refactor: refactor visual studio build file generation script.
- refactoring VS build used file generation script, but not finished. only correct some bad Python syntax and etc. - remove gamepiaynmo virtools SDK pre-build project. we no longer need it. - rename some folders name.
This commit is contained in:
412
scripts/mk_mtl_cfg.py
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412
scripts/mk_mtl_cfg.py
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@ -0,0 +1,412 @@
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import vs_props_writer, vs_vcxproj_modifier
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import os, enum, sys
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#region Constant Declarations
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class BuildType(enum.Enum):
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Standalone: str = "standalone"
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Plugin: str = "plugin"
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class VirtoolsVersion(enum.Enum):
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V21 = '21'
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V25 = '25'
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V30 = '30'
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V35 = '35'
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V40 = '40'
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V50 = '50'
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VT_STANDALONE_ATTACHED_LIBS: dict[VirtoolsVersion, str] = {
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VirtoolsVersion.V21: "VxMath.lib;CK2.lib",
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VirtoolsVersion.V25: "VxMath.lib;CK2.lib",
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VirtoolsVersion.V30: "VxMath.lib;CK2.lib",
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VirtoolsVersion.V35: "VxMath.lib;CK2.lib",
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VirtoolsVersion.V40: "VxMath.lib;CK2.lib",
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VirtoolsVersion.V50: "VxMath.lib;CK2.lib"
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}
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VT_PLUGIN_ATTACHED_LIBS: dict[VirtoolsVersion, str] = {
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VirtoolsVersion.V21: "",
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VirtoolsVersion.V25: "",
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VirtoolsVersion.V30: "VxMath.lib;DllEditor.lib;CK2.lib;InterfaceControls.lib;CKControls.lib",
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VirtoolsVersion.V35: "VxMath.lib;DllEditor.lib;CK2.lib;InterfaceControls.lib;CKControls.lib",
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VirtoolsVersion.V40: "VxMath.lib;DllEditor.lib;CK2.lib;InterfaceControls.lib;CKControls.lib",
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VirtoolsVersion.V50: "VxMath.lib;DllEditor.lib;CK2.lib;InterfaceControls.lib;CKControls.lib"
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}
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VT_PLUGIN_MACROS: dict[VirtoolsVersion, str] = {
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VirtoolsVersion.V21: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
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VirtoolsVersion.V25: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
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VirtoolsVersion.V30: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
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VirtoolsVersion.V35: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
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VirtoolsVersion.V40: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
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VirtoolsVersion.V50: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE"
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}
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VT_STANDALONE_MACROS: dict[VirtoolsVersion, str] = {
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VirtoolsVersion.V21: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
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VirtoolsVersion.V25: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
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VirtoolsVersion.V30: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
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VirtoolsVersion.V35: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
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VirtoolsVersion.V40: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
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VirtoolsVersion.V50: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;VIRTOOLS_USER_SDK"
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}
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VT_EXECUTABLE_DEV: dict[VirtoolsVersion, str] = {
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VirtoolsVersion.V21: "Dev.exe",
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VirtoolsVersion.V25: "Dev.exe",
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VirtoolsVersion.V30: "devr.exe",
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VirtoolsVersion.V35: "devr.exe",
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VirtoolsVersion.V40: "devr.exe",
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VirtoolsVersion.V50: "devr.exe"
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}
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#endregion
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#region Assist Functions
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def get_project_root() -> str:
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# build project root path
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ret: str = os.path.dirname(os.path.dirname(__file__))
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# check whether have readme file
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if not os.path.isfile(os.path.join(ret, 'README.md')):
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print('Fail to get project root folder. This script may be placed at wrong location.')
