BallanceBlenderHelper/bbp_ng/__init__.py

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bl_info = {
"name": "Ballance Blender Plugin",
"description": "Ballance mapping tools for Blender",
"author": "yyc12345",
"version": (4, 0),
"blender": (3, 6, 0),
"category": "Object",
"support": "COMMUNITY",
"warning": "Please read document before using this plugin.",
"doc_url": "https://github.com/yyc12345/BallanceBlenderHelper",
"tracker_url": "https://github.com/yyc12345/BallanceBlenderHelper/issues"
}
#region Reload and Import
# import core lib
import bpy
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import typing, collections
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# reload if needed
if "bpy" in locals():
import importlib
#endregion
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# we must load icons manager first
# and register it
from . import UTIL_icons_manager
UTIL_icons_manager.register()
# then load other modules
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from . import PROP_preferences, PROP_ptrprop_resolver, PROP_virtools_material, PROP_virtools_texture, PROP_virtools_mesh, PROP_virtools_group, PROP_ballance_element, PROP_bme_material
from . import OP_IMPORT_bmfile, OP_EXPORT_bmfile, OP_IMPORT_virtools, OP_EXPORT_virtools
from . import OP_UV_flatten_uv, OP_UV_rail_uv
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from . import OP_ADDS_component, OP_ADDS_bme
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#region Menu
# ===== Menu Defines =====
class BBP_MT_View3DMenu(bpy.types.Menu):
"""Ballance 3D operators"""
bl_idname = "BBP_MT_View3DMenu"
bl_label = "Ballance"
def draw(self, context):
layout = self.layout
layout.operator(OP_UV_flatten_uv.BBP_OT_flatten_uv.bl_idname)
layout.operator(OP_UV_rail_uv.BBP_OT_rail_uv.bl_idname)
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class BBP_MT_AddBmeMenu(bpy.types.Menu):
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"""Add Ballance Floor"""
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bl_idname = "BBP_MT_AddBmeMenu"
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bl_label = "Floors"
def draw(self, context):
layout = self.layout
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OP_ADDS_bme.BBP_OT_add_bme_struct.draw_blc_menu(layout)
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class BBP_MT_AddRailMenu(bpy.types.Menu):
"""Add Ballance Rail"""
bl_idname = "BBP_MT_AddRailMenu"
bl_label = "Rails"
def draw(self, context):
layout = self.layout
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class BBP_MT_AddComponentsMenu(bpy.types.Menu):
"""Add Ballance Components"""
bl_idname = "BBP_MT_AddComponentsMenu"
bl_label = "Components"
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def draw(self, context):
layout = self.layout
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layout.label(text="Basic Components")
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OP_ADDS_component.BBP_OT_add_component.draw_blc_menu(layout)
layout.separator()
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layout.label(text="Nong Components")
OP_ADDS_component.BBP_OT_add_nong_extra_point.draw_blc_menu(layout)
OP_ADDS_component.BBP_OT_add_nong_ventilator.draw_blc_menu(layout)
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layout.separator()
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layout.label(text="Series Components")
OP_ADDS_component.BBP_OT_add_tilting_block_series.draw_blc_menu(layout)
OP_ADDS_component.BBP_OT_add_ventilator_series.draw_blc_menu(layout)
layout.separator()
layout.label(text="Components Pair")
OP_ADDS_component.BBP_OT_add_sector_component_pair.draw_blc_menu(layout)
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# ===== Menu Drawer =====
MenuDrawer_t = typing.Callable[[typing.Any, typing.Any], None]
def menu_drawer_import(self, context):
layout: bpy.types.UILayout = self.layout
layout.operator(OP_IMPORT_bmfile.BBP_OT_import_bmfile.bl_idname, text = "Ballance Map (.bmx)")
layout.operator(OP_IMPORT_virtools.BBP_OT_import_virtools.bl_idname, text = "Virtools File (.nmo/.cmo/.vmo) (experimental)")
def menu_drawer_export(self, context):
layout: bpy.types.UILayout = self.layout
layout.operator(OP_EXPORT_bmfile.BBP_OT_export_bmfile.bl_idname, text = "Ballance Map (.bmx)")
layout.operator(OP_EXPORT_virtools.BBP_OT_export_virtools.bl_idname, text = "Virtools File (.nmo/.cmo/.vmo) (experimental)")
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def menu_drawer_view3d(self, context):
layout: bpy.types.UILayout = self.layout
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layout.menu(BBP_MT_View3DMenu.bl_idname)
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def menu_drawer_add(self, context):
layout: bpy.types.UILayout = self.layout
layout.separator()
layout.label(text="Ballance")
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layout.menu(BBP_MT_AddBmeMenu.bl_idname, icon='MESH_CUBE')
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layout.menu(BBP_MT_AddRailMenu.bl_idname, icon='MESH_CIRCLE')
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layout.menu(BBP_MT_AddComponentsMenu.bl_idname, icon='MESH_ICOSPHERE')
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#endregion
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#region Register and Unregister.
