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import bpy , mathutils
import bmesh
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import math
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from . import UTILS_functions
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class ScaleDataUnion ( object ) :
def __init__ ( self ) :
self . UseRefPoint : bool = None
def SetAsScale ( self , scale_num : float ) :
self . UseRefPoint : bool = False
self . ScaleSize : float = scale_num
def SetAsRefPoint ( self , ref_point : int , ref_point_uv : float ) :
self . UseRefPoint : bool = True
self . ReferencePoint : int = ref_point
self . ReferenceUV : float = ref_point_uv
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class BALLANCE_OT_flatten_uv ( bpy . types . Operator ) :
""" Flatten selected face UV. Only works for convex face """
bl_idname = " ballance.flatten_uv "
bl_label = " Flatten UV "
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bl_options = { ' REGISTER ' , ' UNDO ' }
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reference_edge : bpy . props . IntProperty (
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name = " Reference Edge " ,
description = " The references edge of UV. \n It will be placed in V axis. " ,
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min = 0 ,
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soft_min = 0 , soft_max = 3 ,
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default = 0 ,
)
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scale_mode : bpy . props . EnumProperty (
name = " Scale Mode " ,
items = ( ( ' NUM ' , " Scale Size " , " Scale UV with specific number. " ) ,
( ' REF ' , " Ref. Point " , " Scale UV with Reference Point feature. " ) ,
) ,
)
scale_number : bpy . props . FloatProperty (
name = " Scale Size " ,
description = " The size which will be applied for scale. " ,
min = 0 ,
soft_min = 0 , soft_max = 5 ,
default = 5.0 ,
step = 0.1 , precision = 1 ,
)
reference_point : bpy . props . IntProperty (
name = " Reference Point " ,
description = " The references point of UV. \n It ' s U component will be set to the number specified by Reference Point UV. \n This point index is related to the start point of reference edge. " ,
min = 2 , # 0 and 1 is invalid. we can not order the reference edge to be set on the outside of uv axis
soft_min = 2 , soft_max = 3 ,
default = 2 ,
)
reference_uv : bpy . props . FloatProperty (
name = " Reference Point UV " ,
description = " The U component which should be applied to references point in UV. " ,
soft_min = 0 , soft_max = 1 ,
default = 0.5 ,
step = 0.1 , precision = 2 ,
)
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@classmethod
def poll ( self , context ) :
obj = bpy . context . active_object
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if obj is None :
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return False
if obj . type != ' MESH ' :
return False
if obj . mode != ' EDIT ' :
return False
return True
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def execute ( self , context ) :
# construct scale data
scale_data : ScaleDataUnion = ScaleDataUnion ( )
if self . scale_mode == ' NUM ' :
scale_data . SetAsScale ( self . scale_number )
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else :
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scale_data . SetAsRefPoint ( self . reference_point , self . reference_uv )
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# do flatten uv and report
no_processed_count = _real_flatten_uv ( bpy . context . active_object . data , self . reference_edge , scale_data )
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if no_processed_count != 0 :
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print ( " [Flatten UV] {} faces may not be processed correctly because they have problem. " . format ( no_processed_count ) )
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return { ' FINISHED ' }
def draw ( self , context ) :
layout = self . layout
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layout . emboss = ' NORMAL '
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layout . prop ( self , " reference_edge " )
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layout . separator ( )
layout . label ( text = " Scale Mode " )
layout . prop ( self , " scale_mode " , expand = True )
layout . separator ( )
layout . label ( text = " Scale Config " )
if self . scale_mode == ' NUM ' :
layout . prop ( self , " scale_number " )
else :
layout . prop ( self , " reference_point " )
layout . prop ( self , " reference_uv " )
def _real_flatten_uv ( mesh , reference_edge , scale_data : ScaleDataUnion ) :
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no_processed_count = 0
if mesh . uv_layers . active is None :
# if no uv, create it
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mesh . uv_layers . new ( do_init = False )
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bm = bmesh . from_edit_mesh ( mesh )
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uv_lay = bm . loops . layers . uv . active # NOTE: this is a part of bmesh. not affected by Blender 3.5 CHANGED.