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sys.exit(1)
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# return value
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return ret
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def get_attached_libs(build_type: BuildType, vt_version: VirtoolsVersion) -> str:
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match(build_type):
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case BuildType.Standalone:
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return VT_STANDALONE_ATTACHED_LIBS[vt_version]
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case BuildType.Plugin:
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return VT_PLUGIN_ATTACHED_LIBS[vt_version]
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case _:
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raise Exception('invalid build type')
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def get_macros(build_type: BuildType, vt_version: VirtoolsVersion) -> str:
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match(build_type):
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case BuildType.Standalone:
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return VT_STANDALONE_MACROS[vt_version]
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case BuildType.Plugin:
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return VT_PLUGIN_MACROS[vt_version]
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case _:
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raise Exception('invalid build type')
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def get_executable_dev(vt_version: VirtoolsVersion) -> str:
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"""
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Return the path to executable Virtools Dev according to given Virtools version.
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Usually it is `Dev.exe` or `devr.exe`.
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:param vt_version The version of Virtools.
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"""
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pass
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def get_output_path(build_type: BuildType, vt_root: str) -> str:
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# fetch output path by build type
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ret: str
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match(build_type):
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case BuildType.Standalone:
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ret = vt_root
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case BuildType.Plugin:
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ret = os.path.join(vt_root, 'InterfacePlugins')
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case _:
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raise Exception('invalid build type')
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# make sure return value is end with slash or backslash
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if ret[-1] != '\\' or ret[-1] != '/':
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ret += '\\'
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# return value
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return ret
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#endregion
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# =========== check work dir ===========
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if not os.path.isfile(os.path.join(os.getcwd(), 'README.md')):
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print('Error! Please run this script at the root of this repository.')
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sys.exit(1)
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# =========== const define ===========
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build_type_standalone = "standalone"
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build_type_plugin = "plugin"
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valid_build_type = (
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build_type_standalone,
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build_type_plugin
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)
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virtools_attached_lib_plugin_dict = {
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"21": "",
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"25": "",
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"35": "vxmath.lib;DllEditor.lib;ck2.lib;InterfaceControls.lib;CKControls.lib",
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"40": "vxmath.lib;DllEditor.lib;ck2.lib;InterfaceControls.lib;CKControls.lib",
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"50": "vxmath.lib;DllEditor.lib;ck2.lib;InterfaceControls.lib;CKControls.lib"
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}
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virtools_attached_lib_standalone_dict = {
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"21": "VxMath.lib;CK2.lib",
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"25": "VxMath.lib;CK2.lib",
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"35": "vxmath.lib;ck2.lib",
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"40": "vxmath.lib;ck2.lib",
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"50": "vxmath.lib;ck2.lib"
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}
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virtools_gp_static_proj = 'GPVirtoolsStatic'
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virtools_std_macro_plugin_dict = {
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"21": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
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"25": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
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"35": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
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"40": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
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"50": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE"
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}
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virtools_std_macro_standalone_dict = {
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"21": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
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"25": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
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"35": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
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"40": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
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"50": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;VIRTOOLS_USER_SDK;_DEBUG"
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}
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executable_virtools = {
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"21": "Dev.exe",
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"25": "Dev.exe",
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"35": "devr.exe",
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"40": "devr.exe",
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"50": "devr.exe"
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}
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valid_virtools_standalone_ver = (
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"21",
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"25",
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"35",
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"40",
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"50"
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)
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valid_virtools_plugin_ver = (
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"35",
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"40",
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"50"
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)
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valid_vt21_reverse_work_type = (
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'gamepiaynmo',
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'doyagu'
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)
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# =========== assist func ===========
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def get_executable_virtools(vt_ver):
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if vt_ver == '21':
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return 'Dev.exe'
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elif vt_ver == '25':
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return 'Dev.exe'
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elif vt_ver == '35':
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return 'devr.exe'
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elif vt_ver == '40':
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return 'devr.exe'
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elif vt_ver == '50':
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return 'devr.exe'
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# =========== requirement get ===========
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# get basic cfg, such as build type, and vt version
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while True:
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input_build_type = input('Choose build type(plugin, standalone): ')
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if input_build_type not in valid_build_type:
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print("Invalid build type!")