g_BldClasses: tuple[typing.Any, ...] = (
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BBP_MT_View3DMenu,
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BBP_MT_AddBmeMenu,
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BBP_MT_AddRailMenu,
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BBP_MT_AddComponentsMenu
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)
class MenuEntry():
mContainerMenu: bpy.types.Menu
mIsAppend: bool
mMenuDrawer: MenuDrawer_t
def __init__(self, cont: bpy.types.Menu, is_append: bool, menu_func: MenuDrawer_t):
self.mContainerMenu = cont
self.mIsAppend = is_append
self.mMenuDrawer = menu_func
g_BldMenus: tuple[MenuEntry, ...] = (
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MenuEntry(bpy.types.VIEW3D_MT_editor_menus, False, menu_drawer_view3d),
MenuEntry(bpy.types.TOPBAR_MT_file_import, True, menu_drawer_import),
MenuEntry(bpy.types.TOPBAR_MT_file_export, True, menu_drawer_export),
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MenuEntry(bpy.types.VIEW3D_MT_add, True, menu_drawer_add),
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)
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def register() -> None:
# register module
PROP_preferences.register()
PROP_ptrprop_resolver.register()
PROP_virtools_material.register()
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PROP_virtools_texture.register()
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PROP_virtools_mesh.register()
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PROP_virtools_group.register()
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PROP_ballance_element.register()
PROP_bme_material.register()
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OP_IMPORT_bmfile.register()
OP_EXPORT_bmfile.register()
OP_IMPORT_virtools.register()
OP_EXPORT_virtools.register()
OP_UV_rail_uv.register()
OP_UV_flatten_uv.register()
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OP_ADDS_component.register()
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OP_ADDS_bme.register()
# register other classes
for cls in g_BldClasses:
bpy.utils.register_class(cls)
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# add menu drawer
for entry in g_BldMenus:
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if entry.mIsAppend:
entry.mContainerMenu.append(entry.mMenuDrawer)
else:
entry.mContainerMenu.prepend(entry.mMenuDrawer)
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def unregister() -> None:
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# remove menu drawer
for entry in g_BldMenus:
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entry.mContainerMenu.remove(entry.mMenuDrawer)
# unregister other classes
for cls in g_BldClasses:
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bpy.utils.unregister_class(cls)
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# unregister modules
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OP_ADDS_bme.unregister()
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OP_ADDS_component.unregister()
OP_UV_flatten_uv.unregister()
OP_UV_rail_uv.unregister()
OP_EXPORT_virtools.unregister()
OP_IMPORT_virtools.unregister()
OP_EXPORT_bmfile.unregister()
OP_IMPORT_bmfile.unregister()
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PROP_bme_material.unregister()
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PROP_ballance_element.unregister()
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PROP_virtools_group.unregister()
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PROP_virtools_mesh.unregister()
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PROP_virtools_texture.unregister()
PROP_virtools_material.unregister()
PROP_ptrprop_resolver.unregister()
PROP_preferences.unregister()
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if __name__ == "__main__":
register()
#endregion