ac58379de8 
					 
					
						
						
							
							more precise timing  
						
						 
						
						... 
						
						
						
						renamed Time::elapsed -> Time::seconds, change type to double
updated game to store ticks (microseconds) instead of milliseconds for better update precision 
						
						
					 
					
						2021-02-06 00:13:50 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1e1e150411 
					 
					
						
						
							
							cleaning up Color struct a little  
						
						 
						
						
						
						
					 
					
						2021-01-30 19:48:14 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						add76cd968 
					 
					
						
						
							
							fixed texture packer not trimming properly  
						
						 
						
						
						
						
					 
					
						2021-01-19 00:06:22 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e9d678d880 
					 
					
						
						
							
							fixed parsing tag colors in aseprite parser  
						
						 
						
						
						
						
					 
					
						2021-01-14 19:40:49 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						69e5e7447b 
					 
					
						
						
							
							added Path::join utility method  
						
						 
						
						
						
						
					 
					
						2021-01-14 18:42:12 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						261e2fd5e7 
					 
					
						
						
							
							stream.h cleanup & commenting  
						
						 
						
						
						
						
					 
					
						2021-01-14 12:21:59 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1063f1ff29 
					 
					
						
						
							
							vec2 bool comparisons should be const  
						
						 
						
						
						
						
					 
					
						2021-01-11 00:25:51 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ecb9da86aa 
					 
					
						
						
							
							batcher and spritefont support utf8 strings  
						
						 
						
						
						
						
					 
					
						2021-01-08 12:01:39 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						3bc36981cb 
					 
					
						
						
							
							D3D11 ResizeBuffers fix  
						
						 
						
						... 
						
						
						
						pass count as 0 for automatic value instead of explicit, which could be wrong. 
						
						
					 
					
						2021-01-06 13:20:29 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						3fa9f99791 
					 
					
						
						
							
							a few notes and cleanup from previous merge  
						
						 
						
						
						
						
					 
					
						2021-01-05 20:44:02 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						66e8b34d37 
					 
					
						
						
							
							Merge pull request  #7  from kevinbchen/master  
						
						 
						
						... 
						
						
						
						Emscripten build 
						
						
					 
					
						2021-01-05 20:38:51 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						47555a51cb 
					 
					
						
						
							
							D3D11 BlendMode Mask wasn't hooked up  
						
						 
						
						
						
						
					 
					
						2021-01-04 19:01:08 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0f15437c4d 
					 
					
						
						
							
							opengl needs to reset ColorMask on FrameBuffer clear  
						
						 
						
						
						
						
					 
					
						2021-01-04 19:00:56 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						6ade1624f1 
					 
					
						
						
							
							Emscripten build  
						
						 
						
						
						
						
					 
					
						2021-01-04 00:58:24 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						55f816043a 
					 
					
						
						
							
							Fixes for building on Linux  
						
						 
						
						
						
						
					 
					
						2021-01-03 23:04:01 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ff4d4b1acb 
					 
					
						
						
							
							moving ifdefs into implementation  
						
						 
						
						
						
						
					 
					
						2021-01-02 20:46:42 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						4e80149987 
					 
					
						
						
							
							Add required headers to compile on macos  
						
						 
						
						
						
						
					 
					
						2021-01-03 02:27:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						d8930f15ac 
					 
					
						
						
							
							added Calc::approach for Vec2  
						
						 
						
						
						
						
					 
					
						2020-12-31 18:29:13 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						30cfbf203e 
					 
					
						
						
							
							removed unnecessary logs  
						
						 
						
						
						
						
					 
					
						2020-12-31 18:29:02 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						227fb51105 
					 
					
						
						
							
							fixing float->int warning, make it explicit  
						
						 
						
						
						
						
					 
					
						2020-12-31 18:28:36 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						241d863ac4 
					 
					
						
						
							
							restructured project to match a more standard cmake setup  
						
						 
						
						
						
						
					 
					
						2020-12-31 13:43:23 -08:00