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else:
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break
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valid_vtver_for_this_type = valid_virtools_plugin_ver if input_build_type == build_type_plugin else valid_virtools_standalone_ver
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while True:
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input_virtools_version = input('Choose virtools version({}): '.format(', '.join(valid_vtver_for_this_type)))
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if input_virtools_version not in valid_vtver_for_this_type:
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print("Invalid virtools version!")
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else:
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break
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# collect sqlite library data
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while True:
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input_sqlite_header_path = input('SQLite header folder path: ')
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if not os.path.isdir(input_sqlite_header_path):
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print("Invalid SQLite header folder!")
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else:
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break
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while True:
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input_sqlite_lib_path = input('SQLite lib file path: ')
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if not os.path.isfile(input_sqlite_lib_path):
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print("Invalid SQLite lib file!")
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else:
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break
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# collect virtools sdk data
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if input_virtools_version != '21':
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# if we do not use virtools 21, we order get original virtools SDK
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while True:
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input_virtools_root_path = input('Virtools root path: ')
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if not os.path.isdir(input_virtools_root_path):
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print("Invalid virtools root path!")
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else:
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break
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else:
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# if we are in virtools 21 environment, we have 2 choose aboud used virtools sdk
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# one is gamepiaynmo and another one is doyagu
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# allow user choose a proper one from them and input their corresponding path about cloned repository.
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# also order a proper runtime environment for debug
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while True:
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input_vt21_reverse_work_type = input('Choose Virtools 2.1 reverse work source(gamepiaynmo, doyagu): ')
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if input_vt21_reverse_work_type not in valid_vt21_reverse_work_type:
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print("Invalid Virtools 2.1 reverse work source!")
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else:
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break
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while True:
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input_vt21_reverse_work_path = input('Virtools 2.1 reverse work root path: ')
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if not os.path.isdir(input_vt21_reverse_work_path):
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print("Invalid Virtools 2.1 reverse work root path!")
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else:
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break
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while True:
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input_vt21_runtime_path = input('Virtools 2.1 runtime path: ')
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if not os.path.isdir(input_vt21_runtime_path):
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print("Invalid Virtools 2.1 runtime path!")
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else:
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break
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# =========== construct some path ===========
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# build sqlite related data
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sqlite_header_path = input_sqlite_header_path
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(sqlite_lib_path, sqlite_lib_filename) = os.path.split(input_sqlite_lib_path)
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# virtools version macro
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virtools_ver = 'VIRTOOLS_' + input_virtools_version
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# build type macro, and some essential build macros, linked lib
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if input_build_type == build_type_plugin:
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virtools_build_type = 'VIRTOOLS_PLUGIN'
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virtools_build_suffix = 'dll'
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virtools_module_define = 'SuperScriptMaterializer.def'
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virtools_std_macro = virtools_std_macro_plugin_dict[input_virtools_version]
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virtools_attached_lib = virtools_attached_lib_plugin_dict[input_virtools_version]
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elif input_build_type == build_type_standalone:
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virtools_build_type = 'VIRTOOLS_STANDALONE'
