fix: fix performance after adding sidebar panel.
- resolve a performance issue by removing useless feature. - more details about this issue can be seen the content inside this commit.
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@ -37,39 +37,44 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
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bl_options = {'REGISTER', 'UNDO'}
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bl_translation_context = 'BBP_OT_add_bme_struct'
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## There is a compromise due to the shitty Blender design.
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#
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# The passed `self` of Blender Property update function is not the instance of operator,
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# but a simple OperatorProperties.
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# It mean that I can not visit the full operator, only what I can do is visit existing
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# Blender properties.
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#
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# So these is the solution about generating cache list according to the change of bme struct type.
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# First, update function will only set a "outdated" flag for operator which is a pre-registered Blender property.
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# The "outdated" flags is not showen and not saved.
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# Then call a internal cache list update function at the begin of `invoke`, `execute` and `draw`.
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# In this internal cache list updator, check "outdated" flag first, if cache is outdated, update and reset flag.
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# Otherwise do nothing.
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#
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# Reference: https://docs.blender.org/api/current/bpy.props.html#update-example
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## Compromise used "outdated" flag.
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outdated_flag: bpy.props.BoolProperty(
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# TR: Property not showen should not have name and desc.
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# name = "Outdated Type",
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# description = "Internal flag.",
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options = {'HIDDEN', 'SKIP_SAVE'},
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default = False
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) # type: ignore
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# YYC MARK:
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# ===== 20231217 =====
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# There is a compromise due to the shitty Blender design.
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# The passed `self` of Blender Property update function is not the instance of operator,
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# but a simple OperatorProperties.
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# It mean that I can not visit the full operator, only what I can do is visit existing
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# Blender properties.
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#
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# So these is the solution about generating cache list according to the change of bme struct type.
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# First, update function will only set a "outdated" flag for operator which is a pre-registered Blender property.
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# The "outdated" flags is not showen and not saved.
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# Then call a internal cache list update function at the begin of `invoke`, `execute` and `draw`.
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# In this internal cache list updator, check "outdated" flag first, if cache is outdated, update and reset flag.
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# Otherwise do nothing.
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#
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# Reference: https://docs.blender.org/api/current/bpy.props.html#update-example
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#
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# ===== 20250131 =====
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# There is a fatal performance bug when I adding BME operator list into 3D View sidebar panels (N Menu).
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# It will cause calling my Panel's `draw` function infinityly of Panel in each render tick,
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# which calls `BBP_OT_add_bme_struct.draw_blc_menu` directly,
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# eat too much CPU and GPU resources and make the whole Blender be laggy.
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#
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# After some research, I found that if I comment the parameter `update` of the member `bme_struct_type`,
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# everything will be resolved.
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# It even doesn't work that do nothing in update function.
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# So I realize that sidebar panel may not be compatible with update function.
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# After reading the note written above, I decide to remove the whole feature of this ugly implementation,
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# so that I need to remove the ability that changing BME prototype type in left-bottom window.
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#
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# After talking with the requestor of this feature, ZZQ,
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# he agree with my decision and I think this change will not broke any experience of BBP.
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## A BME struct cfgs descriptor cache list
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# Not only the descriptor self, also the cfg associated index in bme_struct_cfgs
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bme_struct_cfg_index_cache: list[tuple[UTIL_bme.PrototypeShowcaseCfgDescriptor, int]]
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def __internal_update_bme_struct_type(self) -> None:
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# if not outdated, skip
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if not self.outdated_flag: return
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def __build_bme_struct_cfg_index_cache(self) -> None:
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# get available cfg entires
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cfgs: typing.Iterator[UTIL_bme.PrototypeShowcaseCfgDescriptor]
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cfgs = _g_EnumHelper_BmeStructType.get_bme_showcase_cfgs(
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@ -125,21 +130,10 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
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for i in range(6):
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op_cfgs_visitor[cfg_index + i].prop_bool = default_values[i]
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# reset outdated flag
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self.outdated_flag = False
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# the updator for default side value
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def bme_struct_type_updated(self, context):
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# update outdated flag
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self.outdated_flag = True
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# blender required
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return None
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bme_struct_type: bpy.props.EnumProperty(
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name = "Type",
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description = "The type of BME structure.",