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for face in bm . faces :
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# ========== only process selected face ==========
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if not face . select :
continue
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# ========== resolve reference edge and point ==========
# check reference validation
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allPoint = len ( face . loops )
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if reference_edge > = allPoint : # reference edge overflow
no_processed_count + = 1
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continue
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# check scale validation
if scale_data . UseRefPoint :
if ( ( scale_data . ReferencePoint < = 1 ) # reference point too low
or ( scale_data . ReferencePoint > = allPoint ) ) : # reference point overflow
no_processed_count + = 1
continue
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else :
if round ( scale_data . ScaleSize , 7 ) == 0.0 : # invalid scale size
no_processed_count + = 1
continue
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# ========== get correct new corrdinate system ==========
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# yyc mark:
# we use 3 points located in this face to calc
# the base of this local uv corredinate system.
# however if this 3 points are set in a line,
# this method will cause a error, zero vector error.
#
# if z axis is zero vector, we will try using face normal instead
# to try getting correct data.
#
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# zero base is not important. because it will not raise any math exception
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# just a weird uv. user will notice this problem.
# get point
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p1Relative = reference_edge
p2Relative = reference_edge + 1
p3Relative = reference_edge + 2
if p2Relative > = allPoint :
p2Relative - = allPoint
if p3Relative > = allPoint :
p3Relative - = allPoint
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p1 = mathutils . Vector ( tuple ( face . loops [ p1Relative ] . vert . co [ x ] for x in range ( 3 ) ) )
p2 = mathutils . Vector ( tuple ( face . loops [ p2Relative ] . vert . co [ x ] for x in range ( 3 ) ) )
p3 = mathutils . Vector ( tuple ( face . loops [ p3Relative ] . vert . co [ x ] for x in range ( 3 ) ) )
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# get y axis
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new_y_axis = p2 - p1
new_y_axis . normalize ( )
vec1 = p3 - p2
vec1 . normalize ( )
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# get z axis
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new_z_axis = new_y_axis . cross ( vec1 )
new_z_axis . normalize ( )
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if not any ( round ( v , 7 ) for v in new_z_axis ) : # if z is a zero vector, use face normal instead
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new_z_axis = face . normal . normalized ( )
# get x axis
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new_x_axis = new_y_axis . cross ( new_z_axis )
new_x_axis . normalize ( )
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# construct rebase matrix
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origin_base = mathutils . Matrix ( (
( 1.0 , 0 , 0 ) ,
( 0 , 1.0 , 0 ) ,
( 0 , 0 , 1.0 )
) )
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origin_base . invert_safe ( )
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new_base = mathutils . Matrix ( (
( new_x_axis . x , new_y_axis . x , new_z_axis . x ) ,
( new_x_axis . y , new_y_axis . y , new_z_axis . y ) ,
( new_x_axis . z , new_y_axis . z , new_z_axis . z )
) )
transition_matrix = origin_base @ new_base
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transition_matrix . invert_safe ( )
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# ========== rescale correction ==========
if scale_data . UseRefPoint :
# ref point method
# get reference point from loop
refpRelative = p1Relative + scale_data . ReferencePoint
if refpRelative > = allPoint :
refpRelative - = allPoint
pRef = mathutils . Vector ( tuple ( face . loops [ refpRelative ] . vert . co [ x ] for x in range ( 3 ) ) ) - p1
# calc its U component
vec_u = abs ( ( transition_matrix @ pRef ) . x )
if round ( vec_u , 7 ) == 0.0 :
rescale = 1 # fallback. rescale = 1 will not affect anything
else :
rescale = scale_data . ReferenceUV / vec_u
else :
# scale size method
# apply rescale directly
rescale = 1.0 / scale_data . ScaleSize
# construct matrix
# we only rescale U component (X component)
# and 5.0 scale for V component (Y component)
scale_matrix = mathutils . Matrix ( (
( rescale , 0 , 0 ) ,
( 0 , 1.0 / 5.0 , 0 ) ,
( 0 , 0 , 1.0 )
) )
# order can not be changed. we order do transition first, then scale it.
rescale_transition_matrix = scale_matrix @ transition_matrix
# ========== process each face ==========
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for loop_index in range ( allPoint ) :
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pp = mathutils . Vector ( tuple ( face . loops [ loop_index ] . vert . co [ x ] for x in range ( 3 ) ) ) - p1
ppuv = rescale_transition_matrix @ pp
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# y axis always use 5.0 to scale
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# however, x need use custom scale correction which has been calculated by our matrix.
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face . loops [ loop_index ] [ uv_lay ] . uv = (
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abs ( ppuv . x ) ,
ppuv . y
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)
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# Show the updates in the viewport
bmesh . update_edit_mesh ( mesh )
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return no_processed_count