update MeshUVModifier
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@ -103,42 +103,6 @@ class TemporaryMesh():
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raise UTIL_functions.BBPException('try calling invalid TemporaryMesh.')
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raise UTIL_functions.BBPException('try calling invalid TemporaryMesh.')
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return self.__mTempMesh
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return self.__mTempMesh
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class MeshUVModFaceDescriptor():
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__mBMeshFace: bmesh.types.BMFace
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__mBMeshUVLayers: bmesh.types.BMLayerItem
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def __init__(self, bm_uv_layers: bmesh.types.BMLayerItem):
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self.__mBMeshFace = None
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self.__mBMeshUVLayers = bm_uv_layers
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def _set_internal_face_data(self, bm_face: bmesh.types.BMFace):
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"""
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Only should be called by MeshUVModifier.
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"""
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self.__mBMeshFace = bm_face
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def is_face_selected(self) -> bool:
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return self.__mBMeshFace.select
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def get_face_normal(self) -> UTIL_virtools_types.ConstVxVector3:
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return (self.__mBMeshFace.normal.x, self.__mBMeshFace.normal.y, self.__mBMeshFace.normal.z)
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def get_face_vertex_count(self) -> int:
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return len(self.__mBMeshFace.loops)
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def get_face_vertex_pos_by_index(self, index: int) -> UTIL_virtools_types.ConstVxVector3:
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if index < 0 or index >= len(self.__mBMeshFace.loops):
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raise UTIL_functions.BBPException('invalid index for getting face vertex position.')
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v: mathutils = self.__mBMeshFace.verts[index].co
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return (v.x, v.y, v.z)
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def set_face_vertex_uv_by_index(self, index: int, v: UTIL_virtools_types.ConstVxVector2) -> None:
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if index < 0 or index >= len(self.__mBMeshFace.loops):
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raise UTIL_functions.BBPException('invalid index for getting face vertex position.')
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self.__mBMeshFace.loops[index][self.__mBMeshUVLayers].uv = (v[0], v[1])
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#endregion
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#endregion
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class MeshReader():
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class MeshReader():
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@ -530,6 +494,7 @@ class MeshUVModifier():
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__mMeshFromEdit: bool ##< Decide how we get BMesh
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__mMeshFromEdit: bool ##< Decide how we get BMesh
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__mAssocMesh: bpy.types.Mesh | None
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__mAssocMesh: bpy.types.Mesh | None
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__mBMesh: bmesh.types.BMesh
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__mBMesh: bmesh.types.BMesh
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__mBMeshUVLayers: bmesh.types.BMLayerItem
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def __init__(self, mesh: bpy.types.Mesh, is_from_edit: bool):
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def __init__(self, mesh: bpy.types.Mesh, is_from_edit: bool):
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self.__mMeshFromEdit = is_from_edit
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self.__mMeshFromEdit = is_from_edit
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@ -543,6 +508,11 @@ class MeshUVModifier():
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self.__mBMesh = bmesh.new()
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self.__mBMesh = bmesh.new()
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self.__mBMesh.from_mesh(self.__mAssocMesh)
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self.__mBMesh.from_mesh(self.__mAssocMesh)
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# load uv layer
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# verify() will return existing one or create new one if not existing.
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uv_layers: bmesh.types.BMLayerCollection = self.__mBMesh.loops.layers.uv
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self.__mBMeshUVLayers = uv_layers.verify()
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def is_valid(self) -> bool:
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def is_valid(self) -> bool:
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return self.__mAssocMesh is not None
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return self.__mAssocMesh is not None
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@ -570,13 +540,35 @@ class MeshUVModifier():
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return len(self.__mBMesh.faces)
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return len(self.__mBMesh.faces)
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def get_face(self) -> typing.Iterator[MeshUVModFaceDescriptor]:
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def get_face(self) -> typing.Iterator[bmesh.types.BMFace]:
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if not self.is_valid():
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if not self.is_valid():
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raise UTIL_functions.BBPException('try to call an invalid MeshUVModifier.')
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raise UTIL_functions.BBPException('try to call an invalid MeshUVModifier.')
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# verify() will return existing one or create new one if not existing.
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uv_layer: bmesh.types.BMLayerCollection = self.__mBMesh.loops.layers.uv
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cache: MeshUVModFaceDescriptor = MeshUVModFaceDescriptor(uv_layer.verify())
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for face in self.__mBMesh.faces:
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for face in self.__mBMesh.faces:
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cache._set_internal_face_data(face)
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yield face
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yield cache
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# we don't need check any validation for following face functions
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# functions will only failed when providing invalid face.
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def is_face_selected(self, face: bmesh.types.BMFace) -> bool:
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return face.select
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def get_face_normal(self, face: bmesh.types.BMFace) -> UTIL_virtools_types.ConstVxVector3:
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return (face.normal.x, face.normal.y, face.normal.z)
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def get_face_vertex_count(self, face: bmesh.types.BMFace) -> int:
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return len(face.loops)
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def get_face_vertex_pos_by_index(self, face: bmesh.types.BMFace, index: int) -> UTIL_virtools_types.ConstVxVector3:
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if index < 0 or index >= len(face.loops):
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raise UTIL_functions.BBPException('invalid index for getting face vertex position.')
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v: mathutils = face.verts[index].co
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return (v.x, v.y, v.z)
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def set_face_vertex_uv_by_index(self, face: bmesh.types.BMFace, index: int, v: UTIL_virtools_types.ConstVxVector2) -> None:
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if index < 0 or index >= len(face.loops):
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raise UTIL_functions.BBPException('invalid index for getting face vertex position.')
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face.loops[index][self.__mBMeshUVLayers].uv = (v[0], v[1])
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