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items = _g_EnumHelper_BmeStructType.generate_items(),
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update = bme_struct_type_updated,
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translation_context = 'BBP_OT_add_bme_struct/property'
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) # type: ignore
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@ -180,19 +174,16 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
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self.extra_translation = (0.0, 0.0, 0.0)
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self.extra_rotation = (0.0, 0.0, 0.0)
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self.extra_scale = (1.0, 1.0, 1.0)
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# create internal list
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self.bme_struct_cfg_index_cache = []
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# trigger default bme struct type updator
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self.bme_struct_type_updated(context)
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# call internal updator
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self.__internal_update_bme_struct_type()
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# call internal builder to load prototype data inside it
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self.__build_bme_struct_cfg_index_cache()
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# run execute() function
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return self.execute(context)
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def execute(self, context):
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# call internal updator
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self.__internal_update_bme_struct_type()
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# create cfg visitor
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op_cfgs_visitor: UTIL_functions.CollectionVisitor[BBP_PG_bme_adder_cfgs]
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op_cfgs_visitor = UTIL_functions.CollectionVisitor(self.bme_struct_cfgs)
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@ -231,13 +222,8 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
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return {'FINISHED'}
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def draw(self, context):
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# call internal updator
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self.__internal_update_bme_struct_type()
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# start drawing
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layout: bpy.types.UILayout = self.layout
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# show type
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layout.prop(self, 'bme_struct_type')
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# create cfg visitor
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op_cfgs_visitor: UTIL_functions.CollectionVisitor[BBP_PG_bme_adder_cfgs]
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@ -303,9 +289,6 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
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text_ctxt = UTIL_translation.build_prototype_showcase_context(ident),
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)
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# and assign its init type value
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# TODO:
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# There is a fatal bug which cause Blender UI repeatly calling this draw function in al ticks.
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# It possible caused by that assign this field may trigger something located Operator inside.
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cop.bme_struct_type = _g_EnumHelper_BmeStructType.to_selection(ident)
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#endregion
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@ -176,7 +176,7 @@ class _GeneralComponentCreator():
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#endregion
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#region Noemal Component Adder
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#region Normal Component Adder
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# element enum prop helper
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@ -45,11 +45,9 @@ def reuse_create_layout(layout: bpy.types.UILayout, target: DrawTarget) -> bpy.t
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def reuse_draw_add_bme(layout: bpy.types.UILayout, target: DrawTarget):
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# Draw operators.
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print('reuse_draw_add_bme()')
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OP_ADDS_bme.BBP_OT_add_bme_struct.draw_blc_menu(reuse_create_layout(layout, target))
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def reuse_draw_add_rail(layout: bpy.types.UILayout, target: DrawTarget):
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print('reuse_draw_add_rail()')
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layout.label(text="Sections", icon='MESH_CIRCLE', text_ctxt='BBP/__init__.reuse_draw_add_rail()')
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sublayout = reuse_create_layout(layout, target)
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sublayout.operator(OP_ADDS_rail.BBP_OT_add_rail_section.bl_idname)
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@ -70,7 +68,6 @@ def reuse_draw_add_rail(layout: bpy.types.UILayout, target: DrawTarget):
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sublayout.operator(OP_ADDS_rail.BBP_OT_add_side_spiral_rail.bl_idname)
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def reuse_draw_add_component(layout: bpy.types.UILayout, target: DrawTarget):
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print('reuse_draw_add_component()')
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# We only use Grid for basic components
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layout.label(text="Basic Components", text_ctxt='BBP/__init__.reuse_draw_add_component()')
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OP_ADDS_component.BBP_OT_add_component.draw_blc_menu(reuse_create_layout(layout, target))
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@ -235,10 +232,11 @@ def menu_drawer_grouping(self, context) -> None:
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layout: bpy.types.UILayout = self.layout
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layout.separator()
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# NOTE: because outline context may change operator context
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# YYC MARK:
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# Because outline context change operator context into EXEC_*,
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# so it will cause no popup window when click operator in outline.
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# thus we create a sub layout and set its operator context as 'INVOKE_DEFAULT'
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# thus, all operators can pop up normally.
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# Thus we create a sub layout and set its operator context as 'INVOKE_DEFAULT',
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# so that all operators can pop up normally.
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col = layout.column()
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col.operator_context = 'INVOKE_DEFAULT'
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@ -263,7 +261,8 @@ def menu_drawer_naming_convention(self, context) -> None:
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layout: bpy.types.UILayout = self.layout
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layout.separator()
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# same reason in `menu_drawer_grouping()``
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# YYC MARK:
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# Same reason for changing operator context introduced in `menu_drawer_grouping()`
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col = layout.column()
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col.operator_context = 'INVOKE_DEFAULT'
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