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virtools_build_suffix = 'exe'
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virtools_module_define = ''
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virtools_std_macro = virtools_std_macro_standalone_dict[input_virtools_version]
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# gamepiaynmo linked lib need special lib name
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if input_virtools_version == '21' and input_vt21_reverse_work_type == 'gamepiaynmo':
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virtools_attached_lib = virtools_gp_static_proj + '.lib'
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else:
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virtools_attached_lib = virtools_attached_lib_standalone_dict[input_virtools_version]
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# debug configuration and output path
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if input_virtools_version == '21':
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# virtools 21 onlt allow standalone build type
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# we copy it and specific some field
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virtools_debug_root = input_vt21_runtime_path
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virtools_debug_commandline = 'test.nmo test_script.db test_env.db'
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virtools_debug_target = os.path.join(input_vt21_runtime_path, 'SuperScriptMaterializer.exe')
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virtools_output_path = input_vt21_runtime_path
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else:
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# in original virtools sdk environment
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# output file according to build type
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virtools_debug_root = input_virtools_root_path
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if input_build_type == build_type_plugin:
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virtools_debug_commandline = ''
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virtools_debug_target = os.path.join(input_virtools_root_path, executable_virtools[input_virtools_version])
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virtools_output_path = os.path.join(input_virtools_root_path, 'InterfacePlugins')
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else:
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virtools_debug_commandline = 'test.nmo test_script.db test_env.db'
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virtools_debug_target = os.path.join(input_virtools_root_path, 'SuperScriptMaterializer.exe')
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virtools_output_path = input_virtools_root_path
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# make sure the last char of output_path is slash
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if virtools_output_path[-1] != '\\' or virtools_output_path[-1] != '/':
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virtools_output_path = virtools_output_path + '\\'
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# virtools compile and link options
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# we need do different strategy for virtools 2.1 and anything else virtools version
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if input_virtools_version == '21':
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# the reverse work of doyagu and gamepiaynmo is different, so we need to
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# use them differently
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if input_vt21_reverse_work_type == 'doyagu':
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# doyagu do not need any extra macro
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virtools_extra_macro = ''
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virtools_header_path = os.path.join(input_vt21_reverse_work_path, 'Include')
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virtools_lib_path = os.path.join(input_vt21_reverse_work_path, 'Lib')
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else:
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# gamepiaynmo need a special macro but his proj do not need any link,
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# instead, we need compile it fully which will be implemented in following code
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virtools_extra_macro = 'BML_EXPORT='
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virtools_header_path = os.path.join(input_vt21_reverse_work_path, 'virtools')
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virtools_lib_path = '$(SolutionDir)out\\$(Platform)\\$(Configuration)\\' + virtools_gp_static_proj
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else:
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virtools_extra_macro = ''
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if input_virtools_version == '25':
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virtools_header_path = os.path.join(input_virtools_root_path, 'Virtools_SDK/Includes')
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virtools_lib_path = os.path.join(input_virtools_root_path, 'Virtools_SDK/Lib')
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else:
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virtools_header_path = os.path.join(input_virtools_root_path, 'Sdk/Includes')
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virtools_lib_path = os.path.join(input_virtools_root_path, 'Sdk/Lib/Win32/Release')
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# =========== create props ===========
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props = vs_props_writer.VsPropsWriter()
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vcxproj = vs_vcxproj_modifier.VsVcxprojModifier(
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'./SuperScriptMaterializer/SuperScriptMaterializer.vcxproj'
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)
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# write build type
