL2
(default) - WIN32 (UNFINISHED) can be enabled in CMake with
BLAH_PLATFORM_WIN32
- Additional platforms can be added by implementing the Platform Backend
- SDL2 can be enabled in CMake with
- A single Graphics implementation must be enabled:
- OpenGL can be enabled in CMake with
BLAH_GRAPHICS_OPENGL
(default) - D3D11 can be enabled in CMake with
BLAH_GRAPHICS_D3D11
- Additional graphics can be added by implementing the Graphics Backend
- OpenGL can be enabled in CMake with
notes
- There's no Shader abstraction, so the Sprite Batcher has hard-coded GLSL/HLSL. This will need to change.
- Only floatN/mat3x2/mat4x4 uniforms are supported.
- There's no Audio API or backend implementation yet.
- No threaded rendering so it will explode if you try that.
a sample application
#include <blah.h>
using namespace Blah;
Batch batch;
TextureRef tex;
void startup()
{
tex = Texture::create("player.png");
}
void render()
{
App::backbuffer->clear(Color::black);
auto center = Vec2f(App::backbuffer->width(), App::backbuffer->height()) / 2;
auto rotation = Time::seconds * Calc::TAU;
auto transform = Mat3x2f::create_transform(center, Vec2f::zero, Vec2f::one, rotation);
batch.push_matrix(transform);
batch.rect(Rectf(-32, -32, 64, 64), Color::red);
batch.tex(tex, Vec2f(64, 0), Color::white);
batch.pop_matrix();
batch.render();
batch.clear();
}
int main()
{
Config config;
config.name = "blah app";
config.width = 1280;
config.height = 720;
config.on_startup = startup;
config.on_render = render;
App::run(&config);
return 0;
}