blah/src
Noel Berry ac58379de8 more precise timing
renamed Time::elapsed -> Time::seconds, change type to double
updated game to store ticks (microseconds) instead of milliseconds for better update precision
2021-02-06 00:13:50 -08:00
..
containers more precise timing 2021-02-06 00:13:50 -08:00
core more precise timing 2021-02-06 00:13:50 -08:00
drawing batcher and spritefont support utf8 strings 2021-01-08 12:01:39 -08:00
graphics Add required headers to compile on macos 2021-01-03 02:27:58 +00:00
images fixed texture packer not trimming properly 2021-01-19 00:06:22 -08:00
input more precise timing 2021-02-06 00:13:50 -08:00
internal more precise timing 2021-02-06 00:13:50 -08:00
math cleaning up Color struct a little 2021-01-30 19:48:14 -08:00
streams stream.h cleanup & commenting 2021-01-14 12:21:59 -08:00
third_party restructured project to match a more standard cmake setup 2020-12-31 13:43:23 -08:00