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if input_build_type == build_type_standalone:
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vcxproj.SetBuildType(vcxproj.BUILDTYPE_EXE)
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elif input_build_type == build_type_plugin:
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vcxproj.SetBuildType(vcxproj.BUILDTYPE_DLL)
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# write subsystem
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if input_build_type == build_type_standalone:
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props.SetSubSystem(vs_props_writer.VsSubSystem.Console)
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elif input_build_type == build_type_plugin:
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props.SetSubSystem(vs_props_writer.VsSubSystem.Windows)
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# write macro and misc
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# build type distinguish macro
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props.AddMacro('VIRTOOLS_VER', virtools_ver)
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props.AddMacro('VIRTOOLS_BUILD_TYPE', virtools_build_type)
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# header and libs
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props.AddMacro('VIRTOOLS_HEADER_PATH', virtools_header_path)
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props.AddMacro('VIRTOOLS_LIB_PATH', virtools_lib_path)
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props.AddMacro('VIRTOOLS_LIB_FILENAME', virtools_attached_lib)
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props.AddMacro('SQLITE_HEADER_PATH', sqlite_header_path)
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props.AddMacro('SQLITE_LIB_PATH', sqlite_lib_path)
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props.AddMacro('SQLITE_LIB_FILENAME', sqlite_lib_filename)
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# output and debug
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props.AddMacro('VIRTOOLS_OUTPUT_PATH', virtools_output_path)
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props.AddMacro('VIRTOOLS_DEBUG_TARGET', virtools_debug_target)
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props.AddMacro('VIRTOOLS_DEBUG_ROOT', virtools_debug_root)
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props.AddMacro('VIRTOOLS_DEBUG_COMMANDLINE', virtools_debug_commandline)
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# essential build macro
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props.AddMacro('VIRTOOLS_STD_MACRO', virtools_std_macro)
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props.AddMacro('VIRTOOLS_EXTRA_MACRO', virtools_extra_macro)
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# misc macro
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props.AddMacro('VIRTOOLS_BUILD_SUFFIX', virtools_build_suffix)
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props.AddMacro('VIRTOOLS_MODULE_DEFINE', virtools_module_define)
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# output
|
||||
props.Write2File('./SuperScriptMaterializer/Virtools.props')
|
||||
vcxproj.Write2File()
|
||||
|
||||
# =========== create vt21 props ===========
|
||||
|
||||
# if we are using virtools 2.1. and we use gamepiaynmo as our
|
||||
# reverse library. we need enable project GPVirtoolsStatic and
|
||||
# add some macro for it
|
||||
if input_virtools_version == '21' and input_vt21_reverse_work_type == 'gamepiaynmo':
|
||||
gp_props = VSProp.VSPropWriter()
|
||||
gp_props.AddMacro('BML_REPOSITORY', input_vt21_reverse_work_path)
|
||||
gp_props.Write2File('./GPVirtoolsStatic/Virtools.props')
|
||||
|
||||
print("OK!")
|
||||
|
||||
if __name__ == '__main__':
|
||||
pass
|
||||
|
80
scripts/vs_props_writer.py
Normal file
80
scripts/vs_props_writer.py
Normal file
@ -0,0 +1,80 @@
|
||||
import xml.dom.minidom as minidom
|
||||
import enum, os, sys
|
||||
|
||||
class VsSubSystem(enum.Enum):
|
||||
Windows = 'Windows'
|
||||
Console = 'Console'
|
||||
|
||||
class VsPropsWriter():
|
||||
|
||||
__mMacroList: dict[str, str]
|
||||
__mSubSystem: VsSubSystem
|
||||
|
||||
def __init__(self):
|
||||
self.__mMacroList = {}
|
||||
self.__mSubSystem = VsSubSystem.Windows
|
||||
|
||||
def AddMacro(self, key: str, value: str):
|
||||
if key in self.__mMacroList:
|
||||
raise Exception(f'Duplicated Set Macro "{key}".')
|
||||
self.__mMacroList[key] = value
|
||||
|
||||
def SetSubSystem(self, subsys: VsSubSystem):
|
||||
self.__mSubSystem = subsys
|
||||
|
||||
def Generate(self, filename: str):
|
||||
# create some header
|
||||
document = minidom.getDOMImplementation().createDocument(None, 'Project', None)
|
||||
root: minidom.Element = document.documentElement
|
||||
root.setAttribute('ToolsVersion', '4.0')
|
||||
root.setAttribute('xmlns', 'http://schemas.microsoft.com/developer/msbuild/2003')
|
||||
|
||||
cache = document.createElement('ImportGroup')
|
||||
cache.setAttribute('Label', 'PropertySheets')
|
||||
root.appendChild(cache)
|
||||
|
||||
# write sub system
|
||||
for bt in ('Debug', 'Release'):
|
||||
node_IDG = document.createElement('ItemDefinitionGroup')
|
||||
node_IDG.setAttribute('Condition', f"'$(Configuration)|$(Platform)'=='{bt}|Win32'")
|
||||
|
||||
node_link = document.createElement('Link')
|
||||
node_sub_system = document.createElement('SubSystem')
|
||||
|
||||
node_sub_system.appendChild(document.createTextNode(self.__mSubSystem.value))
|
||||
|
||||
node_link.appendChild(node_sub_system)
|
||||
node_IDG.appendChild(node_link)
|
||||
root.appendChild(node_IDG)
|
||||
|
||||
# write macro
|
||||
node_PG = document.createElement('PropertyGroup') # macro node 1
|
||||
node_PG.setAttribute('Label', 'UserMacros')
|
||||
root.appendChild(node_PG)
|
||||
|
||||
cache = document.createElement('PropertyGroup') # dummy structure
|
||||
root.appendChild(cache)
|
||||
cache = document.createElement('ItemDefinitionGroup') #dummy structure
|
||||
root.appendChild(cache)
|
||||
|
||||
node_IG = document.createElement('ItemGroup') # macro node 2
|
||||
root.appendChild(node_IG)
|
||||
|
||||
for key, value in self.__mMacroList.items():
|
||||
# create for PropertyGroup
|
||||
node_macro_decl = document.createElement(key)
|
||||
if value != '': # check whether data is empty.
|
||||
node_macro_decl.appendChild(document.createTextNode(value))
|
||||
node_PG.appendChild(node_macro_decl)
|
||||
|
||||
# create for ItemGroup
|
||||
node_macro_ref = document.createElement("BuildMacro")
|
||||
node_macro_ref.setAttribute('Include', key)
|
||||
node_inner_macro_ref = document.createElement('Value')
|
||||
node_inner_macro_ref.appendChild(document.createTextNode("$({})".format(key)))
|
||||
node_macro_ref.appendChild(node_inner_macro_ref)
|
||||
node_IG.appendChild(node_macro_ref)
|
||||
|
||||
# write to file
|
||||
with open(filename, 'w', encoding='utf-8') as f:
|
||||
document.writexml(f, addindent='\t', newl='\n', encoding='utf-8')
|
51
scripts/vs_vcxproj_modifier.py
Normal file
51
scripts/vs_vcxproj_modifier.py
Normal file
@ -0,0 +1,51 @@
|
||||
import xml.dom.minidom as minidom
|
||||
import xml.dom
|
||||
import os
|
||||
import sys
|
||||
|
||||
class VsVcxprojModifier():
|
||||
|
||||
BUILDTYPE_EXE: str = 'Application'
|
||||
BUILDTYPE_DLL: str = 'DynamicLibrary'
|
||||
|
||||
def __init__(self, vcfile: str):
|
||||
self.__Dom = minidom.parse(vcfile)
|
||||
self.__FileName: str = vcfile
|
||||
self.__BuildType: str = None
|
||||
|
||||
def SetBuildType(self, bt: str):
|
||||
self.__BuildType = bt
|
||||
|
||||
def Write2File(self):
|
||||
# if no spec build type, do not modify
|
||||
if self.__BuildType is None:
|
||||
return
|
||||
|
||||
# get corresponding entry
|
||||
dom = self.__Dom
|
||||
node_project = dom.documentElement
|
||||
for node_PG in node_project.getElementsByTagName('PropertyGroup'):
|
||||
attr_label = node_PG.getAttribute('Label')
|
||||
attr_condition = node_PG.getAttribute('Condition')
|
||||
|
||||
# skip invalid node
|
||||
if attr_label != 'Configuration':
|
||||
continue
|
||||
if attr_condition != "'$(Configuration)|$(Platform)'=='Debug|Win32'" and attr_condition != "'$(Configuration)|$(Platform)'=='Release|Win32'":
|
||||
continue
|
||||
|
||||
# this is valid node, process it
|
||||
node_CT = node_PG.getElementsByTagName('ConfigurationType')
|
||||
if len(node_CT) != 0:
|
||||
# have node, change it
|
||||
node_CT[0].childNodes[0].nodeValue = self.__BuildType
|
||||
else:
|
||||
# don't have node, add one
|
||||
node_CT = dom.createElement('ConfigurationType')
|
||||
node_CT.appendChild(dom.createTextNode(self.__BuildType))
|
||||
node_PG.appendChild(node_CT)
|
||||
|
||||
# write file
|
||||
with open(self.__FileName, 'w', encoding='utf-8') as f:
|
||||
dom.writexml(f, encoding='utf-8')
|
||||
|
Reference in New Issue
Block a user